README: Submitting logs of game problems

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M4BHoward
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Re: README: Submitting logs of game problems

Post by M4BHoward »

When posting an error, you need to use the full editor and click "Code." This will pop up. <> Then copy/paste IN BETWEEN THE TWO CODE BLOCKS.

This will allow the experts to quickly examine the code without too much difficulty.
Last edited by M4BHoward on Mon Sep 12, 2011 9:58 pm, edited 1 time in total.
VSMIT
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Re: README: Submitting logs of game problems

Post by VSMIT »

ADMIRAL MANSON wrote:I guess I could have but I wonder why did I not get an email reply of my post?
/me does not understand.
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Re: README: Submitting logs of game problems

Post by ADMIRAL MANSON »

This was not from the editor.

Vsmit maybe you should study my language more clearly and you would understand :).
VSMIT
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Re: README: Submitting logs of game problems

Post by VSMIT »

Maybe you should reread what you typed. Then tell me why an "email reply of [your] post" is relevant to the conversation at hand.
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Cyber
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Re: README: Submitting logs of game problems

Post by Cyber »

Code: Select all

76F37094 +00047094 00000000 ntdll            (ntdll): : KiFastSystemCallRet

74AD1FC7 +00011FC7 000052A0 mswsock          (mswsock): : MigrateWinsockConfiguration

7599CC0D +0000CC0D 00000067 WS2_32           (WS2_32): : WSARecvFrom

6F761841 +00001841 00000039 WSOCK32          (WSOCK32): : recvfrom

013FDBB5 +0018DBB5 00000090 bzone            (bzone): : NNCancel

013FDDAC +0018DDAC 00000068 bzone            (bzone): : NNThink

01355986 +000E5986 000000D5 bzone            (bzone): : GamespyThread::DoThreadProc

013558AC +000E58AC 00000015 bzone            (bzone): : GamespyThread::ThreadProc

70AB3433 +00023433 00000044 MSVCR90          (MSVCR90): : endthreadex

70AB34C7 +000234C7 000000D8 MSVCR90          (MSVCR90): : endthreadex

758FED6C +0004ED6C 00000012 kernel32         (kernel32): : BaseThreadInitThunk

76F5377B +0006377B 000000EF ntdll            (ntdll): : RtlInitializeExceptionChain

76F5374E +0006374E 000000C2 ntdll            (ntdll): : RtlInitializeExceptionChain

76F37094 +00047094 00000000                  (): : (func)

75121818 +FE231818 00000000                  (): : (func)

012CBC88 +8A3DBC88 00000000                  (): : (func)

---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.2 Public Beta Jul 29 2011 21:43:22
Windows version: Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
ERR |    ExceptionHandler:188  |21:52:25|2038913|76F5377B +0006377B 000000EF ntdll            (ntdll): : RtlInitializeExceptionChain


ERR |    ExceptionHandler:188  |21:52:25|2038913|76F5374E +0006374E 000000C2 ntdll            (ntdll): : RtlInitializeExceptionChain


DIAG|      WatchdogThread:396  |21:52:25|2038919|Callstack of main thread, too:
ERR |    ExceptionHandler:188  |21:52:25|2038943|76F37094 +00047094 00000000                  (): : (func)


ERR |    ExceptionHandler:188  |21:52:25|2038943|75121818 +FE231818 00000000                  (): : (func)


ERR |    ExceptionHandler:188  |21:52:25|2038943|012CBC88 +8A3DBC88 00000000                  (): : (func)


ERR |                 log:1826 |21:52:25|2038962|abort() requested from '.\utility\WatchdogThread.cpp':403
DIAG|                 log:1827 |21:52:25|2038982|End of line...
(done)

Exception code: 40000015 {Anwendungsbeendung}
%hs

Message :  Unhandled Exception
Error occurred at 3/21/2012 21:52:30.
C:\Program Files\Battlezone II Pb 6.2\bzone.exe, run by m.
C:\Program Files\Battlezone II Pb 6.2\bzone.exe, run by m.
CPU: 2 processor(s), Pentium(R) Dual-Core CPU       T4400  @ 2.20GHz
     x86 Family 6 Model 23 Stepping 10
Process Memory :   1623 MB free out of   2048 MB total
Physical memory:   1973 MB free out of   3328 MB total
Page(swap) file:   5123 MB free out of   6653 MB total
This exe is using 98 MB (24 MB dlmalloc), peak use 162 MB

