README: Submitting logs of game problems

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GSH
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README: Submitting logs of game problems

Post by GSH » Mon Jun 13, 2011 3:11 pm

There have been reports of network problems in 1.3.6.1, but all of the descriptions have been too vague to actually zero in on the problems. If an 'uhoh' happens, then BZ2 can be set to log out the full context of what happened. I need that in order to actually fix it. Merely saying an 'uhoh' happened only tells me that one of about two dozen things happened. I'm a programmer, I deal with specific issues, not broad strokes. BZ2 has the ability to log lots of information on problems encountered in the past, but this is mostly turned off by default in public releases. If you want to help get things fixed, help me help you by providing logs.

If people are willing to submit logs, then I'd say do this:

1) Back up addon\config\localprefs_bzone.ini
2) Copy addon\config\localprefs_bzone_mplogging.ini over addon\config\localprefs_bzone.ini
3) Run, then submit logs. Submit both the battlezone.log and the latest logs\chatlog* file. These logs are in $MyDocs/My Games/Battlezone II on Vista/Win7 and in the same directory as bzone.exe on XP. Submit logfiles from server and all clients.
4) To turn off this extra logging, either restore the localprefs_bzone.ini from step #1, or reinstall 1.3.6.1

Also, at the first sign of problems, break off and submit logs. I don't like logs with 17 separate issues. Yes, that means that you may not get TheWin(tm). But, helping track down things now may well lead to better games down the road. If you're a private tester, submit logs from server & all clients on bugzilla. If not, my email address is on the bottom of the 1.3.6.1 download page, as well, as on my forum profile here.

-- GSH

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Cyber
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Re: README: Submitting logs of game problems

Post by Cyber » Thu Jul 28, 2011 10:54 am

Code: Select all

---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.1 Public Beta Jun  4 2011 21:07:25
Windows version: Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|            runcodes:113  |12:53:10|2329670|[Mission] Clearing runcode [SUCCESS]
DIAG|            runcodes:159  |12:53:10|2329671|[Main] Entering run code [CLEANUP]
DIAG|            runcodes:113  |12:53:10|2329689|[View] Clearing runcode [COCKPIT]
DIAG|            runcodes:159  |12:53:10|2329987|[Main] Entering run code [SHELL]
DIAG|              icroot:193  |12:53:10|2329988|Root window now 640x480
DIAG|           PlayerMgr:1556 |12:53:10|2330039|About to open stats file GameStats\Game Ended 2011-07-28 12.53.10.txt
DIAG|           PlayerMgr:1562 |12:53:10|2330040|Stats file opened
DIAG|           PlayerMgr:1536 |12:53:10|2330041|Closing stats file
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 00000017h
Message :  Exception
Error occurred at 7/28/2011 12:53:14.
C:\Program Files\Battlezone II 6.1\bzone.exe, run by m.
C:\Program Files\Battlezone II 6.1\bzone.exe, run by m.
CPU: 2 processor(s), Pentium(R) Dual-Core CPU       T4400  @ 2.20GHz
     x86 Family 6 Model 23 Stepping 10
Process Memory :   1475 MB free out of   2048 MB total
Physical memory:   1930 MB free out of   3328 MB total
Page(swap) file:   4810 MB free out of   6653 MB total
This exe is using 195 MB (82 MB dlmalloc), peak use 276 MB

Fault address:  00EA0C11 01:001BFC11 C:\Program Files\Battlezone II 6.1\bzone.exe

Registers:
EAX:FFFFFFFF
EBX:000C0000
ECX:15B2E998
EDX:00F63760
ESI:0CEE4A40
EDI:0CEE4A40
CS:EIP:001B:00EA0C11
SS:ESP:0023:0048BF60  EBP:0048BFD0
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210206

Call stack:
Address  Offset1  Offset2  Module              SourceFile
00EA0C11 +001C0C11 00000061 bzone            (bzone): : IFaceVar::Notify

00EE486B +0020486B 0000002B bzone            (bzone): : VarSys::VarItem::TriggerCallBack

00DD0695 +000F0695 00000FE0 bzone            (bzone): : NetManager::Commands::ProcessNetVarb

00DD1305 +000F1305 0000000D bzone            (bzone): : NetManager::Commands::Process

00EE4858 +00204858 00000018 bzone            (bzone): : VarSys::VarItem::TriggerCallBack

00EA0925 +001C0925 00000025 bzone            (bzone): : IFaceVar::SetStringValue

00EADE56 +001CDE56 00000096 bzone            (bzone): : ICListBox::SetSelected

00DC98CC +000E98CC 000000D1 bzone            (bzone): : MPVehicleMgr::FillClientSelectVehicleList

00DCDA53 +000EDA53 0000009F bzone            (bzone): : NetManager::Commands::UpdateServerVehicleSelectList

00DCFB72 +000EFB72 000004BD bzone            (bzone): : NetManager::Commands::ProcessNetVarb

00DD1305 +000F1305 0000000D bzone            (bzone): : NetManager::Commands::Process

00EE4858 +00204858 00000018 bzone            (bzone): : VarSys::VarItem::TriggerCallBack

00DD747F +000F747F 000001C1 bzone            (bzone): : NetManager::NetVars::SetShellIVar2

00DCFB61 +000EFB61 000004AC bzone            (bzone): : NetManager::Commands::ProcessNetVarb

00DD1305 +000F1305 0000000D bzone            (bzone): : NetManager::Commands::Process

00EE4858 +00204858 00000018 bzone            (bzone): : VarSys::VarItem::TriggerCallBack

00DD747F +000F747F 000001C1 bzone            (bzone): : NetManager::NetVars::SetShellIVar2

00DCE7A9 +000EE7A9 000004A9 bzone            (bzone): : NetManager::Commands::UpdateTakeGiveCommandButton

00DD0179 +000F0179 00000AC4 bzone            (bzone): : NetManager::Commands::ProcessNetVarb

00DD1305 +000F1305 0000000D bzone            (bzone): : NetManager::Commands::Process

00EE4858 +00204858 00000018 bzone            (bzone): : VarSys::VarItem::TriggerCallBack

00EA0925 +001C0925 00000025 bzone            (bzone): : IFaceVar::SetStringValue

00EADE56 +001CDE56 00000096 bzone            (bzone): : ICListBox::SetSelected

00DCB7B1 +000EB7B1 000001AF bzone            (bzone): : NetManager::Commands::SetupShellForServer

00DCF5D0 +000EF5D0 00000359 bzone            (bzone): : NetManager::Commands::ShowHideTeam2Interface

00EE4858 +00204858 00000018 bzone            (bzone): : VarSys::VarItem::TriggerCallBack

00EF7CEC +00217CEC 0000008C bzone            (bzone): : Console::CmdParse::ParseVarSysOperation

00EF7D13 +00217D13 00000013 bzone            (bzone): : Console::CmdParse::ParseTokenBuffer

00EF7DBB +00217DBB 0000006B bzone            (bzone): : Console::CmdParse::ProcessCmd

00EF7E23 +00217E23 00000033 bzone            (bzone): : Console::ProcessCmd

00EDB181 +001FB181 000001A1 bzone            (bzone): : Main::ScopeHandler

00EABDF8 +001CBDF8 00000088 bzone            (bzone): : IControl::DoAction

00EABFF5 +001CBFF5 00000095 bzone            (bzone): : IControl::HandleEvent

00E9EECC +001BEECC 000001AC bzone            (bzone): : ICWindow::HandleEvent

00EA841F +001C841F 0000007F bzone            (bzone): : IControl::NotifyParent

00EA48E8 +001C48E8 00000128 bzone            (bzone): : ICButton::HandleEvent

00EB1C08 +001D1C08 00000208 bzone            (bzone): : IFace::OnModeChange

Happened after a game, as I pressed "Chat/More".

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GSH
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Re: README: Submitting logs of game problems

Post by GSH » Fri Aug 12, 2011 3:32 pm

Note that steps 1-4 in the first post in this thread can be done with 1.3.6.2, if you're having issues. Does not cause bad assets.

-- GSH

M4BHoward
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Posts: 21
Joined: Thu Mar 17, 2011 3:14 am

Re: README: Submitting logs of game problems

Post by M4BHoward » Fri Aug 19, 2011 12:42 pm

I've been running 6.2 for a bit now, and I've run into a snag.

When I join an online game, before I am able to enter the game, the message "Server Quit" will often appear and kick me off. However, in most such instances the server did NOT quit.

I think it has something to do with NatNeg... Here's the BZ Log.

