Did I just trip over a hidden flag?

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APCs r Evil
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Did I just trip over a hidden flag?

Post by APCs r Evil »

I was fumbling around with a spraybomb weapon some time ago, I gave up on it for a while because I couldn't get it to bounce quietly using;

bounceSound = "silence.wav"//One of my custom sound files, you'll never guess what it sounds like

I tried it again today, hoping I'd typed the flag incorrectly before. This time I used;

soundBounce = "silence.wav"//note the difference

Using the second flag, the spraybomb bounced silently.

Looking through the changelog, modlog and any spraybomb ODFs I could think of, I couldn't find any reference to the second flag so I'm wondering if anyone knows about it.

In short,

bounceSound = X//Works for bouncebombs only
soundBounce = X//Works for spraybombs only, seems to be undocumented
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GSH
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Re: Did I just trip over a hidden flag?

Post by GSH »

Only items added since 1.3 started are in the changelog. As far as I can tell, [SprayBombClass]::soundBounce was in the code when 1.3 started.

-- GSH
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TheJamsh
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Re: Did I just trip over a hidden flag?

Post by TheJamsh »

Known about this for a while, its definitely a flag from before 1.3 development.

But yeah, for some reason Spraybomb and Bouncebomb have the words arranged differently for the same result. Could be loads of reasons why i guess!
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GSH
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Re: Did I just trip over a hidden flag?

Post by GSH »

Also, it's hardly hidden if odfs in data.pak use it:

C:\src\BZ2\data\weapons\isdf\mortars\gmdmgun\mdmgun.odf(26):soundBounce = "mdmort03.wav"

-- GSH
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