Fault address:  0147D836 01:0020C836 C:\Program Files\Battlezone II Pb 6.2\bzone.exe

Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:76F37094
ESI:0FA9FB30
EDI:07AB4458
CS:EIP:2000001B:0147D836
SS:ESP:72660023:0FA9FB14  EBP:0FA9FB7C
DS:FA90023  ES:1470023  FS:FA9003B  GS:FA90000
Flags:00000202

Call stack:
Address  Offset1  Offset2  Module              SourceFile
Was tabbing, suddenly it crashed (been in shell).
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Ded10c
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Re: README: Submitting logs of game problems

Post by Ded10c »

Code: Select all

73E8A4DC +0001A4DC 00000544 DINPUT8          (DINPUT8): : DllUnregisterServer

75FE6238 +00016238 00000270 USER32           (USER32): : gapfnScSendMessage

75FE68EA +000168EA 00000922 USER32           (USER32): : gapfnScSendMessage

75FE8428 +00018428 0000028B USER32           (USER32): : MapWindowPoints

75FEA484 +0001A484 00000045 USER32           (USER32): : ChangeWindowMessageFilter

703D0B64 +00010B64 00000000 uxtheme          (uxtheme): : (func)

703D22C3 +000122C3 00000271 uxtheme          (uxtheme): : Ordinal49

75FEA52B +0001A52B 000000EC USER32           (USER32): : ChangeWindowMessageFilter