Code: Select all

DIAG|            maininit:535  |07:46:28|16     |Version Information Section
DIAG|            maininit:536  |07:46:28|16     | BZ2 build 1.3.6.2 Public Beta
DIAG|            maininit:547  |07:46:28|16     |Session started Fri Aug 19 07:46:28 2011
DIAG|            maininit:553  |07:46:28|16     |CPU: 2 processors, type 586
DIAG|            maininit:554  |07:46:28|16     |CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4600+
DIAG|            maininit:555  |07:46:28|16     |CPU: x86 Family 15 Model 75 Stepping 2
DIAG|            maininit:558  |07:46:28|16     |Executed by FAMILYCOMP1\Howard Family on Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2
DIAG|                DXUT:2097 |07:46:28|63     | DXUT pause on change device
DIAG|                DXUT:1352 |07:46:28|63     | DXUT pause on minimize
DIAG|                DXUT:1525 |07:46:28|78     | DXUT pause on minimize
DIAG|                 vid:540  |07:46:28|297    |In Vid::OnCreateDevice, pd3dDevice = 0x0006B3C0
DIAG|                 vid:557  |07:46:28|297    |d3d: supports range based fog
DIAG|                 vid:570  |07:46:28|297    |d3d: supports border address mode
DIAG|                 vid:611  |07:46:28|297    |d3d: No EMBM texture format support
DIAG|                 vid:527  |07:46:28|297    |DXT Textures - allowing because your card isn't on the unsupported list. Edit render*.cfg to force it on/off
DIAG|                 vid:641  |07:46:28|297    |D3D Adapter Identifier info:
DIAG|                 vid:642  |07:46:28|297    | Driver:                nv4_disp.dll
DIAG|                 vid:643  |07:46:28|297    | Description:           NVIDIA GeForce 6150 LE 
DIAG|                 vid:644  |07:46:28|297    | DeviceName:            \\.\DISPLAY1
DIAG|                 vid:645  |07:46:28|297    | DriverVersion:         0x0006000E000A2010
DIAG|                 vid:646  |07:46:28|297    | VendorId:              0x000010DE
DIAG|                 vid:647  |07:46:28|297    | DeviceId:              0x00000241
DIAG|                 vid:648  |07:46:28|313    | SubSysId:              0x2A34103C
DIAG|                 vid:649  |07:46:28|313    | Revision:              0x000000A2
DIAG|                 vid:651  |07:46:28|313    |Dumping D3D9 Device Caps:
DIAG|                 vid:653  |07:46:28|313    | DeviceType:            0x00000001
DIAG|                 vid:654  |07:46:28|313    | AdapterOrdinal:        0
DIAG|                 vid:655  |07:46:28|313    | Caps:                  0x00020000
DIAG|                 vid:656  |07:46:28|313    | Caps2:                 0x60020000
DIAG|                 vid:657  |07:46:28|313    | Caps3:                 0x00000320
DIAG|                 vid:658  |07:46:28|313    | PresentationIntervals: 0x8000000F
DIAG|                 vid:659  |07:46:28|313    | CursorCaps:            0x00000001
DIAG|                 vid:660  |07:46:28|313    | DevCaps:               0x001BBEF0
DIAG|                 vid:661  |07:46:28|313    | PrimitiveMiscCaps:     0x000BCEF2
DIAG|                 vid:662  |07:46:28|313    | RasterCaps:            0x07732191
DIAG|                 vid:663  |07:46:28|313    | ZCmpCaps:              0x000000FF
DIAG|                 vid:664  |07:46:28|313    | SrcBlendCaps:          0x00003FFF
DIAG|                 vid:665  |07:46:28|313    | DestBlendCaps:         0x00003FFF
DIAG|                 vid:666  |07:46:28|313    | AlphaCmpCaps:          0x000000FF
DIAG|                 vid:667  |07:46:28|313    | ShadeCaps:             0x00084208
DIAG|                 vid:668  |07:46:28|313    | TextureCaps:           0x0001ECC5
DIAG|                 vid:669  |07:46:28|313    | TextureFilterCaps:     0x03030700
DIAG|                 vid:670  |07:46:28|313    | CubeTextureFilterCaps: 0x03030300
DIAG|                 vid:671  |07:46:28|313    | VolumeTextureFilterCaps: 0x03030300
DIAG|                 vid:672  |07:46:28|313    | TextureAddressCaps:    0x0000003F
DIAG|                 vid:673  |07:46:28|313    | VolumeTextureAddressCaps: 0x0000003F
DIAG|                 vid:674  |07:46:28|313    | LineCaps:              0x0000001F
DIAG|                 vid:675  |07:46:28|313    | MaxTextureWidth:       4096
DIAG|                 vid:676  |07:46:28|313    | MaxTextureHeight:      4096
DIAG|                 vid:677  |07:46:28|313    | MaxVolumeExtent:       512
DIAG|                 vid:678  |07:46:28|313    | MaxTextureRepeat:      8192
DIAG|                 vid:679  |07:46:28|313    | MaxTextureAspectRatio: 4096
DIAG|                 vid:680  |07:46:28|313    | MaxAnisotropy:         16
DIAG|                 vid:681  |07:46:28|313    | StencilCaps:           0x000001FF
DIAG|                 vid:682  |07:46:28|313    | FVFCaps:               0x00180008
DIAG|                 vid:683  |07:46:28|313    | TextureOpCaps:         0x03FEFFFF
DIAG|                 vid:684  |07:46:28|313    | MaxTextureBlendStages: 8
DIAG|                 vid:685  |07:46:28|313    | MaxSimultaneousTextures: 8
DIAG|                 vid:686  |07:46:28|313    | VertexProcessingCaps:  0x0000013B
DIAG|                 vid:687  |07:46:28|313    | MaxActiveLights:       8
DIAG|                 vid:698  |07:46:28|313    | MaxUserClipPlanes:     6
DIAG|                 vid:699  |07:46:28|313    | MaxVertexBlendMatrices: 4
DIAG|                 vid:700  |07:46:28|313    | MaxVertexBlendMatrixIndex: 0
DIAG|                 vid:701  |07:46:28|313    | MaxPrimitiveCount:     1048575
DIAG|                 vid:702  |07:46:28|313    | MaxVertexIndex:        1048575
DIAG|                 vid:703  |07:46:28|313    | MaxStreams:            16
DIAG|                 vid:704  |07:46:28|313    | MaxStreamStride:       255
DIAG|                 vid:705  |07:46:28|313    | VertexShaderVersion:   0xFFFE0300
DIAG|                 vid:706  |07:46:28|313    | MaxVertexShaderConst:  256
DIAG|                 vid:707  |07:46:28|313    | PixelShaderVersion:    0xFFFF0300
DIAG|                 vid:708  |07:46:28|313    | DevCaps2:              0x00000051
DIAG|                 vid:709  |07:46:28|313    | Reserved5:             0x00000000
DIAG|                 vid:710  |07:46:28|313    | MasterAdapterOrdinal:  0
DIAG|                 vid:711  |07:46:28|313    | AdapterOrdinalInGroup: 0
DIAG|                 vid:712  |07:46:28|313    | NumberOfAdaptersInGroup: 1
DIAG|                 vid:713  |07:46:28|313    | DeclTypes:             0x0000030F
DIAG|                 vid:714  |07:46:28|313    | NumSimultaneousRTs:    4
DIAG|                 vid:715  |07:46:28|313    | StretchRectFilterCaps: 0x03000300
DIAG|                 vid:716  |07:46:28|313    | VertexTextureFilterCaps: 0x01010100
DIAG|                 vid:717  |07:46:28|313    | MaxVShaderInstructionsExecuted: 65535
DIAG|                 vid:718  |07:46:28|313    | MaxPShaderInstructionsExecuted: 65535
DIAG|                 vid:719  |07:46:28|313    | MaxVertexShader30InstructionSlots: 544
DIAG|                 vid:720  |07:46:28|313    | MaxPixelShader30InstructionSlots: 4096
DIAG|                 vid:723  |07:46:28|313    | MaxPointSize:          8192.00
DIAG|                 vid:724  |07:46:28|313    | PixelShader1xMaxValue: 65504.00
DIAG|                 vid:725  |07:46:28|313    | MaxNpatchTessellationLevel: 0.00
DIAG|                 vid:726  |07:46:28|313    | MaxVertexW:            10000000000.00
DIAG|                 vid:727  |07:46:28|313    | GuardBandLeft:         -100000000.00
DIAG|                 vid:728  |07:46:28|313    | GuardBandTop:          -100000000.00
DIAG|                 vid:729  |07:46:28|313    | GuardBandRight:        100000000.00
DIAG|                 vid:730  |07:46:28|313    | GuardBandBottom:       100000000.00
DIAG|                 vid:731  |07:46:28|313    | ExtentsAdjust:         0.00
DIAG|                 vid:773  |07:46:28|313    |In Vid::OnResetDevice, pd3dDevice = 0x0006B3C0
DIAG|                DXUT:2584 |07:46:28|328    | DXUT unpause on change device done
DIAG|               setup:77   |07:46:28|328    |Drive type : Fixed
DIAG|               setup:147  |07:46:28|328    |Startup directory : C:\Program Files\Battlezone 2 PB 6.2
DIAG|                 vid:1233 |07:46:29|532    |Vid::SetMode - ord(0) fmt(22), w(640), h(480) bbCount 1
DIAG|                 vid:1253 |07:46:29|532    | bFmt(22), MSType(0), MSQual(0), DSFmt(75), Win(0)
DIAG|                 vid:1264 |07:46:29|532    | Refresh(60), Interval(-2147483648), Flags(2)
DIAG|                 vid:1265 |07:46:29|532    | hWnds = 008B00F6 008B00F6 008B00F6 008B00F6
DIAG|                DXUT:2097 |07:46:29|532    | DXUT pause on change device
DIAG|                 vid:815  |07:46:29|719    |In Vid::OnLostDevice
DIAG|                DXUT:1392 |07:46:29|1016   | DXUT unpause on restore
DIAG|                DXUT:1491 |07:46:29|1016   | DXUT unpause on restore
DIAG|                DXUT:2584 |07:46:29|1016   | DXUT unpause on change device done
DIAG|                 vid:1273 |07:46:29|1016   |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG|                 vid:1283 |07:46:29|1016   |Trycount 0, device lost = 1 1
DIAG|                DXUT:5453 |07:46:29|1016   | AttemptAcquire device = 0x0006B3C0, lost = 1, paused = 0
DIAG|                DXUT:5467 |07:46:29|1016   | noticed device lost
DIAG|                DXUT:5471 |07:46:29|1016   | Coop level check failed.
DIAG|                DXUT:5535 |07:46:29|1016   | Try to reset the device
DIAG|                 vid:773  |07:46:29|1172   |In Vid::OnResetDevice, pd3dDevice = 0x0006B3C0
DIAG|                 vid:1294 |07:46:29|1188   |Attempted acquire & render, lost = 0 0
DIAG|               input:1108 |07:46:29|1203   |Double click time=500 ms, threshold=4,4
DIAG|               input:1129 |07:46:29|1203   |3 button mouse, Left=0 Right=1
DIAG|               input:143  |07:46:29|1203   |Keyboard repeat delay=[500] speed=[31]
DIAG|MissionHandler_oldcode:1246 |07:46:30|1813   |Expanded game UI file of 'bzgame_moves_640x480.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG|              dsutil:143  |07:46:31|3250   |DirectSound 8 System started. Noted capabilities:
DIAG|              dsutil:150  |07:46:31|3250   | DSCAPS_CERTIFIED
DIAG|              dsutil:150  |07:46:31|3250   | DSCAPS_CONTINUOUSRATE
DIAG|              dsutil:150  |07:46:31|3250   | DSCAPS_PRIMARY16BIT
DIAG|              dsutil:150  |07:46:31|3250   | DSCAPS_PRIMARY8BIT
DIAG|              dsutil:150  |07:46:31|3250   | DSCAPS_PRIMARYMONO
DIAG|              dsutil:150  |07:46:31|3250   | DSCAPS_PRIMARYSTEREO
DIAG|              dsutil:150  |07:46:31|3250   | DSCAPS_SECONDARY16BIT
DIAG|              dsutil:150  |07:46:31|3250   | DSCAPS_SECONDARY8BIT
DIAG|              dsutil:150  |07:46:31|3250   | DSCAPS_SECONDARYMONO
DIAG|              dsutil:150  |07:46:31|3250   | DSCAPS_SECONDARYSTEREO
DIAG|              dsutil:156  |07:46:31|3250   | dwPrimaryBuffers = 1
DIAG|              dsutil:157  |07:46:31|3250   | dwMaxHwMixingAllBuffers = 33
DIAG|              dsutil:158  |07:46:31|3250   | dwMaxHwMixingStaticBuffers = 33
DIAG|              dsutil:159  |07:46:31|3250   | dwMaxHwMixingStreamingBuffers = 33
DIAG|              dsutil:160  |07:46:31|3250   | dwFreeHwMixingAllBuffers = 31
DIAG|              dsutil:161  |07:46:31|3250   | dwFreeHwMixingStaticBuffers = 31
DIAG|              dsutil:162  |07:46:31|3250   | dwFreeHwMixingStreamingBuffers = 31
DIAG|              dsutil:163  |07:46:31|3250   | dwMaxHw3DAllBuffers = 33
DIAG|              dsutil:164  |07:46:31|3250   | dwMaxHw3DStaticBuffers = 33
DIAG|              dsutil:165  |07:46:31|3250   | dwMaxHw3DStreamingBuffers = 33
DIAG|              dsutil:166  |07:46:31|3250   | dwFreeHw3DAllBuffers = 31
DIAG|              dsutil:167  |07:46:31|3250   | dwFreeHw3DStaticBuffers = 31
DIAG|              dsutil:168  |07:46:31|3250   | dwFreeHw3DStreamingBuffers = 31
DIAG|              dsutil:213  |07:46:31|3250   | -- Max # channels = 31
DIAG|              dsutil:214  |07:46:31|3250   | -- Max # 3D channels = 31
DIAG|              dsutil:228  |07:46:31|3250   | Audio buffers will be placed in: Software
DIAG|              dsutil:241  |07:46:31|3250   |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG|              dsutil:244  |07:46:31|3250   |Done with audio caps log
DIAG|            AudioSys:325  |07:46:31|3250   |Audio: DirectSound8 setup complete
DIAG|            mcimovie:289  |07:46:36|8449   |Movie opened C:\Program Files\Battlezone 2 PB 6.2\\movies\intro.bik
DIAG|              icroot:193  |07:46:42|14236  |Root window now 640x480
DIAG|            runcodes:159  |07:46:42|14236  |[Main] Entering run code [SHELL]
DIAG|              icroot:193  |07:46:42|14237  |Root window now 640x480
ERR |        VersionCheck:196  |07:46:45|17392  |Error - could not start an online version request to see if you have the latest patch
DIAG|         WSInterface:216  |07:46:46|18228  |Determined private IP address: 192.168.2.2
DIAG|        VersionCheck:42   |07:46:46|18228  |Read online game version of 2425
DIAG|         WSInterface:216  |07:46:49|20657  |Determined private IP address: 192.168.2.2
DIAG|         WSInterface:195  |07:46:49|20657  |Determined public IP address: 67.8.35.109
DIAG|         NetCommands:2067 |07:46:59|30635  |Join to 'Hosted By dd' / ip 0xCA309B4E
DIAG|         NetCommands:2187 |07:46:59|30635  |Server has different private & public IPs: 1
DIAG|         NetCommands:2204 |07:46:59|30635  |Gamespy says gotta do natneg. Trying that.
DIAG|          SessionMgr:592  |07:46:59|30646  |pSessionAddr = '78.155.48.202:17771'. pNiceName = 'Hosted By dd'. directJoin = 0
DIAG|       GamespyNatNeg:332  |07:46:59|31392  |Started natneg w/o errors, cookie = 36359828
DIAG|GamespyServerBrowser:721  |07:46:59|31393  | Successfully sent NatNeg cookie (36359828) to server - 78.155.48.202:17771
DIAG|       GamespyNatNeg:39   |07:46:59|31496  |NNProgressCallback: ns_preinitack
DIAG|         NetCommands:2067 |07:47:18|49710  |Join to 'Hosted By dd' / ip 0xCA309B4E
DIAG|         NetCommands:2187 |07:47:18|49710  |Server has different private & public IPs: 1
DIAG|         NetCommands:2204 |07:47:18|49710  |Gamespy says gotta do natneg. Trying that.
DIAG|          SessionMgr:592  |07:47:18|49718  |pSessionAddr = '78.155.48.202:17771'. pNiceName = 'Hosted By dd'. directJoin = 0
DIAG|       GamespyNatNeg:332  |07:47:18|49720  |Started natneg w/o errors, cookie = 36378890
DIAG|GamespyServerBrowser:721  |07:47:18|49720  | Successfully sent NatNeg cookie (36378890) to server - 78.155.48.202:17771
DIAG|       GamespyNatNeg:39   |07:47:18|49807  |NNProgressCallback: ns_preinitack
DIAG|         NetCommands:2067 |07:47:45|76832  |Join to 'Hosted By dd' / ip 0xCA309B4E
DIAG|         NetCommands:2187 |07:47:45|76832  |Server has different private & public IPs: 1
DIAG|         NetCommands:2204 |07:47:45|76832  |Gamespy says gotta do natneg. Trying that.
DIAG|          SessionMgr:592  |07:47:45|76841  |pSessionAddr = '78.155.48.202:17771'. pNiceName = 'Hosted By dd'. directJoin = 0
DIAG|       GamespyNatNeg:332  |07:47:45|76842  |Started natneg w/o errors, cookie = 36406015
DIAG|GamespyServerBrowser:721  |07:47:45|76843  | Successfully sent NatNeg cookie (36406015) to server - 78.155.48.202:17771
DIAG|       GamespyNatNeg:39   |07:47:45|76933  |NNProgressCallback: ns_preinitack
DIAG|       GamespyNatNeg:47   |07:47:48|79756  |NNProgressCallback: ns_initack
DIAG|       GamespyNatNeg:51   |07:47:48|79920  |NNProgressCallback: ns_connectping
DIAG|       GamespyNatNeg:87   |07:47:48|80119  |NatNeg Successful from 78.155.48.202:17770
DIAG|       GamespyNatNeg:47   |07:47:48|80471  |NNProgressCallback: ns_initack
DIAG|       GamespyNatNeg:51   |07:47:49|80629  |NNProgressCallback: ns_connectping
DIAG|       GamespyNatNeg:158  |07:47:55|86959  |NatNegotiate failed: nr_pingtimeout
DIAG|       GamespyNatNeg:47   |07:47:55|87304  |NNProgressCallback: ns_initack
DIAG|       GamespyNatNeg:51   |07:47:55|87462  |NNProgressCallback: ns_connectping
DIAG|            runcodes:159  |07:48:01|93251  |[Main] Entering run code [INIT]
DIAG|              icroot:193  |07:48:01|93253  |Root window now 640x480
DIAG|MissionHandler_oldcode:1246 |07:48:01|93265  |Expanded game UI file of 'bzgame_init_640x480.cfg' not found. Using default of 'bzgame_init.cfg'
DIAG|               ifvar:41   |07:48:01|93332  |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG|MissionHandler_oldcode:1246 |07:48:01|93374  |Expanded game UI file of 'bzescape_640x480.cfg' not found. Using default of 'bzescape.cfg'
DIAG|MissionHandler_oldcode:1246 |07:48:01|93395  |Expanded game UI file of 'bznopause_640x480.cfg' not found. Using default of 'bznopause.cfg'
DIAG|MissionHandler_oldcode:1246 |07:48:02|93644  |Expanded game UI file of 'bzgame_base_640x480.cfg' not found. Using default of 'bzgame_base.cfg'
DIAG|MissionHandler_oldcode:1246 |07:48:02|93675  |Expanded game UI file of 'bzgame_command_640x480.cfg' not found. Using default of 'bzgame_command.cfg'
DIAG|MissionHandler_oldcode:1246 |07:48:02|93678  |Expanded game UI file of 'bzgame_factory_640x480.cfg' not found. Using default of 'bzgame_factory.cfg'
DIAG|MissionHandler_oldcode:1246 |07:48:02|93679  |Expanded game UI file of 'bzgame_group_640x480.cfg' not found. Using default of 'bzgame_group.cfg'
DIAG|MissionHandler_oldcode:1246 |07:48:02|93681  |Expanded game UI file of 'bzgame_info_640x480.cfg' not found. Using default of 'bzgame_info.cfg'
DIAG|MissionHandler_oldcode:1246 |07:48:02|93681  |Expanded game UI file of 'bzgame_satellite_640x480.cfg' not found. Using default of 'bzgame_satellite.cfg'
DIAG|MissionHandler_oldcode:1246 |07:48:02|93681  |Expanded game UI file of 'bzgame_scrap_640x480.cfg' not found. Using default of 'bzgame_scrap.cfg'
DIAG|               ifvar:41   |07:48:02|93682  |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG|               ifvar:41   |07:48:02|93682  |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG|MissionHandler_oldcode:1246 |07:48:02|93693  |Expanded game UI file of 'bzgame_weapon_640x480.cfg' not found. Using default of 'bzgame_weapon.cfg'
DIAG|MissionHandler_oldcode:1246 |07:48:02|93712  |Expanded game UI file of 'bzgame_team_640x480.cfg' not found. Using default of 'bzgame_team.cfg'
DIAG|MissionHandler_oldcode:1246 |07:48:02|93712  |Expanded game UI file of 'bzgame_stats_640x480.cfg' not found. Using default of 'bzgame_stats.cfg'
DIAG|MissionHandler_oldcode:1246 |07:48:02|93713  |Expanded game UI file of 'bznopause_game_640x480.cfg' not found. Using default of 'bznopause_game.cfg'
DIAG|MissionHandler_oldcode:1246 |07:48:02|93744  |Expanded game UI file of 'bzgame_keys_640x480.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG|       GamespyNatNeg:158  |07:48:02|93798  |NatNegotiate failed: nr_pingtimeout
DIAG|        LoadSaveGame:361  |07:48:07|98823  |Loaded from file mpibridges.bzn
DIAG|            runcodes:159  |07:48:07|98954  |[View] Entering run code [COCKPIT]
DIAG|            runcodes:159  |07:48:07|98986  |[Main] Entering run code [MISSION]
DIAG|              icroot:193  |07:48:07|98990  |Root window now 640x480
DIAG|            runcodes:159  |07:48:07|98995  |[Mission] Entering run code [RUN]
DIAG|            Planners:3327 |07:48:09|101222 |SetAIP - cfg(Insaneii1.aip) team(6)
DIAG|          LuaManager:165  |07:48:09|101231 |Lua file 'Insaneii1.lua' not found
WARN|          GameObject:3549 |07:48:09|101398 |User team # suspect. Changed 3 -> 2
DIAG|      STJoinHandlers:469  |07:48:09|101420 |-- Resynchronized gamestate to server at timestep 3171
DIAG|            Planners:3327 |07:54:53|504886 |SetAIP - cfg(Insaneii1.aip) team(6)
DIAG|          LuaManager:165  |07:54:53|504887 |Lua file 'Insaneii1.lua' not found
DIAG|            runcodes:159  |07:55:57|568682 |[View] Entering run code [NoPauseScreen]
DIAG|MissionHandler_oldcode:1246 |07:55:57|568682 |Expanded game UI file of 'bznopause_enter_640x480.cfg' not found. Using default of 'bznopause_enter.cfg'
DIAG|MissionHandler_oldcode:1246 |07:55:58|569688 |Expanded game UI file of 'bznopause_exit_640x480.cfg' not found. Using default of 'bznopause_exit.cfg'
DIAG|            runcodes:159  |07:55:58|569688 |[View] Entering run code [COCKPIT]
DIAG|            Planners:3327 |07:57:44|676385 |SetAIP - cfg(Insaneii1.aip) team(6)
DIAG|          LuaManager:165  |07:57:44|676386 |Lua file 'Insaneii1.lua' not found
WARN|          GameObject:3549 |07:57:44|676398 |User team # suspect. Changed 3 -> 2
DIAG|      STJoinHandlers:469  |07:57:44|676418 |-- Resynchronized gamestate to server at timestep 8917
DIAG|            Planners:3327 |08:00:44|855573 |SetAIP - cfg(Insaneii1.aip) team(6)
DIAG|          LuaManager:165  |08:00:44|855574 |Lua file 'Insaneii1.lua' not found
DIAG|            Planners:3327 |08:01:56|928222 |SetAIP - cfg(Insaneiis.aip) team(6)
DIAG|          LuaManager:165  |08:01:56|928223 |Lua file 'Insaneiis.lua' not found
DIAG|            Planners:3327 |08:02:44|976226 |SetAIP - cfg(Insaneiil.aip) team(6)
DIAG|          LuaManager:165  |08:02:44|976227 |Lua file 'Insaneiil.lua' not found
DIAG|            Planners:3327 |08:04:35|1086513|SetAIP - cfg(Insaneiis.aip) team(6)
DIAG|          LuaManager:165  |08:04:35|1086515|Lua file 'Insaneiis.lua' not found
DIAG|            Planners:3327 |08:08:23|1314933|SetAIP - cfg(Insaneiil.aip) team(6)
DIAG|          LuaManager:165  |08:08:23|1314934|Lua file 'Insaneiil.lua' not found
DIAG|            InPacket:1050 |08:08:33|1325126|Switching to CLEANUP
DIAG|            runcodes:113  |08:08:33|1325126|[Mission] Clearing runcode [RUN]
DIAG|            runcodes:159  |08:08:33|1325128|[Main] Entering run code [CLEANUP]
DIAG|            runcodes:113  |08:08:33|1325166|[View] Clearing runcode [COCKPIT]
DIAG|            runcodes:159  |08:08:33|1325292|[Main] Entering run code [SHELL]
DIAG|              icroot:193  |08:08:33|1325293|Root window now 640x480
DIAG|           PlayerMgr:1557 |08:08:33|1325375|About to open stats file GameStats\Game Ended 2011-08-19 08.08.33.txt
DIAG|           PlayerMgr:1563 |08:08:33|1325376|Stats file opened
DIAG|           PlayerMgr:1537 |08:08:33|1325377|Closing stats file
DIAG|         NetCommands:2067 |08:08:45|1336614|Join to 'Hosted By dd' / ip 0xCA309B4E
DIAG|         NetCommands:2187 |08:08:45|1336614|Server has different private & public IPs: 1
DIAG|         NetCommands:2204 |08:08:45|1336614|Gamespy says gotta do natneg. Trying that.
DIAG|          SessionMgr:592  |08:08:45|1336623|pSessionAddr = '78.155.48.202:17771'. pNiceName = 'Hosted By dd'. directJoin = 0
DIAG|       GamespyNatNeg:332  |08:08:45|1336625|Started natneg w/o errors, cookie = 37665796
DIAG|GamespyServerBrowser:721  |08:08:45|1336626| Successfully sent NatNeg cookie (37665796) to server - 78.155.48.202:17771
DIAG|       GamespyNatNeg:39   |08:08:45|1336746|NNProgressCallback: ns_preinitack
DIAG|       GamespyNatNeg:47   |08:08:45|1337180|NNProgressCallback: ns_initack
DIAG|       GamespyNatNeg:51   |08:08:45|1337350|NNProgressCallback: ns_connectping
DIAG|       GamespyNatNeg:87   |08:08:46|1337549|NatNeg Successful from 78.155.48.202:17770
DIAG|            runcodes:159  |08:08:57|1349054|[Main] Entering run code [QUIT]
DIAG|            runcodes:113  |08:08:57|1349054|[View] Clearing runcode [<NONE>]
DIAG|            maininit:462  |08:08:57|1349365|QUIT requested
DIAG|                DXUT:1525 |08:08:58|1349577| DXUT pause on minimize
DIAG|                 vid:815  |08:08:58|1349577|In Vid::OnLostDevice
DIAG|                 vid:833  |08:08:58|1349577|In Vid::OnDestroyDevice, pd3dDevice = NULL
DIAG|              dtrack:231  |08:08:58|1349581|DTrack FileSys c205/0 b4 max208 i209 mem1280
DIAG|              varsys:241  |08:08:58|1349581|VarItem 'gameprefs' (scope) not being deleted
DIAG|              varsys:241  |08:08:58|1349581|VarItem 'terrain' (scope) not being deleted
DIAG|              varsys:241  |08:08:58|1349581|VarItem 'playback' (scope) not being deleted
DIAG|              dtrack:231  |08:08:58|1349581|DTrack Misc c263308/3 b5 max4649 i263316 mem24576
DIAG|            maininit:451  |08:08:58|1349581|System shutdown normally
After the successful MPI hosted by dd, I tried rejoining his game. That's when the bug hit.

If more data is needed, I'll activate the mp logger.

Thanks for all you guys do to support BZ2!

User avatar
GSH
Patch Creator
Posts: 2460
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: README: Submitting logs of game problems

Post by GSH » Sun Aug 21, 2011 9:46 pm

Sorry, not quite enough info in that log to tell me what's going on. You'll need to enable the network logger (see the first post in this thread) to collect more info. Thanks.

-- GSH

M4BHoward
Sober Scav
Posts: 21
Joined: Thu Mar 17, 2011 3:14 am

Re: README: Submitting logs of game problems

Post by M4BHoward » Mon Aug 22, 2011 12:57 am

I've got a chatlog now; it's a short one (tried once to join a DM, got the error.) Here's the data:

Code: Select all

Logged from BZ2 build 1.3.6.2 Public Beta
UPNP should be started
UPNP should be started
NatNeg Successful
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
Joined Session Hosted By {Bio}LuMiNeSs<Nicole
Server's network connection: Broadband
Server changed map to dmtitan01.bzn
Server changed map to dmtitan01.bzn
Leave: Client not ponging.
{Bio}LuMiNeSs<Nicole timed out
Top of HandleDeletePlayerPacket, called from .\network\NetMgr.cpp(2415)
08/21/11 20:41:55 Now = 0, worlds = 0 0 0 in '.\network\InPacket.cpp':783. Wallclock = 67534, now = 67473
Player 1/3 '{Bio}LuMiNeSs<Nicole' id 1/0x00000001/0 state 1 at tail 0 head 0 (server)
Player 2/3 '{Bio}Hazard' id 153161/0x00025649/2 state 1 at tail 0 head 0
Player 3/3 'M4BHoward' id 21468000/0x01479360/7 state 1 at tail 0 head 0 (local)
Rdy(0 .. 4) = 0-3
Handle DeletePlayerPacket. Has dpid 0x00000001 -> idx 0, QuitAt -1 resume 0
--DeletePlayer at ts=-1 on DPID 00000001, serverPlayerDPID=00000001. ServerIdx=0 ToShell=0
--EntryLPS=1 EntryDPS=1, WSD=1 WLD=0
{Bio}LuMiNeSs<Nicole left session. Now 2 players
.\network\InPacket.cpp(947): quitTimestep = 0 
 Picked QuitTS=0, lockstep tW=0
 = Leaving idx = 0, timestep to kill at = 0
 ** Their entry state = 1
SetState 1 -> 7 (team 1, DPID 0x00000001, id  0, name '{Bio}LuMiNeSs<Nicole')
Server Quit
SetState 1 -> 0 (team 3, DPID 0x01479360, id  7, name 'M4BHoward')
SetState 7 -> 0 (team 1, DPID 0xFFFFFFFF, id  0, name '{Bio}LuMiNeSs<Nicole')
SetState 1 -> 0 (team 2, DPID 0xFFFFFFFF, id  2, name '{Bio}Hazard')
Lost connection to server!
 Check message propagation. AmServer = 0, entryState 1 sent 0
 !! All done with HandleDeletePlayerPacket. State:
08/21/11 20:41:55 Now = 0, worlds = 0 0 0 in '.\network\InPacket.cpp':1115. Wallclock = 67534, now = 67500
Rdy(0 .. 4) = 0-3
{Bio}LuMiNeSs<Nicole : 69.171.162.144
{Bio}Hazard : 174.28.8.182
GT2 Connection closed by Local close
Connection to server restored
UPNP shutdown requested, but not active.
UPNP shutdown requested, but not active.
To recap: I tried to join, entered the pre-game shell, and was immediately returned to the gamelist with the message "Server Quit."

Here's the BZ log... It doesn't seem to have any pertinent data at the point of error though.

