Choosing building alignment
Moderators: GSH, VSMIT, Red Devil, Commando
Choosing building alignment
One of the few issues I have with 1.3 is how the building alignment works. The software proposes a random alignment and I have to click a key (tilde I believe) to turn the building until it shows the alignment I prefer. With the factory there's the the problem that in practice it is usually hard to distinguish what direction the shown building mesh is facing. The closer I am to the spot the harder it is (because I can only see a small part of the building), and if Im far away it gets harder to hit the right tiles. Also, if my factory got destroyed and I want to rebuild it in the same spot, again the software proposes some random alignment rather than propose the one the old building had (like it was in 1.2).
Im not sure how to improve it but Id prefer the way it was in 1.2 any day because it was just quick and reliable and easy to get used to.
Im not sure how to improve it but Id prefer the way it was in 1.2 any day because it was just quick and reliable and easy to get used to.
- bigbadbogie
- Bull Dog
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Re: Choosing building alignment
The difference between building alignment in 1.2 and 1.3 is that in 1.3 the ability to rotate buildings (using ~) whilst sitting still was added, whereas in 1.2 you needed to physically move your vehicle into the direction that you want the building to face. 1.3 makes it possible to rotate buildings whilst in the satellite view.
How is it hard to distinguish which direction the building is facing? It is simply a wireframe of the building model itself, and easy to tell which direction it is facing.
It was not the same direction as the old building, but the same direction you were facing when you gave the order.
How is it hard to distinguish which direction the building is facing? It is simply a wireframe of the building model itself, and easy to tell which direction it is facing.
A small part? You can see the entire building. What do you mean 'small part'?The closer I am to the spot the harder it is (because I can only see a small part of the building),
That's no good.and if Im far away it gets harder to hit the right tiles
Press ~ a few times. Not difficult.Also, if my factory got destroyed and I want to rebuild it in the same spot, again the software proposes some random alignment rather than propose the one the old building had (like it was in 1.2).
It was not the same direction as the old building, but the same direction you were facing when you gave the order.
Re: Choosing building alignment
The direction is the same each time, and besides, you can rotate the buildings with the tilde key, so i dont see how this is an issue at all.
Re: Choosing building alignment
As threebie said, the only difference is that you can't change the rotation in 1.2 without physically moving. 1.2 didn't remember rotation, it didn't do anything that 1.3 doesn't in this respect.
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- Sabre
- Posts: 299
- Joined: Sat Feb 19, 2011 4:13 am
Re: Choosing building alignment
On a similar note, to all the newer players out there "please" align your bases so units produced by the factory/recycler don't get stuck on a Tech Center or Overseer immediately after being built. That greatly reduces incidents of units get stuck on buildings.
Re: Choosing building alignment
For the ISDF, I find having both buildings on the open sides of a service bay is helpful. As Scion, remember you can spread yourself out.
Re: Choosing building alignment
So, Im actually the only one here who finds it hard to distinguish what direction the factory wireframe is facing? Do you guys play sattelite view only or what?
Re: Choosing building alignment
No... We are just capable of seeing apparently. It is a giant green flashing building, one side has an arch and a ramp, the other side has a wall.Feldheld wrote:So, Im actually the only one here who finds it hard to distinguish what direction the factory wireframe is facing? Do you guys play sattelite view only or what?
Re: Choosing building alignment
Sounds more like the usual crowd of 14 year olds trying to act like 12 year olds.
Re: Choosing building alignment
Sorry, what? And that associates to you having non-issues with 1.3 how? As we've already said, the only changes 1.3 make are having the tilde key rotate your buildings, and having them flash to make them more distinguishable.Feldheld wrote:Sounds more like the usual crowd of 14 year olds trying to act like 12 year olds.
- General BlackDragon
- Flying Mauler
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Re: Choosing building alignment
*looks at you like crazy people*
I don't have difficulty telling which is which, but if I do, i simply rotate to see
I don't have difficulty telling which is which, but if I do, i simply rotate to see

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- Sabre
- Posts: 299
- Joined: Sat Feb 19, 2011 4:13 am
Re: Choosing building alignment
Somewhere in one of the options menus, there's a button to make the 3d wireframe of a building glow either dimly or brightly. There may also be one to make it blink dim/bright... Can't remember for sure but it may help to toy around with it if you're having that much trouble.
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- Drunken Constructor
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- Joined: Mon Jun 13, 2011 1:14 am
Re: Choosing building alignment
I use third person and zoom out when I build, it solves this problem completely. Ever since I started doing that, I've never had this problem. Try it. 

- Zero Angel
- Attila
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Re: Choosing building alignment
My Factory's alignment is Chaotic Evil 

Re: Choosing building alignment
this.General Hoohah wrote:I use third person and zoom out when I build, it solves this problem completely. Ever since I started doing that, I've never had this problem. Try it.