010B3B2B +001E3B2B 00066A6A bzone            (bzone): : SetPlan

75FE6238 +00016238 00000270 USER32           (USER32): : gapfnScSendMessage

75FE68EA +000168EA 00000922 USER32           (USER32): : gapfnScSendMessage

75FF0AB0 +00020AB0 00000110 USER32           (USER32): : FillRect

75FF0AD6 +00020AD6 0000001B USER32           (USER32): : CallWindowProcW

729C515C +0005515C 000311B3 d3d9             (d3d9): : DebugSetMute

75FE6238 +00016238 00000270 USER32           (USER32): : gapfnScSendMessage

75FE68EA +000168EA 00000922 USER32           (USER32): : gapfnScSendMessage

75FF0AB0 +00020AB0 00000110 USER32           (USER32): : FillRect

75FF0AD6 +00020AD6 0000001B USER32           (USER32): : CallWindowProcW

73E8A10F +0001A10F 00000177 DINPUT8          (DINPUT8): : DllUnregisterServer

73E8A407 +0001A407 0000046F DINPUT8          (DINPUT8): : DllUnregisterServer

73E8A471 +0001A471 000004D9 DINPUT8          (DINPUT8): : DllUnregisterServer

73E825EC +000125EC 0000595E DINPUT8          (DINPUT8): : DirectInput8Create

73E8A407 +0001A407 0000046F DINPUT8          (DINPUT8): : DllUnregisterServer

73E8A4DC +0001A4DC 00000544 DINPUT8          (DINPUT8): : DllUnregisterServer

75FE6238 +00016238 00000270 USER32           (USER32): : gapfnScSendMessage

75FE7298 +00017298 00000052 USER32           (USER32): : GetDC

75FE7177 +00017177 0000018A USER32           (USER32): : GetWindowLongW

75FE845E +0001845E 000002C1 USER32           (USER32): : MapWindowPoints

77E000E6 +000100E6 0000002E ntdll            (ntdll): : KiUserCallbackDispatcher

75FE6238 +00016238 00000270 USER32           (USER32): : gapfnScSendMessage

75FE68EA +000168EA 00000922 USER32           (USER32): : gapfnScSendMessage

75FF0AB0 +00020AB0 00000110 USER32           (USER32): : FillRect

75FF0AD6 +00020AD6 0000001B USER32           (USER32): : CallWindowProcW

73E8A10F +0001A10F 00000177 DINPUT8          (DINPUT8): : DllUnregisterServer

73E8A407 +0001A407 0000046F DINPUT8          (DINPUT8): : DllUnregisterServer

73E8A471 +0001A471 000004D9 DINPUT8          (DINPUT8): : DllUnregisterServer

73E825EC +000125EC 0000595E DINPUT8          (DINPUT8): : DirectInput8Create

73E8A407 +0001A407 0000046F DINPUT8          (DINPUT8): : DllUnregisterServer

73E8A4DC +0001A4DC 00000544 DINPUT8          (DINPUT8): : DllUnregisterServer

75FE6238 +00016238 00000270 USER32           (USER32): : gapfnScSendMessage

75FE7298 +00017298 00000052 USER32           (USER32): : GetDC

75FE7D31 +00017D31 0000011F USER32           (USER32): : LoadStringW

75FE8112 +00018112 0000000F USER32           (USER32): : DispatchMessageA

010D3D52 +00203D52 00086C91 bzone            (bzone): : SetPlan

00F1AE6D +0004AE6D 0000BF3D bzone            (bzone): : StopAudioMessage

00F1AB1F +0004AB1F 0000BBEF bzone            (bzone): : StopAudioMessage

---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.2 Public Beta Jul 29 2011 21:43:22
Windows version: Windows Version: 6.1.7600 '' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):








(done)

Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 7/8/2012 22:36:26.
C:\Games\Battlezone II\bzone.exe, run by Anthony.
C:\Games\Battlezone II\bzone.exe, run by Anthony.
CPU: 6 processor(s), AMD Phenom(tm) II X6 1090T Processor
     AMD64 Family 16 Model 10 Stepping 0
Process Memory :   1507 MB free out of   2048 MB total
Physical memory:   1563 MB free out of   4094 MB total
Page(swap) file:   2864 MB free out of   8186 MB total
This exe is using 109 MB (14 MB dlmalloc), peak use 145 MB

Fault address:  010DD836 01:0020C836 C:\Games\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:00000000
ESI:17F5FD3C
EDI:08472718
CS:EIP:20000023:010DD836
SS:ESP:7266002B:17F5FD20  EBP:17F5FD60
DS:17F5002B  ES:10D002B  FS:17F50053  GS:17F5002B
Flags:00000202

Call stack:
Address  Offset1  Offset2  Module              SourceFile
010DD836 +010DD82E 00000000                  (): : (func)

00FF4223 +00FF421B 00000000                  (): : (func)

728E34C7 +728E34BF 00000000                  (): : (func)

76BD3677 +76BD366F 00000000                  (): : (func)

77E29F42 +77E29F3A 00000000                  (): : (func)

77E29F15 +77E29F0D 00000000                  (): : (func)


As above
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Red Spot
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Re: README: Submitting logs of game problems

Post by Red Spot »

Tried to join a game, which didnt seem to happen so pressed the cancel button, after which the following message appeared:

Code: Select all

---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.2 Public Beta Jul 29 2011 21:43:22
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|GamespyServerBrowser:721  |00:04:54|85435  | Successfully sent NatNeg cookie (45202796) to server - 208.54.44.225:60070
DIAG|       GamespyNatNeg:39   |00:04:54|85622  |NNProgressCallback: ns_preinitack
DIAG|       GamespyNatNeg:47   |00:04:58|89216  |NNProgressCallback: ns_initack
DIAG|       GamespyNatNeg:51   |00:05:02|93888  |NNProgressCallback: ns_connectping
DIAG|       GamespyNatNeg:158  |00:05:08|99310  |NatNegotiate failed: nr_pingtimeout
ERR |       GamespyThread:920  |00:05:08|99310  |Not in gamespy thread. Cur=3200, Main=3200, GSThread=3972
ERR |                 log:1826 |00:05:08|99326  |abort() requested from '.\network\GamespyThread.cpp':921
DIAG|                 log:1827 |00:05:08|99326  |End of line...
(done)