Code: Select all

DIAG|            maininit:535  |20:40:47|0      |Version Information Section
DIAG|            maininit:536  |20:40:47|0      | BZ2 build 1.3.6.2 Public Beta
DIAG|            maininit:547  |20:40:47|0      |Session started Sun Aug 21 20:40:47 2011
DIAG|            maininit:553  |20:40:47|0      |CPU: 2 processors, type 586
DIAG|            maininit:554  |20:40:47|0      |CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4600+
DIAG|            maininit:555  |20:40:47|0      |CPU: x86 Family 15 Model 75 Stepping 2
DIAG|            maininit:558  |20:40:47|0      |Executed by FAMILYCOMP1\Howard Family on Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2
DIAG|                DXUT:2097 |20:40:47|32     | DXUT pause on change device
DIAG|                DXUT:1352 |20:40:47|32     | DXUT pause on minimize
DIAG|                DXUT:1525 |20:40:47|47     | DXUT pause on minimize
DIAG|                 vid:540  |20:40:47|172    |In Vid::OnCreateDevice, pd3dDevice = 0x0006B3C0
DIAG|                 vid:557  |20:40:47|172    |d3d: supports range based fog
DIAG|                 vid:570  |20:40:47|172    |d3d: supports border address mode
DIAG|                 vid:611  |20:40:47|172    |d3d: No EMBM texture format support
DIAG|                 vid:527  |20:40:47|172    |DXT Textures - allowing because your card isn't on the unsupported list. Edit render*.cfg to force it on/off
DIAG|                 vid:641  |20:40:47|172    |D3D Adapter Identifier info:
DIAG|                 vid:642  |20:40:47|172    | Driver:                nv4_disp.dll
DIAG|                 vid:643  |20:40:47|172    | Description:           NVIDIA GeForce 6150 LE 
DIAG|                 vid:644  |20:40:47|172    | DeviceName:            \\.\DISPLAY1
DIAG|                 vid:645  |20:40:47|172    | DriverVersion:         0x0006000E000A2010
DIAG|                 vid:646  |20:40:47|172    | VendorId:              0x000010DE
DIAG|                 vid:647  |20:40:47|172    | DeviceId:              0x00000241
DIAG|                 vid:648  |20:40:47|172    | SubSysId:              0x2A34103C
DIAG|                 vid:649  |20:40:47|172    | Revision:              0x000000A2
DIAG|                 vid:651  |20:40:47|172    |Dumping D3D9 Device Caps:
DIAG|                 vid:653  |20:40:47|172    | DeviceType:            0x00000001
DIAG|                 vid:654  |20:40:47|172    | AdapterOrdinal:        0
DIAG|                 vid:655  |20:40:47|172    | Caps:                  0x00020000
DIAG|                 vid:656  |20:40:47|172    | Caps2:                 0x60020000
DIAG|                 vid:657  |20:40:47|172    | Caps3:                 0x00000320
DIAG|                 vid:658  |20:40:47|172    | PresentationIntervals: 0x8000000F
DIAG|                 vid:659  |20:40:47|172    | CursorCaps:            0x00000001
DIAG|                 vid:660  |20:40:47|172    | DevCaps:               0x001BBEF0
DIAG|                 vid:661  |20:40:47|172    | PrimitiveMiscCaps:     0x000BCEF2
DIAG|                 vid:662  |20:40:47|172    | RasterCaps:            0x07732191
DIAG|                 vid:663  |20:40:47|172    | ZCmpCaps:              0x000000FF
DIAG|                 vid:664  |20:40:47|172    | SrcBlendCaps:          0x00003FFF
DIAG|                 vid:665  |20:40:47|172    | DestBlendCaps:         0x00003FFF
DIAG|                 vid:666  |20:40:47|172    | AlphaCmpCaps:          0x000000FF
DIAG|                 vid:667  |20:40:47|172    | ShadeCaps:             0x00084208
DIAG|                 vid:668  |20:40:47|188    | TextureCaps:           0x0001ECC5
DIAG|                 vid:669  |20:40:47|188    | TextureFilterCaps:     0x03030700
DIAG|                 vid:670  |20:40:47|188    | CubeTextureFilterCaps: 0x03030300
DIAG|                 vid:671  |20:40:47|188    | VolumeTextureFilterCaps: 0x03030300
DIAG|                 vid:672  |20:40:47|188    | TextureAddressCaps:    0x0000003F
DIAG|                 vid:673  |20:40:47|188    | VolumeTextureAddressCaps: 0x0000003F
DIAG|                 vid:674  |20:40:47|188    | LineCaps:              0x0000001F
DIAG|                 vid:675  |20:40:47|188    | MaxTextureWidth:       4096
DIAG|                 vid:676  |20:40:47|188    | MaxTextureHeight:      4096
DIAG|                 vid:677  |20:40:47|188    | MaxVolumeExtent:       512
DIAG|                 vid:678  |20:40:47|188    | MaxTextureRepeat:      8192
DIAG|                 vid:679  |20:40:47|188    | MaxTextureAspectRatio: 4096
DIAG|                 vid:680  |20:40:47|188    | MaxAnisotropy:         16
DIAG|                 vid:681  |20:40:47|188    | StencilCaps:           0x000001FF
DIAG|                 vid:682  |20:40:47|188    | FVFCaps:               0x00180008
DIAG|                 vid:683  |20:40:47|188    | TextureOpCaps:         0x03FEFFFF
DIAG|                 vid:684  |20:40:47|188    | MaxTextureBlendStages: 8
DIAG|                 vid:685  |20:40:47|188    | MaxSimultaneousTextures: 8
DIAG|                 vid:686  |20:40:47|188    | VertexProcessingCaps:  0x0000013B
DIAG|                 vid:687  |20:40:47|188    | MaxActiveLights:       8
DIAG|                 vid:698  |20:40:47|188    | MaxUserClipPlanes:     6
DIAG|                 vid:699  |20:40:47|188    | MaxVertexBlendMatrices: 4
DIAG|                 vid:700  |20:40:47|188    | MaxVertexBlendMatrixIndex: 0
DIAG|                 vid:701  |20:40:47|188    | MaxPrimitiveCount:     1048575
DIAG|                 vid:702  |20:40:47|188    | MaxVertexIndex:        1048575
DIAG|                 vid:703  |20:40:47|188    | MaxStreams:            16
DIAG|                 vid:704  |20:40:47|188    | MaxStreamStride:       255
DIAG|                 vid:705  |20:40:47|188    | VertexShaderVersion:   0xFFFE0300
DIAG|                 vid:706  |20:40:47|188    | MaxVertexShaderConst:  256
DIAG|                 vid:707  |20:40:47|188    | PixelShaderVersion:    0xFFFF0300
DIAG|                 vid:708  |20:40:47|204    | DevCaps2:              0x00000051
DIAG|                 vid:709  |20:40:47|204    | Reserved5:             0x00000000
DIAG|                 vid:710  |20:40:47|204    | MasterAdapterOrdinal:  0
DIAG|                 vid:711  |20:40:47|204    | AdapterOrdinalInGroup: 0
DIAG|                 vid:712  |20:40:47|204    | NumberOfAdaptersInGroup: 1
DIAG|                 vid:713  |20:40:47|204    | DeclTypes:             0x0000030F
DIAG|                 vid:714  |20:40:47|204    | NumSimultaneousRTs:    4
DIAG|                 vid:715  |20:40:47|204    | StretchRectFilterCaps: 0x03000300
DIAG|                 vid:716  |20:40:47|204    | VertexTextureFilterCaps: 0x01010100
DIAG|                 vid:717  |20:40:47|204    | MaxVShaderInstructionsExecuted: 65535
DIAG|                 vid:718  |20:40:47|204    | MaxPShaderInstructionsExecuted: 65535
DIAG|                 vid:719  |20:40:47|204    | MaxVertexShader30InstructionSlots: 544
DIAG|                 vid:720  |20:40:47|204    | MaxPixelShader30InstructionSlots: 4096
DIAG|                 vid:723  |20:40:47|204    | MaxPointSize:          8192.00
DIAG|                 vid:724  |20:40:47|204    | PixelShader1xMaxValue: 65504.00
DIAG|                 vid:725  |20:40:47|204    | MaxNpatchTessellationLevel: 0.00
DIAG|                 vid:726  |20:40:47|204    | MaxVertexW:            10000000000.00
DIAG|                 vid:727  |20:40:47|204    | GuardBandLeft:         -100000000.00
DIAG|                 vid:728  |20:40:47|204    | GuardBandTop:          -100000000.00
DIAG|                 vid:729  |20:40:47|204    | GuardBandRight:        100000000.00
DIAG|                 vid:730  |20:40:47|204    | GuardBandBottom:       100000000.00
DIAG|                 vid:731  |20:40:47|204    | ExtentsAdjust:         0.00
DIAG|                 vid:773  |20:40:47|204    |In Vid::OnResetDevice, pd3dDevice = 0x0006B3C0
DIAG|                DXUT:2584 |20:40:47|204    | DXUT unpause on change device done
DIAG|               setup:77   |20:40:47|204    |Drive type : Fixed
DIAG|               setup:147  |20:40:47|204    |Startup directory : C:\Program Files\Battlezone 2 PB 6.2
DIAG|                 vid:1233 |20:40:48|344    |Vid::SetMode - ord(0) fmt(22), w(640), h(480) bbCount 1
DIAG|                 vid:1253 |20:40:48|344    | bFmt(22), MSType(0), MSQual(0), DSFmt(75), Win(0)
DIAG|                 vid:1264 |20:40:48|344    | Refresh(60), Interval(-2147483648), Flags(2)
DIAG|                 vid:1265 |20:40:48|344    | hWnds = 00390106 00390106 00390106 00390106
DIAG|                DXUT:2097 |20:40:48|344    | DXUT pause on change device
DIAG|                 vid:815  |20:40:48|500    |In Vid::OnLostDevice
DIAG|                DXUT:1392 |20:40:48|844    | DXUT unpause on restore
DIAG|                DXUT:1491 |20:40:48|844    | DXUT unpause on restore
DIAG|                DXUT:2584 |20:40:48|844    | DXUT unpause on change device done
DIAG|                 vid:1273 |20:40:48|844    |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG|                 vid:1283 |20:40:48|844    |Trycount 0, device lost = 1 1
DIAG|                DXUT:5453 |20:40:48|844    | AttemptAcquire device = 0x0006B3C0, lost = 1, paused = 0
DIAG|                DXUT:5467 |20:40:48|844    | noticed device lost
DIAG|                DXUT:5471 |20:40:48|844    | Coop level check failed.
DIAG|                DXUT:5535 |20:40:48|844    | Try to reset the device
DIAG|                 vid:773  |20:40:48|1110   |In Vid::OnResetDevice, pd3dDevice = 0x0006B3C0
DIAG|                 vid:1294 |20:40:48|1110   |Attempted acquire & render, lost = 0 0
DIAG|               input:1108 |20:40:48|1141   |Double click time=500 ms, threshold=4,4
DIAG|               input:1129 |20:40:48|1141   |3 button mouse, Left=0 Right=1
DIAG|               input:143  |20:40:48|1141   |Keyboard repeat delay=[500] speed=[31]
DIAG|MissionHandler_oldcode:1246 |20:40:48|1204   |Expanded game UI file of 'bzgame_moves_640x480.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG|              dsutil:143  |20:40:49|1688   |DirectSound 8 System started. Noted capabilities:
DIAG|              dsutil:150  |20:40:49|1688   | DSCAPS_CERTIFIED
DIAG|              dsutil:150  |20:40:49|1688   | DSCAPS_CONTINUOUSRATE
DIAG|              dsutil:150  |20:40:49|1688   | DSCAPS_PRIMARY16BIT
DIAG|              dsutil:150  |20:40:49|1688   | DSCAPS_PRIMARY8BIT
DIAG|              dsutil:150  |20:40:49|1688   | DSCAPS_PRIMARYMONO
DIAG|              dsutil:150  |20:40:49|1688   | DSCAPS_PRIMARYSTEREO
DIAG|              dsutil:150  |20:40:49|1688   | DSCAPS_SECONDARY16BIT
DIAG|              dsutil:150  |20:40:49|1688   | DSCAPS_SECONDARY8BIT
DIAG|              dsutil:150  |20:40:49|1688   | DSCAPS_SECONDARYMONO
DIAG|              dsutil:150  |20:40:49|1688   | DSCAPS_SECONDARYSTEREO
DIAG|              dsutil:156  |20:40:49|1688   | dwPrimaryBuffers = 1
DIAG|              dsutil:157  |20:40:49|1688   | dwMaxHwMixingAllBuffers = 33
DIAG|              dsutil:158  |20:40:49|1688   | dwMaxHwMixingStaticBuffers = 33
DIAG|              dsutil:159  |20:40:49|1688   | dwMaxHwMixingStreamingBuffers = 33
DIAG|              dsutil:160  |20:40:49|1688   | dwFreeHwMixingAllBuffers = 31
DIAG|              dsutil:161  |20:40:49|1688   | dwFreeHwMixingStaticBuffers = 31
DIAG|              dsutil:162  |20:40:49|1688   | dwFreeHwMixingStreamingBuffers = 31
DIAG|              dsutil:163  |20:40:49|1688   | dwMaxHw3DAllBuffers = 33
DIAG|              dsutil:164  |20:40:49|1688   | dwMaxHw3DStaticBuffers = 33
DIAG|              dsutil:165  |20:40:49|1688   | dwMaxHw3DStreamingBuffers = 33
DIAG|              dsutil:166  |20:40:49|1688   | dwFreeHw3DAllBuffers = 31
DIAG|              dsutil:167  |20:40:49|1688   | dwFreeHw3DStaticBuffers = 31
DIAG|              dsutil:168  |20:40:49|1688   | dwFreeHw3DStreamingBuffers = 31
DIAG|              dsutil:213  |20:40:49|1688   | -- Max # channels = 31
DIAG|              dsutil:214  |20:40:49|1688   | -- Max # 3D channels = 31
DIAG|              dsutil:228  |20:40:49|1688   | Audio buffers will be placed in: Software
DIAG|              dsutil:241  |20:40:49|1688   |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG|              dsutil:244  |20:40:49|1688   |Done with audio caps log
DIAG|            AudioSys:325  |20:40:49|1688   |Audio: DirectSound8 setup complete
DIAG|            mcimovie:289  |20:40:54|6777   |Movie opened C:\Program Files\Battlezone 2 PB 6.2\\movies\intro.bik
DIAG|              icroot:193  |20:40:55|7860   |Root window now 640x480
DIAG|            runcodes:159  |20:40:55|7860   |[Main] Entering run code [SHELL]
DIAG|              icroot:193  |20:40:55|7861   |Root window now 640x480
DIAG|         WSInterface:216  |20:41:42|55287  |Determined private IP address: 192.168.2.3
DIAG|         WSInterface:195  |20:41:42|55287  |Determined public IP address: 67.8.35.109
DIAG|         NetCommands:2067 |20:41:52|64646  |Join to 'Hosted By {Bio}LuMiNeSs<Nicole' / ip 0x90A2AB45
DIAG|         NetCommands:2187 |20:41:52|64646  |Server has different private & public IPs: 1
DIAG|         NetCommands:2204 |20:41:52|64646  |Gamespy says gotta do natneg. Trying that.
DIAG|          SessionMgr:592  |20:41:52|64657  |pSessionAddr = '69.171.162.144:17770'. pNiceName = 'Hosted By {Bio}LuMiNeSs<Nicole'. directJoin = 0
DIAG|       GamespyNatNeg:332  |20:41:53|65426  |Started natneg w/o errors, cookie = 21468000
DIAG|GamespyServerBrowser:721  |20:41:53|65426  | Successfully sent NatNeg cookie (21468000) to server - 69.171.162.144:17770
DIAG|       GamespyNatNeg:39   |20:41:53|65518  |NNProgressCallback: ns_preinitack
DIAG|       GamespyNatNeg:47   |20:41:53|65870  |NNProgressCallback: ns_initack
DIAG|       GamespyNatNeg:51   |20:41:53|65929  |NNProgressCallback: ns_connectping
DIAG|       GamespyNatNeg:87   |20:41:53|66170  |NatNeg Successful from 69.171.162.144:17770
DIAG|            runcodes:159  |20:42:02|75043  |[Main] Entering run code [QUIT]
DIAG|            maininit:462  |20:42:02|75302  |QUIT requested
DIAG|                DXUT:1525 |20:42:03|75513  | DXUT pause on minimize
DIAG|                 vid:815  |20:42:03|75518  |In Vid::OnLostDevice
DIAG|                 vid:833  |20:42:03|75519  |In Vid::OnDestroyDevice, pd3dDevice = NULL
DIAG|              dtrack:231  |20:42:03|75550  |DTrack FileSys c205/0 b4 max208 i209 mem1280
DIAG|              varsys:241  |20:42:03|75552  |VarItem 'gameprefs' (scope) not being deleted
DIAG|              varsys:241  |20:42:03|75552  |VarItem 'terrain' (scope) not being deleted
DIAG|              varsys:241  |20:42:03|75552  |VarItem 'playback' (scope) not being deleted
DIAG|              dtrack:231  |20:42:03|75552  |DTrack Misc c4975/0 b4 max3531 i4979 mem20480
DIAG|            maininit:451  |20:42:03|75553  |System shutdown normally
Thanks for your work on BZ2 GSH, and thanks for taking time to read my chatlogs. :)

User avatar
GSH
Patch Creator
Posts: 2460
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Re: README: Submitting logs of game problems

Post by GSH » Sat Aug 27, 2011 6:24 pm

The relevant part of your chatlog is this:
Leave: Client not ponging.
{Bio}LuMiNeSs<Nicole timed out
Top of HandleDeletePlayerPacket, called from .\network\NetMgr.cpp(2415)
08/21/11 20:41:55 Now = 0, worlds = 0 0 0 in '.\network\InPacket.cpp':783. Wallclock = 67534, now = 67473
Basically, the 'not ponging' message should appear if there has been no ping/pong communication between you and the host (or host and affected player) for over 12 seconds. Your machine thought the server wasn't communicating. As you're getting data in, such as the map, I don't see any obvious reason why your machine thought that. I'll need to mull it over some more. Does this happen for every server, or just some?

-- GSH

M4BHoward
Sober Scav
Posts: 21
Joined: Thu Mar 17, 2011 3:14 am

Re: README: Submitting logs of game problems

Post by M4BHoward » Sat Aug 27, 2011 7:42 pm

It doesn't happen EVERY time (on rare occasions I can get in a game,) but 95% of the time it gives me this error.

Two games were running two minutes ago; tried joining each one twice. These fell under the 95%... :(

