BZ2 1.3.7.1-b131p posted

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BZ2 1.3.7.1-b131p posted

Postby GSH » Sat Jul 09, 2016 7:14 pm

There is a new sub-build of 1.3.7.1 to be installed over 1.3.7.1: download. This re-introduces 3D audio to BZ2, though with a different underlying library (XAudio 2).

To install: Unpack the contents of this .zip over a 1.3.7.1 install.

Note: if you get a missing DLL error on startup, please browse into the Redist\DX9 folder, and re-run the DirectX setup in there.

Major fixes since b131L : properly finds .ogg files that are loose on disk, adjustable reverb settings in SP/IA, adjustable doppler in bz2edit.exe builds, and sfx volume more consistently applied.

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Re: BZ2 1.3.7.1-b131p posted

Postby Commando » Sun Jul 10, 2016 5:16 pm

Received on steam.

1 3 7 1+b131p ShotSound and Ordnace SFX Vol Disproportionate https://www.youtube.com/watch?v=rdsCqwp ... e=youtu.be

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Re: BZ2 1.3.7.1-b131p posted

Postby General BlackDragon » Thu Jul 14, 2016 3:09 pm

I noticed on P, sometimes explosions far away sound really loud compared to other explosions that are somewhat closer. Seems random, possibly distance based.
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Re: BZ2 1.3.7.1-b131p posted

Postby General BlackDragon » Wed Jul 20, 2016 2:12 am

Crash reported by Blue Banana on 131P, before Intro movie started playing, says it happens every time on startup:

Code: Select all

---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.7.1+b131p Jul  9 2016 14:00:11
Windows version: Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|                DXUT:2097 |20:03:39|167    | DXUT pause on change device
DIAG|                 vid:840  |20:03:39|167    |In Vid::OnLostDevice
DIAG|                 vid:848  |20:03:39|167    |Done Vid::OnLostDevice
DIAG|                 vid:797  |20:03:39|184    |In Vid::OnResetDevice, pd3dDevice = 0x0C596FE0
DIAG|                 vid:832  |20:03:39|184    |Done Vid::OnResetDevice

DIAG|                DXUT:2584 |20:03:39|184    | DXUT unpause on change device done
DIAG|                 vid:1370 |20:03:39|184    |DXUTCreateDeviceFromSettings = 00000000, lost = 0
DIAG|               input:1716 |20:03:39|190    |mouse, Left=0 Right=1
(done)

Exception code: C06D007F
Message :  Exception
Error occurred at 7/19/2016 20:03:40.
C:\Program Files (x86)\Battlezone II\bzone.exe, run by Cameron.
C:\Program Files (x86)\Battlezone II\bzone.exe, run by Cameron.
CPU: 4 processor(s), Intel(R) Core(TM) i5-4250U CPU @ 1.30GHz
     Intel64 Family 6 Model 69 Stepping 1
Process Memory :   1745 MB free out of   2048 MB total
Physical memory:   2422 MB free out of   4037 MB total
Page(swap) file:   6235 MB free out of   8072 MB total
This exe is using 70 MB (12 MB dlmalloc), peak use 72 MB

Fault address:  771DB727 01:0000A727 C:\Windows\syswow64\KERNELBASE.dll

Registers:
EAX:0064E34C
EBX:012B9448
ECX:00000001
EDX:00000000
ESI:00000000
EDI:5B5E0000
CS:EIP:0023:771DB727
SS:ESP:002B:0064E34C  EBP:0064E39C
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00000202

Call stack:
Address  Offset1  Offset2  Module              SourceFile
771DB727 +0000B727 00000058 KERNELBASE       (KERNELBASE): : RaiseException

0101BD86 +0005BD86 000001E4 bzone            (bzone): : __delayLoadHelper2

0101BE51 +0005BE51 0000000D bzone            (bzone): : _tailMerge_lua51_dll

0107C8E0 +000BC8E0 0000001B bzone            (bzone): : MissionHandler::GetGameResolutionCfg

010F7769 +00137769 00000013 bzone            (bzone): : MoveManager::Init

010A6824 +000E6824 00000277 bzone            (bzone): : GameFeature::Create

0106A2CD +000AA2CD 00000070 bzone            (bzone): : OneTimeInit

0106A39C +000AA39C 00000014 bzone            (bzone): : AppStart

0106A94A +000AA94A 0000022B bzone            (bzone): : HandledMain

01067171 +000A7171 0000006B bzone            (bzone): : WinMain

0101C64B +0005C64B 00000125 bzone            (bzone): : __tmainCRTStartup

774333CA +000133CA 00000012 kernel32         (kernel32): : BaseThreadInitThunk

77C29ED2 +00039ED2 00000063 ntdll            (ntdll): : RtlInitializeExceptionChain

77C29EA5 +00039EA5 00000036 ntdll            (ntdll): : RtlInitializeExceptionChain
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Re: BZ2 1.3.7.1-b131p posted

Postby General BlackDragon » Thu Jul 21, 2016 12:30 am

I had this happen in a 131p game and in 1.3.7.1 game. After a few minutes of play, suddenly the teamcolor textures went nutz and became super stretched.

Image

Image

Turning Team Colors off and then back on via console makes the team colors change to a different color, but still have messed up textures while Team Colors are on.
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Re: BZ2 1.3.7.1-b131p posted

Postby GSH » Fri Jul 22, 2016 1:53 am

Teamcolor isn't a texture. It's a 32-bit color value sent to Direct3D. Seems like some other part of DX state was corrupted. I'd need to get a good repro case to really dig into that.

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Re: BZ2 1.3.7.1-b131p posted

Postby General BlackDragon » Fri Jul 22, 2016 2:56 pm

Happened after a few minutes of mp gameplay.

I am using an AMD dual core with an NVidia 650 GT graphics card, if that's important.

I'll test to see if it happens on my other rig today.
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