Code: Select all

Logged from BZ2 build 1.3.6.2 Public Beta
UPNP should be started
UPNP should be started
NatNeg Successful
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
Joined Session Hosted By *GEL*DS[gm]
Server's network connection: Broadband
Server changed map to chill.bzn
Leave: Client not ponging.
*GEL*DS[gm] timed out
Top of HandleDeletePlayerPacket, called from .\network\NetMgr.cpp(2415)
08/27/11 15:37:39 Now = 0, worlds = 0 0 0 in '.\network\InPacket.cpp':783. Wallclock = 31731, now = 31732
Player 1/7 '*GEL*DS[gm]' id 1/0x00000001/0 state 1 at tail 0 head 0 (server)
Player 2/7 'M.S' id 3420368/0x003430D0/11 state 1 at tail 0 head 0
Player 3/7 '*GEL*Supernatural' id 26014835/0x018CF473/14 state 1 at tail 0 head 0
Player 4/7 'Andrey' id 4588878/0x0046054E/15 state 1 at tail 0 head 0
Player 5/7 '{Bio}Nucleon' id 460230062/0x1B6E8DAE/17 state 1 at tail 0 head 0
Player 6/7 '{bac}FallenAngel' id 1520151/0x00173217/22 state 1 at tail 0 head 0
Player 7/7 'M4BHoward' id 21579859/0x01494853/23 state 1 at tail 0 head 0 (local)
Rdy(0 .. 4) = 0-3
Handle DeletePlayerPacket. Has dpid 0x00000001 -> idx 0, QuitAt -1 resume 0
--DeletePlayer at ts=-1 on DPID 00000001, serverPlayerDPID=00000001. ServerIdx=0 ToShell=0
--EntryLPS=1 EntryDPS=1, WSD=1 WLD=0
*GEL*DS[gm] left session. Now 6 players
.\network\InPacket.cpp(947): quitTimestep = 0 
 Picked QuitTS=0, lockstep tW=0
 = Leaving idx = 0, timestep to kill at = 0
 ** Their entry state = 1
SetState 1 -> 7 (team 6, DPID 0x00000001, id  0, name '*GEL*DS[gm]')
Server Quit
SetState 1 -> 0 (team 1, DPID 0x01494853, id 23, name 'M4BHoward')
SetState 7 -> 0 (team 6, DPID 0xFFFFFFFF, id  0, name '*GEL*DS[gm]')
SetState 1 -> 0 (team 9, DPID 0xFFFFFFFF, id 11, name 'M.S')
SetState 1 -> 0 (team 7, DPID 0xFFFFFFFF, id 14, name '*GEL*Supernatural')
SetState 1 -> 0 (team 4, DPID 0xFFFFFFFF, id 15, name 'Andrey')
SetState 1 -> 0 (team 2, DPID 0xFFFFFFFF, id 17, name '{Bio}Nucleon')
SetState 1 -> 0 (team 3, DPID 0xFFFFFFFF, id 22, name '{bac}FallenAngel')
Lost connection to server!
 Check message propagation. AmServer = 0, entryState 1 sent 0
 !! All done with HandleDeletePlayerPacket. State:
08/27/11 15:37:39 Now = 0, worlds = 0 0 0 in '.\network\InPacket.cpp':1115. Wallclock = 31731, now = 31758
Rdy(0 .. 4) = 0-3
*GEL*DS[gm] : 82.81.207.26
M.S : 109.228.95.9
*GEL*Supernatural : 213.107.93.67
Andrey : 95.30.140.40
{Bio}Nucleon : 76.106.246.240
{bac}FallenAngel : 173.89.184.131
GT2 Connection closed by Local close
Connection to server restored
NatNeg Successful
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
Joined Session on hard
Server's network connection: Broadband
Server changed map to MPIjungle.bzn
>>> Server has launched!
Server changed map to MPIjungle.bzn
Server changed recycler variant to MPI-only: Commando Variant A
zuz : 85.92.243.192
SMURF044 : 173.181.8.80
Leave: Client not ponging.
zuz timed out
Top of HandleDeletePlayerPacket, called from .\network\NetMgr.cpp(2415)
08/27/11 15:37:46 Now = 0, worlds = 0 0 0 in '.\network\InPacket.cpp':783. Wallclock = 39442, now = 39442
Player 1/3 'zuz' id 1/0x00000001/0 state 1 at tail 0 head 0 (server)
Player 2/3 'SMURF044' id 14980390/0x00E49526/1 state 1 at tail 0 head 0
Player 3/3 'M4BHoward' id 21588375/0x01496997/2 state 1 at tail 0 head 0 (local)
Rdy(0 .. 4) = 0-3
Handle DeletePlayerPacket. Has dpid 0x00000001 -> idx 0, QuitAt -1 resume 0
--DeletePlayer at ts=-1 on DPID 00000001, serverPlayerDPID=00000001. ServerIdx=0 ToShell=0
--EntryLPS=1 EntryDPS=1, WSD=1 WLD=0
zuz left session. Now 2 players
.\network\InPacket.cpp(947): quitTimestep = 0 
 Picked QuitTS=0, lockstep tW=0
 = Leaving idx = 0, timestep to kill at = 0
 ** Their entry state = 1
SetState 1 -> 7 (team 1, DPID 0x00000001, id  0, name 'zuz')
Server Quit
SetState 1 -> 0 (team 3, DPID 0x01496997, id  2, name 'M4BHoward')
SetState 7 -> 0 (team 1, DPID 0xFFFFFFFF, id  0, name 'zuz')
SetState 1 -> 0 (team 2, DPID 0xFFFFFFFF, id  1, name 'SMURF044')
Lost connection to server!
 Check message propagation. AmServer = 0, entryState 1 sent 0
 !! All done with HandleDeletePlayerPacket. State:
08/27/11 15:37:46 Now = 0, worlds = 0 0 0 in '.\network\InPacket.cpp':1115. Wallclock = 39442, now = 39469
Rdy(0 .. 4) = 0-3
GT2 Connection closed by Local close
Connection to server restored
NatNeg Successful
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
Joined Session Hosted By *GEL*DS[gm]
Server's network connection: Broadband
Leave: Client not ponging.
*GEL*DS[gm] timed out
Top of HandleDeletePlayerPacket, called from .\network\NetMgr.cpp(2415)
08/27/11 15:38:00 Now = 0, worlds = 0 0 0 in '.\network\InPacket.cpp':783. Wallclock = 52749, now = 52750
Player 1/7 '*GEL*DS[gm]' id 1/0x00000001/0 state 1 at tail 0 head 0 (server)
Player 2/7 'M.S' id 3420368/0x003430D0/11 state 1 at tail 0 head 0
Player 3/7 '*GEL*Supernatural' id 26014835/0x018CF473/14 state 1 at tail 0 head 0
Player 4/7 'Andrey' id 4588878/0x0046054E/15 state 1 at tail 0 head 0
Player 5/7 '{Bio}Nucleon' id 460230062/0x1B6E8DAE/17 state 1 at tail 0 head 0
Player 6/7 '{bac}FallenAngel' id 1520151/0x00173217/22 state 1 at tail 0 head 0
Player 7/7 'M4BHoward' id 21600718/0x014999CE/24 state 1 at tail 0 head 0 (local)
Rdy(0 .. 4) = 0-3
Handle DeletePlayerPacket. Has dpid 0x00000001 -> idx 0, QuitAt -1 resume 0
--DeletePlayer at ts=-1 on DPID 00000001, serverPlayerDPID=00000001. ServerIdx=0 ToShell=0
--EntryLPS=1 EntryDPS=1, WSD=1 WLD=0
*GEL*DS[gm] left session. Now 6 players
.\network\InPacket.cpp(947): quitTimestep = 0 
 Picked QuitTS=0, lockstep tW=0
 = Leaving idx = 0, timestep to kill at = 0
 ** Their entry state = 1
SetState 1 -> 7 (team 6, DPID 0x00000001, id  0, name '*GEL*DS[gm]')
Server Quit
SetState 1 -> 0 (team 1, DPID 0x014999CE, id 24, name 'M4BHoward')
SetState 7 -> 0 (team 6, DPID 0xFFFFFFFF, id  0, name '*GEL*DS[gm]')
SetState 1 -> 0 (team 9, DPID 0xFFFFFFFF, id 11, name 'M.S')
SetState 1 -> 0 (team 7, DPID 0xFFFFFFFF, id 14, name '*GEL*Supernatural')
SetState 1 -> 0 (team 4, DPID 0xFFFFFFFF, id 15, name 'Andrey')
SetState 1 -> 0 (team 2, DPID 0xFFFFFFFF, id 17, name '{Bio}Nucleon')
SetState 1 -> 0 (team 3, DPID 0xFFFFFFFF, id 22, name '{bac}FallenAngel')
Lost connection to server!
 Check message propagation. AmServer = 0, entryState 1 sent 0
 !! All done with HandleDeletePlayerPacket. State:
08/27/11 15:38:00 Now = 0, worlds = 0 0 0 in '.\network\InPacket.cpp':1115. Wallclock = 52749, now = 52775
Rdy(0 .. 4) = 0-3
*GEL*DS[gm] : 82.81.207.26
M.S : 109.228.95.9
*GEL*Supernatural : 213.107.93.67
Andrey : 95.30.140.40
{Bio}Nucleon : 76.106.246.240
{bac}FallenAngel : 173.89.184.131
GT2 Connection closed by Local close
Connection to server restored
NatNeg Successful
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
SetState 0 -> 1 (team 0, DPID 0xFFFFFFFF, id 253, name '')
Joined Session on hard
Server's network connection: Broadband
Server changed map to MPIjungle.bzn
>>> Server has launched!
Server changed map to MPIjungle.bzn
Server changed recycler variant to MPI-only: Commando Variant A
Leave: Client not ponging.
zuz timed out
Top of HandleDeletePlayerPacket, called from .\network\NetMgr.cpp(2415)
08/27/11 15:38:04 Now = 0, worlds = 0 0 0 in '.\network\InPacket.cpp':783. Wallclock = 57453, now = 57454
Player 1/3 'zuz' id 1/0x00000001/0 state 1 at tail 0 head 0 (server)
Player 2/3 'SMURF044' id 14980390/0x00E49526/1 state 1 at tail 0 head 0
Player 3/3 'M4BHoward' id 21606656/0x0149B100/3 state 1 at tail 0 head 0 (local)
Rdy(0 .. 4) = 0-3
Handle DeletePlayerPacket. Has dpid 0x00000001 -> idx 0, QuitAt -1 resume 0
--DeletePlayer at ts=-1 on DPID 00000001, serverPlayerDPID=00000001. ServerIdx=0 ToShell=0
--EntryLPS=1 EntryDPS=1, WSD=1 WLD=0
zuz left session. Now 2 players
.\network\InPacket.cpp(947): quitTimestep = 0 
 Picked QuitTS=0, lockstep tW=0
 = Leaving idx = 0, timestep to kill at = 0
 ** Their entry state = 1
SetState 1 -> 7 (team 1, DPID 0x00000001, id  0, name 'zuz')
Server Quit
SetState 1 -> 0 (team 3, DPID 0x0149B100, id  3, name 'M4BHoward')
SetState 7 -> 0 (team 1, DPID 0xFFFFFFFF, id  0, name 'zuz')
SetState 1 -> 0 (team 2, DPID 0xFFFFFFFF, id  1, name 'SMURF044')
Lost connection to server!
 Check message propagation. AmServer = 0, entryState 1 sent 0
 !! All done with HandleDeletePlayerPacket. State:
08/27/11 15:38:04 Now = 0, worlds = 0 0 0 in '.\network\InPacket.cpp':1115. Wallclock = 57453, now = 57481
Rdy(0 .. 4) = 0-3
zuz : 85.92.243.192
SMURF044 : 173.181.8.80
GT2 Connection closed by Local close
Connection to server restored
UPNP shutdown requested, but not active.
UPNP shutdown requested, but not active.
The strange thing is, it definitely does NOT wait 12 seconds before the error strikes: it takes about 2 seconds after an attempted join... sometimes quicker.

User avatar
GSH
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Posts: 2460
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
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Re: README: Submitting logs of game problems

Post by GSH » Sun Aug 28, 2011 2:30 pm

Try opening up (BZ2 1.3.6.2 Install Folder)\addon\config folder, then double-click localprefs.ini to edit. Drop these lines into the bottom:
NetworkThreadPriority = 0
MainThreadAffinityMask = 2
NetworkThreadAffinityMask = 2
That'll force the network thread to run on the same core as the main thread, and not increase the network thread's priority. Alternatively, try and make sure you've installed the AMD dual-core fix, see here (or just google for "AMD Dual-Core Optimizer"). AMD's Athlon 64 dual core CPUs (which your battlezone.log notes you have) has issues with various cores running their clocks faster than others. That dual-core fix is good for games in general.

-- GSH

M4BHoward
Sober Scav
Posts: 21
Joined: Thu Mar 17, 2011 3:14 am

Re: README: Submitting logs of game problems

Post by M4BHoward » Sun Aug 28, 2011 6:16 pm

Thanks GSH! I'll try it out.

EDIT: Tested the quick localpref fix, and got in the first game. :D Big thank you GSH!

ADMIRAL MANSON
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Posts: 192
Joined: Sat Feb 19, 2011 4:54 am
Location: Baton Rouge, Louisiana

Re: README: Submitting logs of game problems

Post by ADMIRAL MANSON » Tue Sep 06, 2011 11:34 pm

I froze completely while hosting game on 1.3 pb6.2. Only ctrl+alt+del and end process solved the freeze. Here is log.

DIAG| maininit:535 |16:37:37|22 |Version Information Section
DIAG| maininit:536 |16:37:37|22 | BZ2 build 1.3.6.2 Public Beta
DIAG| maininit:547 |16:37:37|22 |Session started Tue Sep 06 16:37:37 2011
DIAG| maininit:553 |16:37:37|23 |CPU: 2 processors, type 586
DIAG| maininit:554 |16:37:37|23 |CPU: Intel(R) Pentium(R) 4 CPU 3.00GHz
DIAG| maininit:555 |16:37:37|24 |CPU: x86 Family 15 Model 2 Stepping 9
DIAG| maininit:558 |16:37:37|24 |Executed by taken out for security reasons on Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2
DIAG| DXUT:2097 |16:37:38|156 | DXUT pause on change device
DIAG| DXUT:1352 |16:37:38|168 | DXUT pause on minimize
DIAG| DXUT:1525 |16:37:38|197 | DXUT pause on minimize
DIAG| vid:540 |16:37:38|520 |In Vid::OnCreateDevice, pd3dDevice = 0x000699A0
DIAG| vid:557 |16:37:38|520 |d3d: supports range based fog
DIAG| vid:570 |16:37:38|521 |d3d: supports border address mode
DIAG| vid:616 |16:37:38|521 |d3d: Has EMBM texture format support
DIAG| vid:527 |16:37:38|528 |DXT Textures - allowing because your card isn't on the unsupported list. Edit render*.cfg to force it on/off
DIAG| vid:641 |16:37:38|528 |D3D Adapter Identifier info:
DIAG| vid:642 |16:37:38|537 | Driver: nv4_disp.dll
DIAG| vid:643 |16:37:38|538 | Description: NVIDIA GeForce FX 5200
DIAG| vid:644 |16:37:38|538 | DeviceName: \\.\DISPLAY1
DIAG| vid:645 |16:37:38|538 | DriverVersion: 0x0006000E000A249B
DIAG| vid:646 |16:37:38|538 | VendorId: 0x000010DE
DIAG| vid:647 |16:37:38|539 | DeviceId: 0x00000322
DIAG| vid:648 |16:37:38|539 | SubSysId: 0x01B910DE
DIAG| vid:649 |16:37:38|540 | Revision: 0x000000A1
DIAG| vid:651 |16:37:38|540 |Dumping D3D9 Device Caps:
DIAG| vid:653 |16:37:38|540 | DeviceType: 0x00000001
DIAG| vid:654 |16:37:38|540 | AdapterOrdinal: 0
DIAG| vid:655 |16:37:38|541 | Caps: 0x00020000
DIAG| vid:656 |16:37:38|542 | Caps2: 0x60020000
DIAG| vid:657 |16:37:38|542 | Caps3: 0x00000320
DIAG| vid:658 |16:37:38|543 | PresentationIntervals: 0x8000000F
DIAG| vid:659 |16:37:38|543 | CursorCaps: 0x00000001
DIAG| vid:660 |16:37:38|544 | DevCaps: 0x001BBEF0
DIAG| vid:661 |16:37:38|544 | PrimitiveMiscCaps: 0x00018EF2
DIAG| vid:662 |16:37:38|544 | RasterCaps: 0x07732191
DIAG| vid:663 |16:37:38|544 | ZCmpCaps: 0x000000FF
DIAG| vid:664 |16:37:38|556 | SrcBlendCaps: 0x00003FFF
DIAG| vid:665 |16:37:38|556 | DestBlendCaps: 0x00003FFF
DIAG| vid:666 |16:37:38|560 | AlphaCmpCaps: 0x000000FF
DIAG| vid:667 |16:37:38|561 | ShadeCaps: 0x00084208
DIAG| vid:668 |16:37:38|561 | TextureCaps: 0x0007EDC7
DIAG| vid:669 |16:37:38|561 | TextureFilterCaps: 0x03030700
DIAG| vid:670 |16:37:38|561 | CubeTextureFilterCaps: 0x03030300
DIAG| vid:671 |16:37:38|561 | VolumeTextureFilterCaps: 0x03030300
DIAG| vid:672 |16:37:38|562 | TextureAddressCaps: 0x0000001F
DIAG| vid:673 |16:37:38|565 | VolumeTextureAddressCaps: 0x0000001F
DIAG| vid:674 |16:37:38|565 | LineCaps: 0x0000001F
DIAG| vid:675 |16:37:38|565 | MaxTextureWidth: 4096
DIAG| vid:676 |16:37:38|566 | MaxTextureHeight: 4096
DIAG| vid:677 |16:37:38|566 | MaxVolumeExtent: 512
DIAG| vid:678 |16:37:38|566 | MaxTextureRepeat: 8192
DIAG| vid:679 |16:37:38|566 | MaxTextureAspectRatio: 4096
DIAG| vid:680 |16:37:38|566 | MaxAnisotropy: 8
DIAG| vid:681 |16:37:38|566 | StencilCaps: 0x000001FF
DIAG| vid:682 |16:37:38|566 | FVFCaps: 0x00080008
DIAG| vid:683 |16:37:38|567 | TextureOpCaps: 0x03FEFFFF
DIAG| vid:684 |16:37:38|567 | MaxTextureBlendStages: 8
DIAG| vid:685 |16:37:38|567 | MaxSimultaneousTextures: 8
DIAG| vid:686 |16:37:38|568 | VertexProcessingCaps: 0x0000013B
DIAG| vid:687 |16:37:38|576 | MaxActiveLights: 8
DIAG| vid:698 |16:37:38|576 | MaxUserClipPlanes: 6
DIAG| vid:699 |16:37:38|576 | MaxVertexBlendMatrices: 4
DIAG| vid:700 |16:37:38|576 | MaxVertexBlendMatrixIndex: 0
DIAG| vid:701 |16:37:38|576 | MaxPrimitiveCount: 1048575
DIAG| vid:702 |16:37:38|576 | MaxVertexIndex: 1048575
DIAG| vid:703 |16:37:38|576 | MaxStreams: 16
DIAG| vid:704 |16:37:38|577 | MaxStreamStride: 255
DIAG| vid:705 |16:37:38|577 | VertexShaderVersion: 0xFFFE0200
DIAG| vid:706 |16:37:38|578 | MaxVertexShaderConst: 256
DIAG| vid:707 |16:37:38|578 | PixelShaderVersion: 0xFFFF0200
DIAG| vid:708 |16:37:38|578 | DevCaps2: 0x00000011
DIAG| vid:709 |16:37:38|578 | Reserved5: 0x00000000
DIAG| vid:710 |16:37:38|578 | MasterAdapterOrdinal: 0
DIAG| vid:711 |16:37:38|578 | AdapterOrdinalInGroup: 0
DIAG| vid:712 |16:37:38|578 | NumberOfAdaptersInGroup: 1
DIAG| vid:713 |16:37:38|579 | DeclTypes: 0x0000030F
DIAG| vid:714 |16:37:38|579 | NumSimultaneousRTs: 1
DIAG| vid:715 |16:37:38|579 | StretchRectFilterCaps: 0x03000300
DIAG| vid:716 |16:37:38|579 | VertexTextureFilterCaps: 0x00000000
DIAG| vid:717 |16:37:38|579 | MaxVShaderInstructionsExecuted: 65535
DIAG| vid:718 |16:37:38|579 | MaxPShaderInstructionsExecuted: 1024
DIAG| vid:719 |16:37:38|579 | MaxVertexShader30InstructionSlots: 0
DIAG| vid:720 |16:37:38|579 | MaxPixelShader30InstructionSlots: 0
DIAG| vid:723 |16:37:38|580 | MaxPointSize: 8192.00
DIAG| vid:724 |16:37:38|580 | PixelShader1xMaxValue: 1.00
DIAG| vid:725 |16:37:38|589 | MaxNpatchTessellationLevel: 0.00
DIAG| vid:726 |16:37:38|589 | MaxVertexW: 10000000000.00
DIAG| vid:727 |16:37:38|589 | GuardBandLeft: -100000000.00
DIAG| vid:728 |16:37:38|589 | GuardBandTop: -100000000.00
DIAG| vid:729 |16:37:38|589 | GuardBandRight: 100000000.00
DIAG| vid:730 |16:37:38|589 | GuardBandBottom: 100000000.00
DIAG| vid:731 |16:37:38|590 | ExtentsAdjust: 0.00
DIAG| vid:773 |16:37:38|590 |In Vid::OnResetDevice, pd3dDevice = 0x000699A0
DIAG| DXUT:2584 |16:37:38|611 | DXUT unpause on change device done
DIAG| setup:77 |16:37:38|615 |Drive type : Fixed
DIAG| setup:147 |16:37:38|615 |Startup directory : C:\Program Files\BattlezoneIIpb6version2
DIAG| vid:1233 |16:37:39|1256 |Vid::SetMode - ord(0) fmt(22), w(640), h(480) bbCount 2
DIAG| vid:1253 |16:37:39|1257 | bFmt(22), MSType(0), MSQual(0), DSFmt(75), Win(0)
DIAG| vid:1264 |16:37:39|1257 | Refresh(75), Interval(-2147483648), Flags(2)
DIAG| vid:1265 |16:37:39|1257 | hWnds = 03AD00B6 03AD00B6 03AD00B6 03AD00B6
DIAG| DXUT:2097 |16:37:39|1257 | DXUT pause on change device
DIAG| vid:815 |16:37:39|1751 |In Vid::OnLostDevice
DIAG| DXUT:1392 |16:37:39|1935 | DXUT unpause on restore
DIAG| DXUT:1491 |16:37:39|1945 | DXUT unpause on restore
DIAG| DXUT:2584 |16:37:39|1946 | DXUT unpause on change device done
DIAG| vid:1273 |16:37:39|1946 |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG| vid:1283 |16:37:39|1947 |Trycount 0, device lost = 1 1
DIAG| DXUT:5453 |16:37:39|1948 | AttemptAcquire device = 0x000699A0, lost = 1, paused = 0
DIAG| DXUT:5467 |16:37:39|1948 | noticed device lost
DIAG| DXUT:5471 |16:37:39|1948 | Coop level check failed.
DIAG| DXUT:5535 |16:37:39|1950 | Try to reset the device
DIAG| vid:773 |16:37:40|2406 |In Vid::OnResetDevice, pd3dDevice = 0x000699A0
DIAG| vid:1294 |16:37:40|2449 |Attempted acquire & render, lost = 0 0
DIAG| input:1108 |16:37:40|2496 |Double click time=500 ms, threshold=4,4
DIAG| input:1129 |16:37:40|2496 |3 button mouse, Left=0 Right=1
DIAG| input:143 |16:37:40|2498 |Keyboard repeat delay=[500] speed=[31]
DIAG|MissionHandler_oldcode:1246 |16:37:40|2556 |Expanded game UI file of 'bzgame_moves_640x480.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG| dsutil:143 |16:37:41|3497 |DirectSound 8 System started. Noted capabilities:
DIAG| dsutil:150 |16:37:41|3497 | DSCAPS_CERTIFIED
DIAG| dsutil:150 |16:37:41|3497 | DSCAPS_CONTINUOUSRATE
DIAG| dsutil:150 |16:37:41|3497 | DSCAPS_PRIMARY16BIT
DIAG| dsutil:150 |16:37:41|3497 | DSCAPS_PRIMARY8BIT
DIAG| dsutil:150 |16:37:41|3497 | DSCAPS_PRIMARYMONO
DIAG| dsutil:150 |16:37:41|3497 | DSCAPS_PRIMARYSTEREO
DIAG| dsutil:150 |16:37:41|3498 | DSCAPS_SECONDARY16BIT
DIAG| dsutil:150 |16:37:41|3498 | DSCAPS_SECONDARY8BIT
DIAG| dsutil:150 |16:37:41|3498 | DSCAPS_SECONDARYMONO
DIAG| dsutil:150 |16:37:41|3498 | DSCAPS_SECONDARYSTEREO
DIAG| dsutil:156 |16:37:41|3498 | dwPrimaryBuffers = 1
DIAG| dsutil:157 |16:37:41|3498 | dwMaxHwMixingAllBuffers = 33
DIAG| dsutil:158 |16:37:41|3498 | dwMaxHwMixingStaticBuffers = 33
DIAG| dsutil:159 |16:37:41|3499 | dwMaxHwMixingStreamingBuffers = 33
DIAG| dsutil:160 |16:37:41|3499 | dwFreeHwMixingAllBuffers = 30
DIAG| dsutil:161 |16:37:41|3499 | dwFreeHwMixingStaticBuffers = 30
DIAG| dsutil:162 |16:37:41|3499 | dwFreeHwMixingStreamingBuffers = 30
DIAG| dsutil:163 |16:37:41|3500 | dwMaxHw3DAllBuffers = 33
DIAG| dsutil:164 |16:37:41|3500 | dwMaxHw3DStaticBuffers = 33
DIAG| dsutil:165 |16:37:41|3500 | dwMaxHw3DStreamingBuffers = 33
DIAG| dsutil:166 |16:37:41|3500 | dwFreeHw3DAllBuffers = 30
DIAG| dsutil:167 |16:37:41|3500 | dwFreeHw3DStaticBuffers = 30
DIAG| dsutil:168 |16:37:41|3500 | dwFreeHw3DStreamingBuffers = 30
DIAG| dsutil:213 |16:37:41|3501 | -- Max # channels = 30
DIAG| dsutil:214 |16:37:41|3501 | -- Max # 3D channels = 30
DIAG| dsutil:228 |16:37:41|3501 | Audio buffers will be placed in: Auto
DIAG| dsutil:241 |16:37:41|3501 |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG| dsutil:244 |16:37:41|3501 |Done with audio caps log
DIAG| AudioSys:325 |16:37:41|3519 |Audio: DirectSound8 setup complete
DIAG| mcimovie:289 |16:37:46|8568 |Movie opened C:\Program Files\BattlezoneIIpb6version2\\movies\intro.bik
DIAG| icroot:193 |16:37:47|9540 |Root window now 640x480
DIAG| runcodes:159 |16:37:47|9540 |[Main] Entering run code [SHELL]
DIAG| icroot:193 |16:37:47|9547 |Root window now 640x480
ERR | VersionCheck:196 |16:37:55|18056 |Error - could not start an online version request to see if you have the latest patch
DIAG| WSInterface:216 |16:38:00|22202 |Determined private IP address: 192.168.1.102
DIAG| VersionCheck:42 |16:38:00|22202 |Read online game version of 2425
DIAG| WSInterface:216 |16:38:02|24272 |Determined private IP address: 192.168.1.102
DIAG| WSInterface:195 |16:38:02|24272 |Determined public IP address: 68.11.172.98
DIAG| NetCommands:2067 |16:38:18|41013 |Join to 'Hosted By {Bio}LuMiNeSs' / ip 0x05A2AB45
DIAG| NetCommands:2187 |16:38:18|41013 |Server has different private & public IPs: 1
DIAG| NetCommands:2204 |16:38:18|41013 |Gamespy says gotta do natneg. Trying that.
DIAG| SessionMgr:592 |16:38:18|41024 |pSessionAddr = '69.171.162.5:17770'. pNiceName = 'Hosted By {Bio}LuMiNeSs'. directJoin = 0
DIAG| GamespyNatNeg:332 |16:38:20|42357 |Started natneg w/o errors, cookie = 681015062
DIAG|GamespyServerBrowser:721 |16:38:20|42358 | Successfully sent NatNeg cookie (681015062) to server - 69.171.162.5:17770
DIAG| GamespyNatNeg:39 |16:38:20|42998 |NNProgressCallback: ns_preinitack
DIAG| GamespyNatNeg:47 |16:38:21|43874 |NNProgressCallback: ns_initack
DIAG| GamespyNatNeg:51 |16:38:21|43875 |NNProgressCallback: ns_connectping
DIAG| GamespyNatNeg:87 |16:38:22|44140 |NatNeg Successful from 69.171.162.5:17770
DIAG| GamespyTransport:760 |16:38:22|44727 | CloseConnection(0DE34680, 0)
DIAG| SessionMgr:738 |16:38:22|44732 |Join fail because of 0 || 1 || 1 - count 3707, reason 4
DIAG| SessionMgr:849 |16:38:22|44758 |Showing failed join message 'Server not accepting new players'
DIAG| GamespyQR2:471 |16:39:15|97708 |Server successfully listed on backend...
DIAG| GamespyNatNeg:265 |16:39:25|107700 |The detected NAT is a port restricted cone and is using the private port as the public port.

DIAG| iface:1430 |16:40:13|155442 |UnsetModal: throwing away [MultiWarningUnits]
DIAG| runcodes:159 |16:40:46|189076 |[Main] Entering run code [INIT]
DIAG| icroot:193 |16:40:46|189079 |Root window now 640x480
DIAG|MissionHandler_oldcode:1246 |16:40:46|189095 |Expanded game UI file of 'bzgame_init_640x480.cfg' not found. Using default of 'bzgame_init.cfg'
DIAG| ifvar:41 |16:40:47|189173 |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG|MissionHandler_oldcode:1246 |16:40:47|189217 |Expanded game UI file of 'bzescape_640x480.cfg' not found. Using default of 'bzescape.cfg'
DIAG|MissionHandler_oldcode:1246 |16:40:47|189268 |Expanded game UI file of 'bznopause_640x480.cfg' not found. Using default of 'bznopause.cfg'
DIAG|MissionHandler_oldcode:1246 |16:40:47|189612 |Expanded game UI file of 'bzgame_base_640x480.cfg' not found. Using default of 'bzgame_base.cfg'
DIAG|MissionHandler_oldcode:1246 |16:40:47|189658 |Expanded game UI file of 'bzgame_command_640x480.cfg' not found. Using default of 'bzgame_command.cfg'
DIAG|MissionHandler_oldcode:1246 |16:40:47|189665 |Expanded game UI file of 'bzgame_factory_640x480.cfg' not found. Using default of 'bzgame_factory.cfg'
DIAG|MissionHandler_oldcode:1246 |16:40:47|189666 |Expanded game UI file of 'bzgame_group_640x480.cfg' not found. Using default of 'bzgame_group.cfg'
DIAG|MissionHandler_oldcode:1246 |16:40:47|189669 |Expanded game UI file of 'bzgame_info_640x480.cfg' not found. Using default of 'bzgame_info.cfg'
DIAG|MissionHandler_oldcode:1246 |16:40:47|189669 |Expanded game UI file of 'bzgame_satellite_640x480.cfg' not found. Using default of 'bzgame_satellite.cfg'
DIAG|MissionHandler_oldcode:1246 |16:40:47|189671 |Expanded game UI file of 'bzgame_scrap_640x480.cfg' not found. Using default of 'bzgame_scrap.cfg'
DIAG| ifvar:41 |16:40:47|189672 |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG| ifvar:41 |16:40:47|189672 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG|MissionHandler_oldcode:1246 |16:40:47|189676 |Expanded game UI file of 'bzgame_weapon_640x480.cfg' not found. Using default of 'bzgame_weapon.cfg'
DIAG|MissionHandler_oldcode:1246 |16:40:47|189688 |Expanded game UI file of 'bzgame_team_640x480.cfg' not found. Using default of 'bzgame_team.cfg'
DIAG|MissionHandler_oldcode:1246 |16:40:47|189689 |Expanded game UI file of 'bzgame_stats_640x480.cfg' not found. Using default of 'bzgame_stats.cfg'
DIAG|MissionHandler_oldcode:1246 |16:40:47|189692 |Expanded game UI file of 'bznopause_game_640x480.cfg' not found. Using default of 'bznopause_game.cfg'
DIAG|MissionHandler_oldcode:1246 |16:40:47|189695 |Expanded game UI file of 'bzgame_keys_640x480.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG| LoadSaveGame:361 |16:41:02|204689 |Loaded from file MPITrail.bzn
DIAG| runcodes:159 |16:41:02|204703 |[View] Entering run code [COCKPIT]
DIAG| runcodes:159 |16:41:02|204732 |[Main] Entering run code [MISSION]
DIAG| icroot:193 |16:41:02|204741 |Root window now 640x480
DIAG| runcodes:159 |16:41:02|204746 |[Mission] Entering run code [RUN]
DIAG| Planners:3327 |16:41:02|204820 |SetAIP - cfg(stock13_fi0.aip) team(6)
DIAG| LuaManager:165 |16:41:02|204852 |Lua file 'stock13_fi0.lua' not found
DIAG| Planners:3327 |16:41:38|240896 |SetAIP - cfg(stock13_fi1.aip) team(6)
DIAG| LuaManager:165 |16:41:38|240898 |Lua file 'stock13_fi1.lua' not found
DIAG| GamespyQR2:456 |16:41:47|249856 |Client connected from 78.176.104.126:60222
DIAG| Planners:3327 |16:44:01|383470 |SetAIP - cfg(stock13_fi1.aip) team(6)
DIAG| LuaManager:165 |16:44:01|383474 |Lua file 'stock13_fi1.lua' not found
DIAG| runcodes:159 |16:48:39|661896 |[View] Entering run code [NoPauseScreen]
DIAG|MissionHandler_oldcode:1246 |16:48:39|661897 |Expanded game UI file of 'bznopause_enter_640x480.cfg' not found. Using default of 'bznopause_enter.cfg'
DIAG|MissionHandler_oldcode:1246 |16:48:54|676565 |Expanded game UI file of 'bznopause_exit_640x480.cfg' not found. Using default of 'bznopause_exit.cfg'
DIAG| runcodes:159 |16:48:54|676567 |[View] Entering run code [COCKPIT]
DIAG| GamespyQR2:456 |16:56:59|1161645|Client connected from 68.41.95.143:52288
DIAG| Planners:3327 |16:57:07|1170031|SetAIP - cfg(stock13_fi1.aip) team(6)
DIAG| LuaManager:165 |16:57:07|1170034|Lua file 'stock13_fi1.lua' not found
DIAG| ParameterDB:313 |17:14:45|2227185|Requested opening of a blank ODF filename. Ignoring.
DIAG| runcodes:159 |17:14:45|2227190|[View] Entering run code [FACTORY]
DIAG| runcodes:159 |17:14:51|2233688|[View] Entering run code [COCKPIT]
DIAG| runcodes:159 |17:15:09|2251494|[View] Entering run code [FACTORY]
DIAG| GamespyQR2:456 |17:16:06|2308370|Client connected from 67.8.35.109:4968
DIAG| GamespyTransport:306 |17:16:06|2308499|REJECTED connect from 67.8.35.109:26643
DIAG| runcodes:159 |17:16:23|2325494|[View] Entering run code [COCKPIT]
DIAG| runcodes:159 |17:16:34|2336704|[View] Entering run code [NoPauseScreen]
DIAG|MissionHandler_oldcode:1246 |17:16:34|2336705|Expanded game UI file of 'bznopause_enter_640x480.cfg' not found. Using default of 'bznopause_enter.cfg'
DIAG|MissionHandler_oldcode:1246 |17:16:42|2344603|Expanded game UI file of 'bznopause_exit_640x480.cfg' not found. Using default of 'bznopause_exit.cfg'
DIAG| runcodes:159 |17:16:42|2344603|[View] Entering run code [COCKPIT]
DIAG| Planners:3327 |17:20:21|2563369|SetAIP - cfg(stock13_fia.aip) team(6)
DIAG| LuaManager:165 |17:20:21|2563372|Lua file 'stock13_fia.lua' not found
DIAG| runcodes:159 |17:24:16|2798209|[View] Entering run code [NoPauseScreen]
DIAG|MissionHandler_oldcode:1246 |17:24:16|2798210|Expanded game UI file of 'bznopause_enter_640x480.cfg' not found. Using default of 'bznopause_enter.cfg'
DIAG|MissionHandler_oldcode:1246 |17:24:26|2808191|Expanded game UI file of 'bznopause_exit_640x480.cfg' not found. Using default of 'bznopause_exit.cfg'
DIAG| runcodes:159 |17:24:26|2808191|[View] Entering run code [COCKPIT]
DIAG| GamespyQR2:456 |17:26:11|2913199|Client connected from 67.8.35.109:4978
DIAG| GamespyTransport:306 |17:26:11|2913346|REJECTED connect from 67.8.35.109:29203
DIAG| runcodes:159 |17:30:20|3163121|[View] Entering run code [SATELLITE]
DIAG| InPacket:1429 |17:31:05|3207355|Sync error noticed at timestep 30000
DIAG| InPacket:1429 |17:31:05|3207356|Sync error noticed at timestep 30001
DIAG| InPacket:1429 |17:31:05|3207356|Sync error noticed at timestep 30002
DIAG| InPacket:1429 |17:31:05|3207356|Sync error noticed at timestep 30003
DIAG| InPacket:1429 |17:31:05|3207356|Sync error noticed at timestep 30004
DIAG| InPacket:1429 |17:31:05|3207356|Sync error noticed at timestep 30005
DIAG| InPacket:1429 |17:31:05|3207356|Sync error noticed at timestep 30006
DIAG| InPacket:1429 |17:31:05|3207356|Sync error noticed at timestep 30007
DIAG| InPacket:1429 |17:31:05|3207357|Sync error noticed at timestep 30008
DIAG| InPacket:1429 |17:31:05|3207357|Sync error noticed at timestep 30009
DIAG| InPacket:1429 |17:31:05|3207357|Sync error noticed at timestep 30010
DIAG| InPacket:1429 |17:31:05|3207357|Sync error noticed at timestep 30011
DIAG| InPacket:1429 |17:31:05|3207357|Sync error noticed at timestep 30012
DIAG| InPacket:1429 |17:31:05|3207357|Sync error noticed at timestep 30013
DIAG| InPacket:1429 |17:31:05|3207357|Sync error noticed at timestep 30014
DIAG| InPacket:1429 |17:31:05|3207358|Sync error noticed at timestep 30015
DIAG| InPacket:1429 |17:31:06|3208961|Sync error noticed at timestep 30016
DIAG| InPacket:1429 |17:31:06|3208961|Sync error noticed at timestep 30017
DIAG| InPacket:1429 |17:31:06|3208961|Sync error noticed at timestep 30018
DIAG| InPacket:1429 |17:31:06|3208961|Sync error noticed at timestep 30019
DIAG| InPacket:1429 |17:31:06|3208961|Sync error noticed at timestep 30020
DIAG| InPacket:1429 |17:31:06|3208961|Sync error noticed at timestep 30021
DIAG| InPacket:1429 |17:31:06|3208962|Sync error noticed at timestep 30022
DIAG| InPacket:1429 |17:31:06|3208962|Sync error noticed at timestep 30023
DIAG| InPacket:1429 |17:31:06|3208962|Sync error noticed at timestep 30024
DIAG| InPacket:1429 |17:31:06|3208962|Sync error noticed at timestep 30025
DIAG| InPacket:1429 |17:31:06|3208962|Sync error noticed at timestep 30026
DIAG| InPacket:1429 |17:31:06|3208962|Sync error noticed at timestep 30027
DIAG| InPacket:1429 |17:31:06|3208962|Sync error noticed at timestep 30028
DIAG| InPacket:1429 |17:31:06|3208962|Sync error noticed at timestep 30029
DIAG| InPacket:1429 |17:31:06|3208962|Sync error noticed at timestep 30030
DIAG| InPacket:1429 |17:31:06|3208962|Sync error noticed at timestep 30031
DIAG| InPacket:1429 |17:31:08|3210527|Sync error noticed at timestep 30032
DIAG| InPacket:1429 |17:31:08|3210527|Sync error noticed at timestep 30033
DIAG| InPacket:1429 |17:31:08|3210527|Sync error noticed at timestep 30034
DIAG| InPacket:1429 |17:31:08|3210527|Sync error noticed at timestep 30035
DIAG| InPacket:1429 |17:31:08|3210527|Sync error noticed at timestep 30036
DIAG| InPacket:1429 |17:31:08|3210527|Sync error noticed at timestep 30037
DIAG| InPacket:1429 |17:31:08|3210528|Sync error noticed at timestep 30038
DIAG| InPacket:1429 |17:31:08|3210528|Sync error noticed at timestep 30039
DIAG| InPacket:1429 |17:31:08|3210528|Sync error noticed at timestep 30040
DIAG| InPacket:1429 |17:31:08|3210528|Sync error noticed at timestep 30041
DIAG| InPacket:1429 |17:31:10|3212200|Sync error noticed at timestep 30048
DIAG| InPacket:1429 |17:31:10|3212200|Sync error noticed at timestep 30049
DIAG| InPacket:1429 |17:31:10|3212200|Sync error noticed at timestep 30050
DIAG| InPacket:1429 |17:31:10|3212200|Sync error noticed at timestep 30051
DIAG| InPacket:1429 |17:31:10|3212200|Sync error noticed at timestep 30052
DIAG| InPacket:1429 |17:31:10|3212200|Sync error noticed at timestep 30053
DIAG| InPacket:1429 |17:31:10|3212200|Sync error noticed at timestep 30054
DIAG| InPacket:1429 |17:31:10|3212200|Sync error noticed at timestep 30055
DIAG| InPacket:1429 |17:31:10|3212200|Sync error noticed at timestep 30056
DIAG| InPacket:1429 |17:31:10|3212201|Sync error noticed at timestep 30057
DIAG| InPacket:1429 |17:31:10|3212201|Sync error noticed at timestep 30058
DIAG| InPacket:1429 |17:31:10|3212201|Sync error noticed at timestep 30059
DIAG| InPacket:1429 |17:31:10|3212201|Sync error noticed at timestep 30060
DIAG| InPacket:1429 |17:31:10|3212201|Sync error noticed at timestep 30061
DIAG| InPacket:1429 |17:31:10|3212201|Sync error noticed at timestep 30062
DIAG| InPacket:1429 |17:31:10|3212201|Sync error noticed at timestep 30063
DIAG| Planners:3327 |17:31:10|3212680|SetAIP - cfg(stock13_fia.aip) team(6)
DIAG| LuaManager:165 |17:31:10|3212682|Lua file 'stock13_fia.lua' not found
DIAG| runcodes:159 |17:33:12|3335122|[View] Entering run code [COCKPIT]
DIAG| runcodes:159 |17:33:44|3366633|[View] Entering run code [SATELLITE]
DIAG| InPacket:1429 |17:35:40|3482957|Sync error noticed at timestep 32760
DIAG| InPacket:1429 |17:35:40|3482958|Sync error noticed at timestep 32761
DIAG| InPacket:1429 |17:35:40|3482958|Sync error noticed at timestep 32762
DIAG| InPacket:1429 |17:35:40|3482958|Sync error noticed at timestep 32763
DIAG| InPacket:1429 |17:35:40|3482958|Sync error noticed at timestep 32764
DIAG| InPacket:1429 |17:35:40|3482958|Sync error noticed at timestep 32765
DIAG| InPacket:1429 |17:35:40|3482958|Sync error noticed at timestep 32766
DIAG| InPacket:1429 |17:35:40|3482958|Sync error noticed at timestep 32767
DIAG| InPacket:1429 |17:35:42|3484587|Sync error noticed at timestep 32768
DIAG| InPacket:1429 |17:35:42|3484588|Sync error noticed at timestep 32769
DIAG| InPacket:1429 |17:35:42|3484588|Sync error noticed at timestep 32770
DIAG| InPacket:1429 |17:35:42|3484588|Sync error noticed at timestep 32771
DIAG| InPacket:1429 |17:35:42|3484588|Sync error noticed at timestep 32772
DIAG| InPacket:1429 |17:35:42|3484588|Sync error noticed at timestep 32773
DIAG| InPacket:1429 |17:35:42|3484588|Sync error noticed at timestep 32774
DIAG| InPacket:1429 |17:35:42|3484588|Sync error noticed at timestep 32775
DIAG| InPacket:1429 |17:35:42|3484588|Sync error noticed at timestep 32776
DIAG| InPacket:1429 |17:35:42|3484588|Sync error noticed at timestep 32777
DIAG| InPacket:1429 |17:35:42|3484588|Sync error noticed at timestep 32778
DIAG| InPacket:1429 |17:35:42|3484589|Sync error noticed at timestep 32779
DIAG| InPacket:1429 |17:35:42|3484589|Sync error noticed at timestep 32780
DIAG| InPacket:1429 |17:35:42|3484589|Sync error noticed at timestep 32781
DIAG| InPacket:1429 |17:35:42|3484589|Sync error noticed at timestep 32782
DIAG| InPacket:1429 |17:35:42|3484589|Sync error noticed at timestep 32783
DIAG| InPacket:1429 |17:35:44|3486138|Sync error noticed at timestep 32784
DIAG| InPacket:1429 |17:35:44|3486138|Sync error noticed at timestep 32785
DIAG| InPacket:1429 |17:35:44|3486138|Sync error noticed at timestep 32786
DIAG| InPacket:1429 |17:35:44|3486138|Sync error noticed at timestep 32787
DIAG| InPacket:1429 |17:35:44|3486138|Sync error noticed at timestep 32788
DIAG| InPacket:1429 |17:35:44|3486138|Sync error noticed at timestep 32789
DIAG| InPacket:1429 |17:35:44|3486139|Sync error noticed at timestep 32790
DIAG| InPacket:1429 |17:35:44|3486139|Sync error noticed at timestep 32791
DIAG| InPacket:1429 |17:35:44|3486139|Sync error noticed at timestep 32792
DIAG| InPacket:1429 |17:35:44|3486139|Sync error noticed at timestep 32793
DIAG| InPacket:1429 |17:35:44|3486139|Sync error noticed at timestep 32794
DIAG| InPacket:1429 |17:35:44|3486139|Sync error noticed at timestep 32795
DIAG| InPacket:1429 |17:35:44|3486139|Sync error noticed at timestep 32796
DIAG| InPacket:1429 |17:35:44|3486139|Sync error noticed at timestep 32797
DIAG| InPacket:1429 |17:35:44|3486139|Sync error noticed at timestep 32798
DIAG| InPacket:1429 |17:35:44|3486140|Sync error noticed at timestep 32799
DIAG| InPacket:1429 |17:35:45|3487793|Sync error noticed at timestep 32800
DIAG| InPacket:1429 |17:35:45|3487795|Sync error noticed at timestep 32801
DIAG| InPacket:1429 |17:35:45|3487795|Sync error noticed at timestep 32802
DIAG| InPacket:1429 |17:35:45|3487795|Sync error noticed at timestep 32803
DIAG| InPacket:1429 |17:35:45|3487795|Sync error noticed at timestep 32804
DIAG| InPacket:1429 |17:35:45|3487795|Sync error noticed at timestep 32805
DIAG| InPacket:1429 |17:35:45|3487795|Sync error noticed at timestep 32806
DIAG| InPacket:1429 |17:35:45|3487795|Sync error noticed at timestep 32807
DIAG| InPacket:1429 |17:35:45|3487795|Sync error noticed at timestep 32808
DIAG| InPacket:1429 |17:35:45|3487795|Sync error noticed at timestep 32809
DIAG| InPacket:1429 |17:35:45|3487795|Sync error noticed at timestep 32810
DIAG| InPacket:1429 |17:35:45|3487796|Sync error noticed at timestep 32811
DIAG| InPacket:1429 |17:35:45|3487796|Sync error noticed at timestep 32812
DIAG| InPacket:1429 |17:35:45|3487796|Sync error noticed at timestep 32813
DIAG| InPacket:1429 |17:35:45|3487796|Sync error noticed at timestep 32814
DIAG| InPacket:1429 |17:35:45|3487796|Sync error noticed at timestep 32815
DIAG| Planners:3327 |17:35:46|3488311|SetAIP - cfg(stock13_fia.aip) team(6)
DIAG| LuaManager:165 |17:35:46|3488313|Lua file 'stock13_fia.lua' not found
DIAG| InPacket:1429 |17:38:02|3624260|Sync error noticed at timestep 34169
DIAG| InPacket:1429 |17:38:02|3624260|Sync error noticed at timestep 34170
DIAG| InPacket:1429 |17:38:02|3624261|Sync error noticed at timestep 34171
DIAG| InPacket:1429 |17:38:02|3624261|Sync error noticed at timestep 34172
DIAG| InPacket:1429 |17:38:02|3624261|Sync error noticed at timestep 34173
DIAG| InPacket:1429 |17:38:02|3624261|Sync error noticed at timestep 34174
DIAG| InPacket:1429 |17:38:02|3624261|Sync error noticed at timestep 34175
DIAG| InPacket:1429 |17:38:03|3625859|Sync error noticed at timestep 34176
DIAG| InPacket:1429 |17:38:03|3625859|Sync error noticed at timestep 34177
DIAG| InPacket:1429 |17:38:03|3625859|Sync error noticed at timestep 34178
DIAG| InPacket:1429 |17:38:03|3625859|Sync error noticed at timestep 34179
DIAG| InPacket:1429 |17:38:03|3625860|Sync error noticed at timestep 34180
DIAG| InPacket:1429 |17:38:03|3625860|Sync error noticed at timestep 34181
DIAG| InPacket:1429 |17:38:03|3625860|Sync error noticed at timestep 34182
DIAG| InPacket:1429 |17:38:03|3625860|Sync error noticed at timestep 34183
DIAG| InPacket:1429 |17:38:03|3625860|Sync error noticed at timestep 34184
DIAG| InPacket:1429 |17:38:03|3625860|Sync error noticed at timestep 34185
DIAG| InPacket:1429 |17:38:03|3625860|Sync error noticed at timestep 34186
DIAG| InPacket:1429 |17:38:03|3625860|Sync error noticed at timestep 34187
DIAG| InPacket:1429 |17:38:03|3625860|Sync error noticed at timestep 34188
DIAG| InPacket:1429 |17:38:03|3625860|Sync error noticed at timestep 34189
DIAG| InPacket:1429 |17:38:03|3625861|Sync error noticed at timestep 34190
DIAG| InPacket:1429 |17:38:03|3625861|Sync error noticed at timestep 34191
DIAG| InPacket:1429 |17:38:05|3627371|Sync error noticed at timestep 34192
DIAG| InPacket:1429 |17:38:05|3627372|Sync error noticed at timestep 34193
DIAG| InPacket:1429 |17:38:05|3627372|Sync error noticed at timestep 34194
DIAG| InPacket:1429 |17:38:05|3627372|Sync error noticed at timestep 34195
DIAG| InPacket:1429 |17:38:05|3627372|Sync error noticed at timestep 34196
DIAG| InPacket:1429 |17:38:05|3627372|Sync error noticed at timestep 34197
DIAG| InPacket:1429 |17:38:05|3627372|Sync error noticed at timestep 34198
DIAG| InPacket:1429 |17:38:05|3627372|Sync error noticed at timestep 34199
DIAG| InPacket:1429 |17:38:05|3627372|Sync error noticed at timestep 34200
DIAG| InPacket:1429 |17:38:05|3627372|Sync error noticed at timestep 34201
DIAG| Planners:3327 |17:38:07|3629489|SetAIP - cfg(stock13_fia.aip) team(6)
DIAG| LuaManager:165 |17:38:07|3629491|Lua file 'stock13_fia.lua' not found
DIAG| GamespyQR2:456 |17:40:28|3770328|Client connected from 98.248.147.35:61445
DIAG| GamespyTransport:760 |17:40:44|3786276| CloseConnection(0FB816B8, 0)
DIAG| InPacket:1429 |17:42:29|3891875|Sync error noticed at timestep 36840

ADMIRAL MANSON
Thunderbolt
Posts: 192
Joined: Sat Feb 19, 2011 4:54 am
Location: Baton Rouge, Louisiana

Re: README: Submitting logs of game problems

Post by ADMIRAL MANSON » Tue Sep 06, 2011 11:35 pm

DIAG| InPacket:1429 |17:42:29|3891876|Sync error noticed at timestep 36841
DIAG| InPacket:1429 |17:42:29|3891876|Sync error noticed at timestep 36842
DIAG| InPacket:1429 |17:42:29|3891876|Sync error noticed at timestep 36843
DIAG| InPacket:1429 |17:42:31|3893543|Sync error noticed at timestep 36848
DIAG| InPacket:1429 |17:42:31|3893543|Sync error noticed at timestep 36849
DIAG| InPacket:1429 |17:42:31|3893544|Sync error noticed at timestep 36850
DIAG| InPacket:1429 |17:42:31|3893544|Sync error noticed at timestep 36851
DIAG| InPacket:1429 |17:42:31|3893544|Sync error noticed at timestep 36852
DIAG| InPacket:1429 |17:42:31|3893544|Sync error noticed at timestep 36853
DIAG| InPacket:1429 |17:42:31|3893544|Sync error noticed at timestep 36854
DIAG| InPacket:1429 |17:42:31|3893544|Sync error noticed at timestep 36855
DIAG| InPacket:1429 |17:42:31|3893544|Sync error noticed at timestep 36856
DIAG| InPacket:1429 |17:42:31|3893545|Sync error noticed at timestep 36857
DIAG| InPacket:1429 |17:42:31|3893545|Sync error noticed at timestep 36858
DIAG| InPacket:1429 |17:42:31|3893545|Sync error noticed at timestep 36859
DIAG| InPacket:1429 |17:42:31|3893545|Sync error noticed at timestep 36860
DIAG| InPacket:1429 |17:42:31|3893545|Sync error noticed at timestep 36861
DIAG| InPacket:1429 |17:42:31|3893545|Sync error noticed at timestep 36862
DIAG| InPacket:1429 |17:42:31|3893545|Sync error noticed at timestep 36863
DIAG| InPacket:1429 |17:42:32|3895066|Sync error noticed at timestep 36864
DIAG| InPacket:1429 |17:42:32|3895066|Sync error noticed at timestep 36865
DIAG| InPacket:1429 |17:42:32|3895066|Sync error noticed at timestep 36866
DIAG| InPacket:1429 |17:42:32|3895067|Sync error noticed at timestep 36867
DIAG| InPacket:1429 |17:42:32|3895067|Sync error noticed at timestep 36868
DIAG| InPacket:1429 |17:42:32|3895067|Sync error noticed at timestep 36869
DIAG| InPacket:1429 |17:42:32|3895067|Sync error noticed at timestep 36870
DIAG| InPacket:1429 |17:42:32|3895067|Sync error noticed at timestep 36871
DIAG| InPacket:1429 |17:42:32|3895067|Sync error noticed at timestep 36872
DIAG| InPacket:1429 |17:42:32|3895067|Sync error noticed at timestep 36873
DIAG| InPacket:1429 |17:42:32|3895067|Sync error noticed at timestep 36874
DIAG| InPacket:1429 |17:42:32|3895068|Sync error noticed at timestep 36875
DIAG| InPacket:1429 |17:42:32|3895068|Sync error noticed at timestep 36876
DIAG| InPacket:1429 |17:42:32|3895068|Sync error noticed at timestep 36877
DIAG| InPacket:1429 |17:42:32|3895068|Sync error noticed at timestep 36878
DIAG| InPacket:1429 |17:42:32|3895068|Sync error noticed at timestep 36879
DIAG| Planners:3327 |17:42:34|3896601|SetAIP - cfg(stock13_fia.aip) team(6)
DIAG| LuaManager:165 |17:42:34|3896603|Lua file 'stock13_fia.lua' not found
DIAG| InPacket:1429 |17:51:26|4428437|Sync error noticed at timestep 42200
DIAG| InPacket:1429 |17:51:26|4428437|Sync error noticed at timestep 42201
DIAG| InPacket:1429 |17:51:26|4428437|Sync error noticed at timestep 42202
DIAG| InPacket:1429 |17:51:26|4428438|Sync error noticed at timestep 42203
DIAG| InPacket:1429 |17:51:26|4428438|Sync error noticed at timestep 42204
DIAG| InPacket:1429 |17:51:26|4428438|Sync error noticed at timestep 42205
DIAG| InPacket:1429 |17:51:26|4428438|Sync error noticed at timestep 42206
DIAG| InPacket:1429 |17:51:26|4428438|Sync error noticed at timestep 42207
DIAG| InPacket:1429 |17:51:27|4430105|Sync error noticed at timestep 42208
DIAG| InPacket:1429 |17:51:27|4430105|Sync error noticed at timestep 42209
DIAG| InPacket:1429 |17:51:27|4430105|Sync error noticed at timestep 42210
DIAG| InPacket:1429 |17:51:27|4430105|Sync error noticed at timestep 42211
DIAG| InPacket:1429 |17:51:27|4430105|Sync error noticed at timestep 42212
DIAG| InPacket:1429 |17:51:27|4430105|Sync error noticed at timestep 42213
DIAG| InPacket:1429 |17:51:27|4430105|Sync error noticed at timestep 42214
DIAG| InPacket:1429 |17:51:27|4430106|Sync error noticed at timestep 42215
DIAG| InPacket:1429 |17:51:27|4430106|Sync error noticed at timestep 42216
DIAG| InPacket:1429 |17:51:27|4430106|Sync error noticed at timestep 42217
DIAG| InPacket:1429 |17:51:27|4430106|Sync error noticed at timestep 42218
DIAG| InPacket:1429 |17:51:27|4430106|Sync error noticed at timestep 42219
DIAG| InPacket:1429 |17:51:27|4430106|Sync error noticed at timestep 42220
DIAG| InPacket:1429 |17:51:27|4430106|Sync error noticed at timestep 42221
DIAG| InPacket:1429 |17:51:27|4430106|Sync error noticed at timestep 42222
DIAG| InPacket:1429 |17:51:29|4431657|Sync error noticed at timestep 42224
DIAG| InPacket:1429 |17:51:29|4431657|Sync error noticed at timestep 42225
DIAG| InPacket:1429 |17:51:29|4431658|Sync error noticed at timestep 42226
DIAG| InPacket:1429 |17:51:29|4431658|Sync error noticed at timestep 42227
DIAG| InPacket:1429 |17:51:29|4431658|Sync error noticed at timestep 42228
DIAG| InPacket:1429 |17:51:29|4431658|Sync error noticed at timestep 42229
DIAG| InPacket:1429 |17:51:29|4431658|Sync error noticed at timestep 42230
DIAG| InPacket:1429 |17:51:29|4431658|Sync error noticed at timestep 42231
DIAG| InPacket:1429 |17:51:29|4431659|Sync error noticed at timestep 42232
DIAG| InPacket:1429 |17:51:29|4431659|Sync error noticed at timestep 42233
DIAG| InPacket:1429 |17:51:29|4431659|Sync error noticed at timestep 42234
DIAG| InPacket:1429 |17:51:29|4431659|Sync error noticed at timestep 42235
DIAG| InPacket:1429 |17:51:29|4431659|Sync error noticed at timestep 42236
DIAG| InPacket:1429 |17:51:29|4431659|Sync error noticed at timestep 42237
DIAG| InPacket:1429 |17:51:29|4431659|Sync error noticed at timestep 42238
DIAG| InPacket:1429 |17:51:29|4431659|Sync error noticed at timestep 42239
DIAG| Planners:3327 |17:51:31|4433817|SetAIP - cfg(stock13_fia.aip) team(6)
DIAG| LuaManager:165 |17:51:31|4433818|Lua file 'stock13_fia.lua' not found
DIAG| InPacket:1429 |17:54:00|4582642|Sync error noticed at timestep 43734
DIAG| InPacket:1429 |17:54:00|4582642|Sync error noticed at timestep 43735
DIAG| InPacket:1429 |17:54:00|4582642|Sync error noticed at timestep 43736
DIAG| InPacket:1429 |17:54:00|4582642|Sync error noticed at timestep 43737
DIAG| InPacket:1429 |17:54:00|4582642|Sync error noticed at timestep 43738
DIAG| InPacket:1429 |17:54:00|4582642|Sync error noticed at timestep 43739
DIAG| InPacket:1429 |17:54:00|4582642|Sync error noticed at timestep 43740
DIAG| InPacket:1429 |17:54:00|4582643|Sync error noticed at timestep 43741
DIAG| InPacket:1429 |17:54:00|4582643|Sync error noticed at timestep 43742
DIAG| InPacket:1429 |17:54:00|4582643|Sync error noticed at timestep 43743
DIAG| InPacket:1429 |17:54:02|4584306|Sync error noticed at timestep 43744
DIAG| InPacket:1429 |17:54:02|4584328|Sync error noticed at timestep 43745
DIAG| InPacket:1429 |17:54:02|4584328|Sync error noticed at timestep 43746
DIAG| InPacket:1429 |17:54:02|4584328|Sync error noticed at timestep 43747
DIAG| InPacket:1429 |17:54:02|4584328|Sync error noticed at timestep 43748
DIAG| InPacket:1429 |17:54:02|4584328|Sync error noticed at timestep 43749
DIAG| InPacket:1429 |17:54:02|4584338|Sync error noticed at timestep 43750
DIAG| InPacket:1429 |17:54:02|4584339|Sync error noticed at timestep 43751
DIAG| InPacket:1429 |17:54:02|4584339|Sync error noticed at timestep 43752
DIAG| InPacket:1429 |17:54:02|4584339|Sync error noticed at timestep 43753
DIAG| InPacket:1429 |17:54:02|4584339|Sync error noticed at timestep 43754
DIAG| InPacket:1429 |17:54:02|4584339|Sync error noticed at timestep 43755
DIAG| InPacket:1429 |17:54:02|4584339|Sync error noticed at timestep 43756
DIAG| InPacket:1429 |17:54:02|4584339|Sync error noticed at timestep 43757
DIAG| InPacket:1429 |17:54:02|4584339|Sync error noticed at timestep 43758
DIAG| InPacket:1429 |17:54:02|4584340|Sync error noticed at timestep 43759
DIAG| InPacket:1429 |17:54:03|4585837|Sync error noticed at timestep 43760
DIAG| InPacket:1429 |17:54:03|4585837|Sync error noticed at timestep 43761
DIAG| InPacket:1429 |17:54:03|4585837|Sync error noticed at timestep 43762
DIAG| InPacket:1429 |17:54:03|4585838|Sync error noticed at timestep 43763
DIAG| InPacket:1429 |17:54:03|4585838|Sync error noticed at timestep 43764
DIAG| InPacket:1429 |17:54:03|4585838|Sync error noticed at timestep 43765
DIAG| InPacket:1429 |17:54:03|4585838|Sync error noticed at timestep 43766
DIAG| InPacket:1429 |17:54:03|4585838|Sync error noticed at timestep 43767
DIAG| InPacket:1429 |17:54:03|4585838|Sync error noticed at timestep 43768
DIAG| InPacket:1429 |17:54:03|4585838|Sync error noticed at timestep 43769
DIAG| InPacket:1429 |17:54:03|4585838|Sync error noticed at timestep 43770
DIAG| InPacket:1429 |17:54:03|4585839|Sync error noticed at timestep 43771
DIAG| InPacket:1429 |17:54:03|4585839|Sync error noticed at timestep 43772
DIAG| InPacket:1429 |17:54:03|4585839|Sync error noticed at timestep 43773
DIAG| InPacket:1429 |17:54:03|4585839|Sync error noticed at timestep 43774
DIAG| InPacket:1429 |17:54:03|4585839|Sync error noticed at timestep 43775
DIAG| InPacket:1429 |17:54:05|4587466|Sync error noticed at timestep 43776
DIAG| InPacket:1429 |17:54:05|4587466|Sync error noticed at timestep 43777
DIAG| InPacket:1429 |17:54:05|4587466|Sync error noticed at timestep 43778
DIAG| InPacket:1429 |17:54:05|4587466|Sync error noticed at timestep 43779
DIAG| InPacket:1429 |17:54:05|4587466|Sync error noticed at timestep 43780
DIAG| InPacket:1429 |17:54:05|4587466|Sync error noticed at timestep 43781
DIAG| InPacket:1429 |17:54:05|4587466|Sync error noticed at timestep 43782
DIAG| InPacket:1429 |17:54:05|4587466|Sync error noticed at timestep 43783
DIAG| InPacket:1429 |17:54:05|4587466|Sync error noticed at timestep 43784
DIAG| InPacket:1429 |17:54:05|4587467|Sync error noticed at timestep 43785
DIAG| InPacket:1429 |17:54:05|4587467|Sync error noticed at timestep 43786
DIAG| InPacket:1429 |17:54:05|4587467|Sync error noticed at timestep 43787
DIAG| InPacket:1429 |17:54:05|4587467|Sync error noticed at timestep 43788
DIAG| InPacket:1429 |17:54:05|4587467|Sync error noticed at timestep 43789
DIAG| InPacket:1429 |17:54:05|4587467|Sync error noticed at timestep 43790
DIAG| InPacket:1429 |17:54:05|4587467|Sync error noticed at timestep 43791
DIAG| Planners:3327 |17:54:05|4588071|SetAIP - cfg(stock13_fia.aip) team(6)
DIAG| LuaManager:165 |17:54:05|4588073|Lua file 'stock13_fia.lua' not found
DIAG| GamespyQR2:456 |17:56:04|4706631|Client connected from 96.226.3.36:62812
DIAG| DXUT:1525 |18:02:24|5086749| DXUT pause on minimize


I think it might have frozen when windows was downloading an update... :(.

chat log..

Logged from BZ2 build 1.3.6.2 Public Beta
UPNP should be started
UPNP should be started
NatNeg Successful
Created Session mpi practice with thug rec
Master servers have registered this session. You should be visible to others.
Server changed recycler variant to Strat/MPI: Stock Repair Units
Server changed recycler variant to Default with Empty Scouts
Server changed recycler variant to Strat/MPI: Stock Repair Units
Server changed recycler variant to MPI-only: GreenHeart Variant, no TTB
Server changed recycler variant to MPI-only: GreenHeart Variant with Thug Commanders, no TTB
List of players in game:
List of players in game:
{AAN}ADMIRALMANSON-L
{AAN}ADMIRALMANSON-L
Client connected from 78.176.104.126:60222
Client connected from 78.176.104.126:60222
Daylight (78.176.104.126:60222) (Broadband) joined session
Daylight (78.176.104.126:60222) (Broadband) joined session
All -> [{AAN}ADMIRALMANSON-L]: hey
All -> [{AAN}ADMIRALMANSON-L]: hey
All -> [{AAN}ADMIRALMANSON-L]: been a while
All -> [{AAN}ADMIRALMANSON-L]: been a while
<Daylight>: hi
<Daylight>: hi
<Daylight>: practise for thug rec?
<Daylight>: practise for thug rec?
All -> [{AAN}ADMIRALMANSON-L]: yeah
All -> [{AAN}ADMIRALMANSON-L]: yeah
<Daylight>: isdf thug recs are completely broken
<Daylight>: isdf thug recs are completely broken
All -> [{AAN}ADMIRALMANSON-L]: havent played bz2 in a long time
All -> [{AAN}ADMIRALMANSON-L]: havent played bz2 in a long time
All -> [{AAN}ADMIRALMANSON-L]: really?
All -> [{AAN}ADMIRALMANSON-L]: really?
<Daylight>: i would only practise with scions :)
<Daylight>: i would only practise with scions :)
{AAN}ADMIRALMANSON-L Assault Tank destroyed
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
<Daylight>: isdf one acts like the normal recycler in many ways
<Daylight>: isdf one acts like the normal recycler in many ways
<Daylight>: it wasnt broken earlier. it looks like it became broken just before the releas
<Daylight>: it wasnt broken earlier. it looks like it became broken just before the releas
<Daylight>: e
<Daylight>: e
All -> [{AAN}ADMIRALMANSON-L]: hmm ok
All -> [{AAN}ADMIRALMANSON-L]: hmm ok
Daylight has entered the world.
Daylight has entered the world.
Koopa Troopas Scout destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Scout destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Scout destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Scout destroyed by {AAN}ADMIRALMANSON-L.
>> Sent Service Truck to Daylight
>> Sent Service Truck to Daylight
{AAN}ADMIRALMANSON-L Recycler under attack
All -> [{AAN}ADMIRALMANSON-L]: so how have you been lately?
All -> [{AAN}ADMIRALMANSON-L]: so how have you been lately?
<(F10) Daylight>: nothing useful happened
<(F10) Daylight>: nothing useful happened
<(F10) Daylight>: how about you?
<(F10) Daylight>: how about you?
<(F10) Daylight>: you are not in msn too i think
<(F10) Daylight>: you are not in msn too i think
All -> [{AAN}ADMIRALMANSON-L]: been busy with my clans on do
All -> [{AAN}ADMIRALMANSON-L]: been busy with my clans on do
All -> [{AAN}ADMIRALMANSON-L]: and had a bad back injury months ago
All -> [{AAN}ADMIRALMANSON-L]: and had a bad back injury months ago
<(F10) Daylight>: clans? for bz or another?
<(F10) Daylight>: clans? for bz or another?
All -> [{AAN}ADMIRALMANSON-L]: it went out
All -> [{AAN}ADMIRALMANSON-L]: it went out
All -> [{AAN}ADMIRALMANSON-L]: another
All -> [{AAN}ADMIRALMANSON-L]: another
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Relay Bunker under attack
<(F10) Daylight>: how did that happen?
<(F10) Daylight>: how did that happen?
{AAN}ADMIRALMANSON-L Relay Bunker under attack
All -> [{AAN}ADMIRALMANSON-L]: back gave out doing chores
All -> [{AAN}ADMIRALMANSON-L]: back gave out doing chores
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
<(F10) Daylight>: what is "chores"?
<(F10) Daylight>: what is "chores"?
All -> [{AAN}ADMIRALMANSON-L]: things do do
All -> [{AAN}ADMIRALMANSON-L]: things do do
{AAN}ADMIRALMANSON-L Scout damage critical
Koopa Troopas Guardian destroyed by Daylight.
Koopa Troopas Guardian destroyed by Daylight.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
<(F10) Daylight>: i didnt understand. whatever. how is your back now? passed?
<(F10) Daylight>: i didnt understand. whatever. how is your back now? passed?
All -> [{AAN}ADMIRALMANSON-L]: huh?
All -> [{AAN}ADMIRALMANSON-L]: huh?
<(F10) Daylight>: injury gone?
<(F10) Daylight>: injury gone?
All -> [{AAN}ADMIRALMANSON-L]: my back is in a state where if my spinnal nerve is pinched bad enough i could die
All -> [{AAN}ADMIRALMANSON-L]: my back is in a state where if my spinnal nerve is pinched bad enough i could die
All -> [{AAN}ADMIRALMANSON-L]: itll never be gone
All -> [{AAN}ADMIRALMANSON-L]: itll never be gone
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
<(F10) Daylight>: do you have any disabilities now?
<(F10) Daylight>: do you have any disabilities now?
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
All -> [{AAN}ADMIRALMANSON-L]: back wise partially yeah
All -> [{AAN}ADMIRALMANSON-L]: back wise partially yeah
All -> [{AAN}ADMIRALMANSON-L]: just can do much
All -> [{AAN}ADMIRALMANSON-L]: just can do much
<(F10) Daylight>: sorry. i hope you become better
<(F10) Daylight>: sorry. i hope you become better
All -> [{AAN}ADMIRALMANSON-L]: yeah me to itll take a while before i can get surgery for free though
All -> [{AAN}ADMIRALMANSON-L]: yeah me to itll take a while before i can get surgery for free though
All -> [{AAN}ADMIRALMANSON-L]: gotta wait 3 more years
All -> [{AAN}ADMIRALMANSON-L]: gotta wait 3 more years
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
<(F10) Daylight>: waiting makes it worse or not?
<(F10) Daylight>: waiting makes it worse or not?
All -> [{AAN}ADMIRALMANSON-L]: it does but nothing i can do
All -> [{AAN}ADMIRALMANSON-L]: it does but nothing i can do
All -> [{AAN}ADMIRALMANSON-L]: except take it easy and watch myself
All -> [{AAN}ADMIRALMANSON-L]: except take it easy and watch myself
{AAN}ADMIRALMANSON-L Recycler under attack
<(F10) Daylight>: YOU SHOULD S T OR L E DOWN?
<(F10) Daylight>: YOU SHOULD S T OR L E DOWN?
<(F10) Daylight>: sorry for caps
<(F10) Daylight>: sorry for caps
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
<(F10) Daylight>: you shoudl sit or lie down?
<(F10) Daylight>: you shoudl sit or lie down?
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
All -> [{AAN}ADMIRALMANSON-L]: i do that alot
All -> [{AAN}ADMIRALMANSON-L]: i do that alot
All -> [{AAN}ADMIRALMANSON-L]:
All -> [{AAN}ADMIRALMANSON-L]:
{AAN}ADMIRALMANSON-L Gun Tower under attack
<(F10) Daylight>: WH CH ONE S BETTER TO DO?
<(F10) Daylight>: WH CH ONE S BETTER TO DO?
All -> [{AAN}ADMIRALMANSON-L]: im really lagging on an mpi
All -> [{AAN}ADMIRALMANSON-L]: im really lagging on an mpi
All -> [{AAN}ADMIRALMANSON-L]: sit usually
All -> [{AAN}ADMIRALMANSON-L]: sit usually
{AAN}ADMIRALMANSON-L Gun Tower under attack
All -> [{AAN}ADMIRALMANSON-L]: i hate laying down when i cant sleep
All -> [{AAN}ADMIRALMANSON-L]: i hate laying down when i cant sleep
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
<(F10) Daylight>: hmm
<(F10) Daylight>: hmm
All -> [{AAN}ADMIRALMANSON-L]: want thug rec?
All -> [{AAN}ADMIRALMANSON-L]: want thug rec?
<(F10) Daylight>: no
<(F10) Daylight>: no
{AAN}ADMIRALMANSON-L Sabre destroyed
All -> [{AAN}ADMIRALMANSON-L]: ok
All -> [{AAN}ADMIRALMANSON-L]: ok
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
<(F10) Daylight>: maybe a assault tank to kill the statue. then give you back
<(F10) Daylight>: maybe a assault tank to kill the statue. then give you back
>> Sent Assault Tank to Daylight
>> Sent Assault Tank to Daylight
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Turret destroyed
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Scout damage critical
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Turret destroyed
{AAN}ADMIRALMANSON-L Recycler under attack
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Recycler under attack
<(F10) Daylight>: i would like to snipe a warrior as usual..
<(F10) Daylight>: i would like to snipe a warrior as usual..
Client connected from 68.41.95.143:52288
Client connected from 68.41.95.143:52288
Faulty_Engineering (68.41.95.143:52288) (Broadband) joined session
Faulty_Engineering (68.41.95.143:52288) (Broadband) joined session
Faulty_Engineering has entered the world.
Faulty_Engineering has entered the world.
All -> [{AAN}ADMIRALMANSON-L]: hello
All -> [{AAN}ADMIRALMANSON-L]: hello
<(F10) Daylight>: scav
<(F10) Daylight>: scav
{AAN}ADMIRALMANSON-L Service Bay under attack
>> Sent Scavenger to Daylight
>> Sent Scavenger to Daylight
<(F9) Faulty_Engineering>: weaps?
<(F9) Faulty_Engineering>: weaps?
{AAN}ADMIRALMANSON-L Sabre destroyed
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Sabre destroyed
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Recycler under attack
{AAN}ADMIRALMANSON-L Gun Tower under attack
{AAN}ADMIRALMANSON-L Factory under attack
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
>> Sent Turret to Daylight
>> Sent Turret to Daylight
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Gun Tower under attack
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
<(F9) Faulty_Engineering>: trying to kill the 8ball launcher
<(F9) Faulty_Engineering>: trying to kill the 8ball launcher
All -> [{AAN}ADMIRALMANSON-L]: dont worry about it ill build and intimidator to kill it
All -> [{AAN}ADMIRALMANSON-L]: dont worry about it ill build and intimidator to kill it
{AAN}ADMIRALMANSON-L Tech Center under attack
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
All -> [{AAN}ADMIRALMANSON-L]: want a thug rec faulty?
All -> [{AAN}ADMIRALMANSON-L]: want a thug rec faulty?
Koopa Troopas Warrior sniped by Daylight.
Koopa Troopas Warrior sniped by Daylight.
<(F10) Daylight>: scav
<(F10) Daylight>: scav
Koopa Troopas Scavenger destroyed by Daylight.
Koopa Troopas Scavenger destroyed by Daylight.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
>> Sent Scavenger to Daylight
>> Sent Scavenger to Daylight
<(F9) Faulty_Engineering>: tough ball
<(F9) Faulty_Engineering>: tough ball
<(F9) Faulty_Engineering>: orders?
<(F9) Faulty_Engineering>: orders?
All -> [{AAN}ADMIRALMANSON-L]: assist daylight
All -> [{AAN}ADMIRALMANSON-L]: assist daylight
<(F10) Daylight>: also need some defence here
<(F10) Daylight>: also need some defence here
All -> [{AAN}ADMIRALMANSON-L]: ok
All -> [{AAN}ADMIRALMANSON-L]: ok
{AAN}ADMIRALMANSON-L Service Bay under attack
<Faulty_Engineering>: Attack my target!
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Power under attack
Koopa Troopas Mauler destroyed by Faulty_Engineering.
Koopa Troopas Mauler destroyed by Faulty_Engineering.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by Faulty_Engineering.
Koopa Troopas Mauler destroyed by Faulty_Engineering.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Warrior sniped by Daylight.
Koopa Troopas Warrior sniped by Daylight.
{AAN}ADMIRALMANSON-L Tech Center under attack
<Daylight>: Attack my target!
<(F9) Faulty_Engineering>: any mor worriors to snipe?
<(F9) Faulty_Engineering>: any mor worriors to snipe?
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Pilot killed by Faulty_Engineering.
Koopa Troopas Pilot killed by Faulty_Engineering.
{AAN}ADMIRALMANSON-L Factory under attack
{AAN}ADMIRALMANSON-L Scavenger destroyed
{AAN}ADMIRALMANSON-L Scavenger destroyed
{AAN}ADMIRALMANSON-L Scavenger destroyed
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
>> Sent Thug Recycler to Faulty_Engineering
>> Sent Thug Recycler to Faulty_Engineering
>> Sent Service Truck to Faulty_Engineering
>> Sent Service Truck to Faulty_Engineering
Koopa Troopas Pilot killed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Pilot killed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Gun Tower under attack
<(F10) Daylight>: sp stab if you have
<(F10) Daylight>: sp stab if you have
<(F10) Daylight>: oh no
<(F10) Daylight>: oh no
All -> [{AAN}ADMIRALMANSON-L]: on its way daylight
All -> [{AAN}ADMIRALMANSON-L]: on its way daylight
<(F9) Faulty_Engineering>: I don't want a thuggy
<(F9) Faulty_Engineering>: I don't want a thuggy
<(F10) Daylight>: i alrewady have arc
<(F10) Daylight>: i alrewady have arc
{AAN}ADMIRALMANSON-L Gun Tower under attack
{AAN}ADMIRALMANSON-L Scout damage critical
{AAN}ADMIRALMANSON-L Gun Tower destroyed
All -> [{AAN}ADMIRALMANSON-L]: ok
All -> [{AAN}ADMIRALMANSON-L]: ok
<(F9) Faulty_Engineering>: gave that one to him
<(F9) Faulty_Engineering>: gave that one to him
{AAN}ADMIRALMANSON-L Constructor destroyed
<(F10) Daylight>: :) sdorry
<(F10) Daylight>: :) sdorry
{AAN}ADMIRALMANSON-L Relay Bunker destroyed
<(F9) {AAN}ADMIRALMANSON-L>: I need help!
<(F10) {AAN}ADMIRALMANSON-L>: I need help!
<(F9) Faulty_Engineering>: sp at base plz
<(F9) Faulty_Engineering>: sp at base plz
<(F10) Daylight>: give what?
<(F10) Daylight>: give what?
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
<(F10) Daylight>: get this sp here
<(F10) Daylight>: get this sp here
<(F9) Faulty_Engineering>: just a little drive..???? :P
<(F9) Faulty_Engineering>: just a little drive..???? :P
<(F10) Daylight>: yes you have a car
<(F10) Daylight>: yes you have a car
All -> [{AAN}ADMIRALMANSON-L]: lol
All -> [{AAN}ADMIRALMANSON-L]: lol
<(F10) Daylight>: btw
<(F10) Daylight>: btw
{AAN}ADMIRALMANSON-L Factory under attack
<(F10) Daylight>: rec i have is his rec?
<(F10) Daylight>: rec i have is his rec?
<(F9) Faulty_Engineering>: yes
<(F9) Faulty_Engineering>: yes
{AAN}ADMIRALMANSON-L Scout destroyed
{AAN}ADMIRALMANSON-L Sabre destroyed
<(F10) Daylight>: asked it to cmd :)
<(F10) Daylight>: asked it to cmd :)
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
>> Received Thug Recycler from Daylight
>> Received Thug Recycler from Daylight
>> Received Service Truck from Daylight
>> Received Service Truck from Daylight
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Scout ammo depleted
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Pilot killed by Daylight.
Koopa Troopas Pilot killed by Daylight.
<(F10) Daylight>: tell me when you need 3. pool
<(F10) Daylight>: tell me when you need 3. pool
{AAN}ADMIRALMANSON-L Gun Tower under attack
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
All -> [{AAN}ADMIRALMANSON-L]: anytime would be good
All -> [{AAN}ADMIRALMANSON-L]: anytime would be good
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Adv. Power under attack
<(F10) Daylight>: because killing those scavs and extracters here looks faster for scrap
<(F10) Daylight>: because killing those scavs and extracters here looks faster for scrap
Koopa Troopas Mauler destroyed by Faulty_Engineering.
Koopa Troopas Mauler destroyed by Faulty_Engineering.
<(F10) Daylight>: ok. 100 scrap in 1.5 mins
<(F10) Daylight>: ok. 100 scrap in 1.5 mins
Koopa Troopas Mauler destroyed by Faulty_Engineering.
Koopa Troopas Mauler destroyed by Faulty_Engineering.
Koopa Troopas Mauler destroyed by Faulty_Engineering.
Koopa Troopas Mauler destroyed by Faulty_Engineering.
<(F10) Daylight>: can i have 1 more scav?
<(F10) Daylight>: can i have 1 more scav?
<(F9) Faulty_Engineering>: only 7 or 8 shots on for a mauler to die. :)
<(F9) Faulty_Engineering>: only 7 or 8 shots on for a mauler to die. :)
>> Sent Scavenger to Daylight
>> Sent Scavenger to Daylight
<Faulty_Engineering>: Defend my target!
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
{AAN}ADMIRALMANSON-L Recycler under attack
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Scavenger destroyed
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
All -> [{AAN}ADMIRALMANSON-L]: ok make me a goto
All -> [{AAN}ADMIRALMANSON-L]: ok make me a goto
{AAN}ADMIRALMANSON-L Gun Tower under attack
<(F10) Daylight>: for?
<(F10) Daylight>: for?
>> Sent Scout to Daylight
>> Sent Scout to Daylight
All -> [{AAN}ADMIRALMANSON-L]: con
All -> [{AAN}ADMIRALMANSON-L]: con
Go To Daylight Nav
{AAN}ADMIRALMANSON-L Gun Tower under attack
<(F10) Daylight>: firist stop
<(F10) Daylight>: firist stop
<(F10) Daylight>: first
<(F10) Daylight>: first
All -> [{AAN}ADMIRALMANSON-L]: ok
All -> [{AAN}ADMIRALMANSON-L]: ok
All -> [{AAN}ADMIRALMANSON-L]: sending it now
All -> [{AAN}ADMIRALMANSON-L]: sending it now
<(F10) Daylight>: ok i watch it you target
<(F10) Daylight>: ok i watch it you target
<Daylight>: Attack my target!
<(F10) {AAN}ADMIRALMANSON-L>: Defend my target!
<(F10) Daylight>: warrior
<(F10) Daylight>: warrior
{AAN}ADMIRALMANSON-L Adv. Power under attack
{AAN}ADMIRALMANSON-L Assault Tower under attack
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Gun Tower under attack
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
<(F9) Faulty_Engineering>: king of the woooorrrrld
<(F9) Faulty_Engineering>: king of the woooorrrrld
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Extractor under attack
{AAN}ADMIRALMANSON-L Extractor under attack
{AAN}ADMIRALMANSON-L Extractor destroyed
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior sniped by Daylight.
Koopa Troopas Warrior sniped by Daylight.
{AAN}ADMIRALMANSON-L Assault Tower under attack
Koopa Troopas Warrior sniped by Daylight.
Koopa Troopas Warrior sniped by Daylight.
Koopa Troopas Pilot killed by Daylight.
Koopa Troopas Pilot killed by Daylight.
Go To
Go To
{AAN}ADMIRALMANSON-L Assault Tower under attack
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Assault Tower under attack
{AAN}ADMIRALMANSON-L Assault Tower under attack
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
Client connected from 67.8.35.109:4968
Client connected from 67.8.35.109:4968
{AAN}ADMIRALMANSON-L Assault Tower under attack
<(F10) Daylight>: scavs
<(F10) Daylight>: scavs
{AAN}ADMIRALMANSON-L Scavenger destroyed
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Assault Tower under attack
{AAN}ADMIRALMANSON-L Assault Tower destroyed
{AAN}ADMIRALMANSON-L Short Rocket Tower (L) under attack
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
<(F10) Daylight>: con is coming to goto?
<(F10) Daylight>: con is coming to goto?
{AAN}ADMIRALMANSON-L Assault Tower under attack
{AAN}ADMIRALMANSON-L Assault Tower under attack
All -> [{AAN}ADMIRALMANSON-L]: was doing mods for fac
All -> [{AAN}ADMIRALMANSON-L]: was doing mods for fac
All -> [{AAN}ADMIRALMANSON-L]: now it is
All -> [{AAN}ADMIRALMANSON-L]: now it is
>> Sent Scavenger to Daylight
>> Sent Scavenger to Daylight
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
All -> [{AAN}ADMIRALMANSON-L]: brb
All -> [{AAN}ADMIRALMANSON-L]: brb
{AAN}ADMIRALMANSON-L Assault Tower under attack
<(F10) Daylight>: ok
<(F10) Daylight>: ok

ADMIRAL MANSON
Thunderbolt
Posts: 192
Joined: Sat Feb 19, 2011 4:54 am
Location: Baton Rouge, Louisiana

Re: README: Submitting logs of game problems

Post by ADMIRAL MANSON » Tue Sep 06, 2011 11:36 pm

Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
{AAN}ADMIRALMANSON-L Assault Tower under attack
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Short Rocket Tower (L) under attack
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Utility Constructor destroyed
{AAN}ADMIRALMANSON-L Assault Tower under attack
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
{AAN}ADMIRALMANSON-L Assault Tower destroyed
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Relay Bunker under attack
{AAN}ADMIRALMANSON-L Relay Bunker destroyed
{AAN}ADMIRALMANSON-L Scavenger destroyed
{AAN}ADMIRALMANSON-L Scavenger destroyed
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
All -> [{AAN}ADMIRALMANSON-L]: ok im back
All -> [{AAN}ADMIRALMANSON-L]: ok im back
All -> [{AAN}ADMIRALMANSON-L]: woah
All -> [{AAN}ADMIRALMANSON-L]: woah
<(F9) Faulty_Engineering>: tough ball
<(F9) Faulty_Engineering>: tough ball
All -> [{AAN}ADMIRALMANSON-L]: defenses were taken down
All -> [{AAN}ADMIRALMANSON-L]: defenses were taken down
{AAN}ADMIRALMANSON-L Gun Tower under attack
<Faulty_Engineering>: Defend my target!
<(F9) {AAN}ADMIRALMANSON-L>: I need help!
<(F10) {AAN}ADMIRALMANSON-L>: I need help!
<(F9) Faulty_Engineering>: wait. we have any adv weapons?
<(F9) Faulty_Engineering>: wait. we have any adv weapons?
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
All -> [{AAN}ADMIRALMANSON-L]: no
All -> [{AAN}ADMIRALMANSON-L]: no
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Gun Tower under attack
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Scavenger destroyed
<(F10) Daylight>: want a warrior with arc?
<(F10) Daylight>: want a warrior with arc?
<(F9) Faulty_Engineering>: lost heavy tower
<(F9) Faulty_Engineering>: lost heavy tower
{AAN}ADMIRALMANSON-L Gun Tower under attack
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
<Daylight>: Defend my target!
All -> [{AAN}ADMIRALMANSON-L]: busy with base defense atm
All -> [{AAN}ADMIRALMANSON-L]: busy with base defense atm
<(F9) Faulty_Engineering>: pass me these trucks.
<(F9) Faulty_Engineering>: pass me these trucks.
>> Sent Service Truck to Faulty_Engineering
>> Sent Service Truck to Faulty_Engineering
>> Sent Service Truck to Faulty_Engineering
>> Sent Service Truck to Faulty_Engineering
<(F9) Faulty_Engineering>: by our base.. lol
<(F9) Faulty_Engineering>: by our base.. lol
<(F10) Daylight>: do you want a warrior?
<(F10) Daylight>: do you want a warrior?
All -> [{AAN}ADMIRALMANSON-L]: give those 2 to daylight
All -> [{AAN}ADMIRALMANSON-L]: give those 2 to daylight
<(F9) Faulty_Engineering>: k.
<(F9) Faulty_Engineering>: k.
<(F9) Faulty_Engineering>: move artilery tank up...
<(F9) Faulty_Engineering>: move artilery tank up...
>> Sent Heavy Artillery Tank to Faulty_Engineering
>> Sent Heavy Artillery Tank to Faulty_Engineering
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
>> Sent Service Truck to Faulty_Engineering
>> Sent Service Truck to Faulty_Engineering
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Recycler under attack
{AAN}ADMIRALMANSON-L Assault Tower under attack
{AAN}ADMIRALMANSON-L Gun Tower under attack
>> Sent Utility Constructor to Daylight
>> Sent Utility Constructor to Daylight
All -> [{AAN}ADMIRALMANSON-L]: i wonder if you can build without a rec
All -> [{AAN}ADMIRALMANSON-L]: i wonder if you can build without a rec
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
{AAN}ADMIRALMANSON-L Extractor under attack
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
(F10) Daylight Scavenger destroyed
(F10) Daylight Scavenger destroyed
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Warrior destroyed by Faulty_Engineering.
Koopa Troopas Warrior destroyed by Faulty_Engineering.
<(F10) Daylight>: fun.. lost only scavs..
<(F10) Daylight>: fun.. lost only scavs..
Koopa Troopas Pilot killed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Pilot killed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Training Fac. under attack
<(F9) Faulty_Engineering>: that thing won't die
<(F9) Faulty_Engineering>: that thing won't die
Client connected from 67.8.35.109:4978
Client connected from 67.8.35.109:4978
<(F10) Daylight>: ready to use con here?
<(F10) Daylight>: ready to use con here?
{AAN}ADMIRALMANSON-L Assault Tower under attack
All -> [{AAN}ADMIRALMANSON-L]: soon
All -> [{AAN}ADMIRALMANSON-L]: soon
<(F10) Daylight>: scav
<(F10) Daylight>: scav
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
>> Sent Scavenger to Daylight
>> Sent Scavenger to Daylight
{AAN}ADMIRALMANSON-L Gun Tower under attack
>> Sent Scavenger to Daylight
>> Sent Scavenger to Daylight
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Scout damage critical
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Service Bay under attack
Koopa Troopas Smiley Plant destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Smiley Plant destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Bowler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Bowler destroyed by {AAN}ADMIRALMANSON-L.
>> Sent Heavy Sabre to Daylight
>> Sent Heavy Sabre to Daylight
<(F9) Faulty_Engineering>: you have slug?
<(F9) Faulty_Engineering>: you have slug?
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
{AAN}ADMIRALMANSON-L Extractor under attack
<(F9) Faulty_Engineering>: muhuahhaha
<(F9) Faulty_Engineering>: muhuahhaha
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
{AAN}ADMIRALMANSON-L Extractor under attack
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
<(F9) Faulty_Engineering>: crap. it won't let me get it even if morphed.
<(F9) Faulty_Engineering>: crap. it won't let me get it even if morphed.
All -> [{AAN}ADMIRALMANSON-L]: hmm that sucks
All -> [{AAN}ADMIRALMANSON-L]: hmm that sucks
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Checking gamestate of Daylight
Checking gamestate of Daylight
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
<(F9) Faulty_Engineering>: the 8balls stopped?
<(F9) Faulty_Engineering>: the 8balls stopped?
<(F10) Daylight>: when to use con here? :D
<(F10) Daylight>: when to use con here? :D
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
{AAN}ADMIRALMANSON-L Relay Bunker under attack
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Scout destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Scout destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Salvo Tower (S) destroyed
<(F9) Faulty_Engineering>: upgrade the pool for him. :)
<(F9) Faulty_Engineering>: upgrade the pool for him. :)
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Relay Bunker under attack
{AAN}ADMIRALMANSON-L Pilot damage critical
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Pilot damage critical
{AAN}ADMIRALMANSON-L Pilot committed suicide.
{AAN}ADMIRALMANSON-L Pilot committed suicide.
<(F10) Daylight>: i cant use the con
<(F10) Daylight>: i cant use the con
Koopa Troopas Pilot killed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Pilot killed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Pilot killed by Faulty_Engineering.
Koopa Troopas Pilot killed by Faulty_Engineering.
<(F9) Faulty_Engineering>: have to build your own
<(F9) Faulty_Engineering>: have to build your own
All -> [{AAN}ADMIRALMANSON-L]: ok
All -> [{AAN}ADMIRALMANSON-L]: ok
All -> [{AAN}ADMIRALMANSON-L]: use it as a decoy
All -> [{AAN}ADMIRALMANSON-L]: use it as a decoy
<(F10) Daylight>: i have one. but since i have no scrap..
<(F10) Daylight>: i have one. but since i have no scrap..
{AAN}ADMIRALMANSON-L Extractor under attack
{AAN}ADMIRALMANSON-L Extractor under attack
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Guardian destroyed by Faulty_Engineering.
Koopa Troopas Guardian destroyed by Faulty_Engineering.
Checking gamestate of Daylight
Checking gamestate of Daylight
<(F9) Faulty_Engineering>: mauler pack
<(F9) Faulty_Engineering>: mauler pack
<Faulty_Engineering>: Attack my target!
<(F9) Faulty_Engineering>: 7 of them...
<(F9) Faulty_Engineering>: 7 of them...
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by Faulty_Engineering.
Koopa Troopas Mauler destroyed by Faulty_Engineering.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Faulty_Engineering.
Koopa Troopas Mauler destroyed by Faulty_Engineering.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
{AAN}ADMIRALMANSON-L Relay Bunker under attack
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by Faulty_Engineering.
Koopa Troopas Warrior destroyed by Faulty_Engineering.
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Harvester destroyed by {AAN}ADMIRALMANSON-L.
(F9) Faulty_Engineering Warrior destroyed
Faulty_Engineering Warrior destroyed by Koopa Troopas.
Faulty_Engineering Warrior destroyed by Koopa Troopas.
<(F9) Faulty_Engineering>: ****
<(F9) Faulty_Engineering>: ****
<(F9) Faulty_Engineering>: Leave by chat command
<(F9) Faulty_Engineering>: Leave by chat command
<(F9) Faulty_Engineering>: TellAllGoodbye...
<(F9) Faulty_Engineering>: TellAllGoodbye...
Faulty_Engineering left session. Now 2 players
Faulty_Engineering left session. Now 2 players
<(F10) Daylight>: another constructor is coming here...
<(F10) Daylight>: another constructor is coming here...
Checking gamestate of Daylight
Checking gamestate of Daylight
Checking scores info of Daylight
Checking scores info of Daylight
<(F10) Daylight>: why?
<(F10) Daylight>: why?
All -> [{AAN}ADMIRALMANSON-L]: use yours as a decoy
All -> [{AAN}ADMIRALMANSON-L]: use yours as a decoy
All -> [{AAN}ADMIRALMANSON-L]: :)
All -> [{AAN}ADMIRALMANSON-L]: :)
<(F10) Daylight>: what is decoy?
<(F10) Daylight>: what is decoy?
All -> [{AAN}ADMIRALMANSON-L]: distraction
All -> [{AAN}ADMIRALMANSON-L]: distraction
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Heavy Sabre destroyed
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Client connected from 98.248.147.35:61445
Client connected from 98.248.147.35:61445
Skippy (98.248.147.35:61445) (Broadband) joined session
Skippy (98.248.147.35:61445) (Broadband) joined session
<Skippy>: TellAllGoodbye...
<Skippy>: TellAllGoodbye...
Skippy left session. Now 2 players
Skippy left session. Now 2 players
<(F10) Daylight>: i never seen this heavy artillery named thing
<(F10) Daylight>: i never seen this heavy artillery named thing
All -> [{AAN}ADMIRALMANSON-L]: same
All -> [{AAN}ADMIRALMANSON-L]: same
<(F10) Daylight>: ahh.. heard about it in chat channel
<(F10) Daylight>: ahh.. heard about it in chat channel
<(F10) Daylight>: recalled after seeing it
<(F10) Daylight>: recalled after seeing it
<(F10) Daylight>: too bad isdf has everything but scions are limited
<(F10) Daylight>: too bad isdf has everything but scions are limited
All -> [{AAN}ADMIRALMANSON-L]: yeah
All -> [{AAN}ADMIRALMANSON-L]: yeah
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
<(F10) Daylight>: i hate modders
<(F10) Daylight>: i hate modders
Checking gamestate of Daylight
Checking gamestate of Daylight
Daylight Pilot killed by Daylight.
Daylight Pilot killed by Daylight.
Koopa Troopas Pilot killed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Pilot killed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
<(F10) Daylight>: oh no
<(F10) Daylight>: oh no
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
All -> [{AAN}ADMIRALMANSON-L]: want me to send a tug?
All -> [{AAN}ADMIRALMANSON-L]: want me to send a tug?
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
(F10) Daylight Scout destroyed
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
(F10) Daylight Scout destroyed
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Harvester destroyed by Daylight.
Koopa Troopas Pilot killed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Pilot killed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Smiley Plant destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Smiley Plant destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Heavy Sabre destroyed
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Heavy Sabre destroyed
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
<(F10) Daylight>: these hover units which refuse commands distract me a lot
<(F10) Daylight>: these hover units which refuse commands distract me a lot
{AAN}ADMIRALMANSON-L Heavy Sabre destroyed
All -> [{AAN}ADMIRALMANSON-L]: lol
All -> [{AAN}ADMIRALMANSON-L]: lol
<(F10) Daylight>: they are broken too
<(F10) Daylight>: they are broken too
<(F10) Daylight>: i cant keep them
<(F10) Daylight>: i cant keep them
<(F10) Daylight>: they go suicide
<(F10) Daylight>: they go suicide
All -> [{AAN}ADMIRALMANSON-L]: tug just arrived
All -> [{AAN}ADMIRALMANSON-L]: tug just arrived
<(F10) Daylight>: why?
<(F10) Daylight>: why?
All -> [{AAN}ADMIRALMANSON-L]: when you didnt have a pilot in vehicle i had made one
All -> [{AAN}ADMIRALMANSON-L]: when you didnt have a pilot in vehicle i had made one
<(F10) Daylight>: i dont know how i killed my pilot :D
<(F10) Daylight>: i dont know how i killed my pilot :D
All -> [{AAN}ADMIRALMANSON-L]: artillery
All -> [{AAN}ADMIRALMANSON-L]: artillery
<(F10) Daylight>: that salvo was powerful
<(F10) Daylight>: that salvo was powerful
All -> [{AAN}ADMIRALMANSON-L]: proceed to take them down when you are ready
All -> [{AAN}ADMIRALMANSON-L]: proceed to take them down when you are ready
>> Sent Heavy Rocket Tank to Daylight
>> Sent Heavy Rocket Tank to Daylight
>> Sent Heavy Sabre to Daylight
>> Sent Heavy Sabre to Daylight
>> Sent Heavy Sabre to Daylight
>> Sent Heavy Sabre to Daylight
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Checking gamestate of Daylight
Checking gamestate of Daylight
>> Sent Scout to Daylight
>> Sent Scout to Daylight
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
(F10) Daylight Heavy Sabre destroyed
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
{AAN}ADMIRALMANSON-L Assault Tower under attack
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Assault Tower under attack
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Assault Tower under attack
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Sentry destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
{AAN}ADMIRALMANSON-L Relay Bunker under attack
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
All -> [{AAN}ADMIRALMANSON-L]: ai is alot smarter on default
All -> [{AAN}ADMIRALMANSON-L]: ai is alot smarter on default
All -> [{AAN}ADMIRALMANSON-L]: for this patch
All -> [{AAN}ADMIRALMANSON-L]: for this patch
<(F10) Daylight>: i thought the same thing
<(F10) Daylight>: i thought the same thing
Checking gamestate of Daylight
Checking gamestate of Daylight
<(F10) Daylight>: i lot my rec a few times. they sneak in and kill it sometimes
<(F10) Daylight>: i lot my rec a few times. they sneak in and kill it sometimes
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
All -> [{AAN}ADMIRALMANSON-L]: well they wont get past the defences i have up :)
All -> [{AAN}ADMIRALMANSON-L]: well they wont get past the defences i have up :)
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
<(F10) Daylight>: hjahahaahah
<(F10) Daylight>: hjahahaahah
All -> [{AAN}ADMIRALMANSON-L]: no one ever does
All -> [{AAN}ADMIRALMANSON-L]: no one ever does
<(F10) Daylight>: omg my trucks healed prox mines
<(F10) Daylight>: omg my trucks healed prox mines
Client connected from 96.226.3.36:62812
Client connected from 96.226.3.36:62812
All -> [{AAN}ADMIRALMANSON-L]: yeah i dont use msn much anymore
All -> [{AAN}ADMIRALMANSON-L]: yeah i dont use msn much anymore
All -> [{AAN}ADMIRALMANSON-L]: i moved over to yahoo
All -> [{AAN}ADMIRALMANSON-L]: i moved over to yahoo
<(F10) Daylight>: never tried
<(F10) Daylight>: never tried
<(F10) Daylight>: i started using skype too
<(F10) Daylight>: i started using skype too
All -> [{AAN}ADMIRALMANSON-L]: not as safe but i have my fiance on there
All -> [{AAN}ADMIRALMANSON-L]: not as safe but i have my fiance on there
All -> [{AAN}ADMIRALMANSON-L]: nice
All -> [{AAN}ADMIRALMANSON-L]: nice
All -> [{AAN}ADMIRALMANSON-L]: i just stopped using skype recently
All -> [{AAN}ADMIRALMANSON-L]: i just stopped using skype recently
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
All -> [{AAN}ADMIRALMANSON-L]: due to the microsoft take over
All -> [{AAN}ADMIRALMANSON-L]: due to the microsoft take over
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
Koopa Troopas Sentry destroyed by Daylight.
<(F10) Daylight>: i really dont choose what to use
<(F10) Daylight>: i really dont choose what to use
{AAN}ADMIRALMANSON-L Assault Tower under attack
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
<(F10) Daylight>: if someone says, i use x and nothing more.. i may have to use it too
<(F10) Daylight>: if someone says, i use x and nothing more.. i may have to use it too
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
All -> [{AAN}ADMIRALMANSON-L]: yeah
All -> [{AAN}ADMIRALMANSON-L]: yeah
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Warrior destroyed by {AAN}ADMIRALMANSON-L.
<(F10) Daylight>: i hate it
<(F10) Daylight>: i hate it
<(F10) Daylight>: but still resisting for facebook
<(F10) Daylight>: but still resisting for facebook
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
<(F10) Daylight>: i hope i never have an account
<(F10) Daylight>: i hope i never have an account
Koopa Troopas Pilot killed by Daylight.
Koopa Troopas Pilot killed by Daylight.
Koopa Troopas Pilot killed by Daylight.
Koopa Troopas Pilot killed by Daylight.
All -> [{AAN}ADMIRALMANSON-L]: yeah
All -> [{AAN}ADMIRALMANSON-L]: yeah
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Mauler destroyed by {AAN}ADMIRALMANSON-L.
All -> [{AAN}ADMIRALMANSON-L]: making some ass sp/mortar tanks
All -> [{AAN}ADMIRALMANSON-L]: making some ass sp/mortar tanks
Koopa Troopas Pilot killed by {AAN}ADMIRALMANSON-L.
Koopa Troopas Pilot killed by {AAN}ADMIRALMANSON-L.
<(F10) Daylight>: ok i am getting closer slowly
<(F10) Daylight>: ok i am getting closer slowly
All -> [{AAN}ADMIRALMANSON-L]: gotta love my u con escort
All -> [{AAN}ADMIRALMANSON-L]: gotta love my u con escort
All -> [{AAN}ADMIRALMANSON-L]: 3 chain scouts and 5 heavy tanks
All -> [{AAN}ADMIRALMANSON-L]: 3 chain scouts and 5 heavy tanks
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Mauler destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Koopa Troopas Warrior destroyed by Daylight.
Daylight is lagged (4 seconds)
Daylight is lagged (4 seconds)
<(F10) Daylight>: where are they?
<(F10) Daylight>: where are they?
Daylight is lagged (4 seconds)
Daylight is lagged (4 seconds)
Daylight is lagged (5 seconds)
Daylight is lagged (5 seconds)
Daylight is lagged (6 seconds)
Daylight is lagged (6 seconds)
Daylight is lagged (5 seconds)
Daylight is lagged (5 seconds)
Daylight is lagged (7 seconds)
Daylight is lagged (7 seconds)
Daylight is lagged (6 seconds)
Daylight is lagged (6 seconds)
{AAN}ADMIRALMANSON-L Assault Tower under attack
Daylight is lagged (7 seconds)
Daylight is lagged (7 seconds)
Daylight is lagged (4 seconds)
Daylight is lagged (4 seconds)
Daylight is lagged (9 seconds)
Daylight is lagged (9 seconds)
Daylight is lagged (10 seconds)
Daylight is lagged (10 seconds)
Daylight is lagged (10 seconds)
Daylight is lagged (10 seconds)
Daylight is lagged (7 seconds)
Daylight is lagged (7 seconds)
Daylight is lagged (4 seconds)
Daylight is lagged (4 seconds)
Daylight is lagged (4 seconds)
Daylight is lagged (4 seconds)
Daylight is badly lagged (13 seconds)
Daylight is badly lagged (13 seconds)
Daylight is badly lagged (14 seconds)
Daylight is badly lagged (14 seconds)
Daylight is lagged (10 seconds)
Daylight is lagged (10 seconds)
Daylight is lagged (7 seconds)
Daylight is lagged (7 seconds)
<(F10) Daylight>: ....
<(F10) Daylight>: ....
<(F10) Daylight>: are you there
<(F10) Daylight>: are you there
Daylight is lagged (5 seconds)
Daylight is lagged (5 seconds)
{AAN}ADMIRALMANSON-L Relay Bunker under attack
Daylight is badly lagged (17 seconds)
Daylight is badly lagged (17 seconds)
Daylight is badly lagged (18 seconds)
Daylight is badly lagged (18 seconds)
Daylight is badly lagged (19 seconds)
Daylight is badly lagged (19 seconds)
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48279.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48279.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48280.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48280.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48281.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48281.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48286.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48286.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48287.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48287.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48288.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48288.
Daylight is badly lagged (19 seconds)
Daylight is badly lagged (19 seconds)
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48290.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48290.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48291.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48291.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48292.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48292.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48303.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48303.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48304.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48304.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48305.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48305.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48308.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48308.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48309.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48309.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48310.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48310.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48312.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48312.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48313.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48313.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48314.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48314.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48316.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48316.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48317.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48317.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48318.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48318.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48320.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48320.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48321.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48321.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48322.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48322.
Daylight is badly lagged (19 seconds)
Daylight is badly lagged (19 seconds)
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48324.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48324.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48325.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48325.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48326.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48326.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48328.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48328.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48329.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48329.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48330.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48330.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48332.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48332.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48333.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48333.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48334.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48334.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48336.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48336.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48337.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48337.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48338.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48338.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48340.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48340.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48341.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48341.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48342.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48342.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48344.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48344.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48345.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48345.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48346.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48346.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48348.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48348.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48349.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48349.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48350.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48350.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48352.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48352.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48353.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48353.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48354.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48354.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48356.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48356.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48357.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48357.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48358.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48358.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48360.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48360.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48361.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48361.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48362.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48362.
Daylight is badly lagged (15 seconds)
Daylight is badly lagged (15 seconds)
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48364.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48364.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48365.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48365.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48366.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48366.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48368.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48368.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48369.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48369.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48370.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48370.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48373.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48373.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48374.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48374.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48375.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48375.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48377.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48377.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48378.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48378.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48379.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48379.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48381.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48381.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48382.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48382.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48383.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48383.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48385.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48385.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48386.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48386.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48387.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48387.
Daylight is lagged (11 seconds)
Daylight is lagged (11 seconds)
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48403.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48403.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48404.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48404.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48405.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48405.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48407.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48407.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48408.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48408.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48409.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48409.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48411.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48411.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48412.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48412.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48413.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48413.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48415.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48415.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48416.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48416.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48417.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48417.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48419.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48419.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48420.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48420.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48421.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48421.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48423.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48423.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48424.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48424.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48425.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48425.
Daylight is lagged (9 seconds)
Daylight is lagged (9 seconds)
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48427.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48427.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48428.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48428.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48429.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48429.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48431.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48431.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48432.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48432.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48433.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48433.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48435.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48435.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48436.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48436.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48437.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48437.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48439.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48439.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48440.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48440.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48441.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48441.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48443.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48443.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48444.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48444.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48445.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48445.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48447.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48447.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48448.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48448.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48449.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48449.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48451.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48451.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48452.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48452.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48453.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48453.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48455.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48455.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48456.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48456.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48457.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48457.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48459.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48459.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48460.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48460.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48461.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48461.
<(F10) Daylight>: Uhoh- faking moves for 0/'{AAN}ADMIRALMANSON-L' at 48463.
<(F10) Daylight>: Uhoh- faking moves for 0/

Froze right there i guess if not updates...

any idea why it put lines of text twice when it only showed once in game? chats also updates you guys on what i have been having to deal with.

Josiah
Sabre
Posts: 213
Joined: Mon Feb 21, 2011 6:45 am
Contact:

Re: README: Submitting logs of game problems

Post by Josiah » Wed Sep 07, 2011 3:36 am

um, wouldn't a few simple text files be much better?

ADMIRAL MANSON
Thunderbolt
Posts: 192
Joined: Sat Feb 19, 2011 4:54 am
Location: Baton Rouge, Louisiana

Re: README: Submitting logs of game problems

Post by ADMIRAL MANSON » Fri Sep 09, 2011 4:56 pm

I guess I could have but I wonder why did I not get an email reply of my post?

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