Exception code: 40000015 {Onherstelbare beëindiging van toepassing}
%hs

Message :  Unhandled Exception
Error occurred at 8/11/2012 00:05:14.
D:\Battlezone II v1.3 PB6.1up\bzone.exe, run by Red.
D:\Battlezone II v1.3 PB6.1up\bzone.exe, run by Red.
CPU: 2 processor(s), AMD Athlon(tm) 64 X2 Dual Core Processor 4800+
     x86 Family 15 Model 107 Stepping 1
Process Memory :   1761 MB free out of   2048 MB total
Physical memory:   2644 MB free out of   3072 MB total
Page(swap) file:   3574 MB free out of   3936 MB total
This exe is using 35 MB (19 MB dlmalloc), peak use 41 MB

Fault address:  0060D836 01:0020C836 D:\Battlezone II v1.3 PB6.1up\bzone.exe

Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:7C90E4F4
ESI:06D1FFF0
EDI:00669314
CS:EIP:2000001B:0060D836
SS:ESP:72660023:062ADD14  EBP:062ADD60
DS:62A0023  ES:600023  FS:62A003B  GS:6D10000
Flags:00000202

Call stack:
Address  Offset1  Offset2  Module              SourceFile
0060D836 +0020D836 000000B6 bzone            (bzone): : BZ2Abort

004E5E97 +000E5E97 00000062 bzone            (bzone): : GamespyThread::VerifyInGamespyThread

004E2FB4 +000E2FB4 000001ED bzone            (bzone): : std::_Push_heap<std::_Vector_iterator<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,int,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,bool (__fastcall*)(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &)>

0058D474 +0018D474 0000017C bzone            (bzone): : NNFreeNegotiateList

0058DC1F +0018DC1F 000000FA bzone            (bzone): : NNCancel

0058DDAC +0018DDAC 00000068 bzone            (bzone): : NNThink

00590599 +00190599 00000008 bzone            (bzone): : ServerBrowserThink

004E4277 +000E4277 00000037 bzone            (bzone): : GamespyServerBrowser::ProcessServerListScan

004F69FC +000F69FC 000000ED bzone            (bzone): : NetManager::Process

0045BC01 +0005BC01 0000002E bzone            (bzone): : ShellHandler::Process

005FC87F +001FC87F 000001BF bzone            (bzone): : RunCodes::Process

00603D74 +00203D74 00000064 bzone            (bzone): : Main::MessagePump

0044AE6D +0004AE6D 000004F1 bzone            (bzone): : HandledMain

0044AB1F +0004AB1F 000001A3 bzone            (bzone): : HandledMain

00447AB7 +00047AB7 0000005E bzone            (bzone): : WinMain

005AB30F +001AB30F 00000191 bzone            (bzone): : strcat

7C817067 +00017067 00000049 kernel32         (kernel32): : RegisterWaitForInputIdle
kristislt
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Re: README: Submitting logs of game problems

Post by kristislt »

---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.2 Public Beta Jul 29 2011 21:43:22
Windows version: Windows Version: 6.1.7600 '' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG| DXUT:1352 |14:34:02|190242 | DXUT pause on minimize
DIAG| DXUT:1525 |14:34:02|190263 | DXUT pause on minimize
DIAG| DXUT:1491 |14:34:05|193237 | DXUT unpause on restore
DIAG| DXUT:1392 |14:34:05|193255 | DXUT unpause on restore
DIAG| DXUT:1352 |14:34:09|197213 | DXUT pause on minimize
DIAG| DXUT:1525 |14:34:09|197237 | DXUT pause on minimize
DIAG| DXUT:1491 |14:34:11|199072 | DXUT unpause on restore
DIAG| DXUT:1392 |14:34:11|199095 | DXUT unpause on restore
(done)

Exception code: 40000015 {Fatal Application Exit}
%hs

Message : Unhandled Exception
Error occurred at 8/21/2012 14:34:16.
C:\Battlezone 2\bzone.exe, run by kristis.
C:\Battlezone 2\bzone.exe, run by kristis.
CPU: 4 processor(s), AMD FX(tm)-4170 Quad-Core Processor
AMD64 Family 21 Model 1 Stepping 2
Process Memory : 1376 MB free out of 2048 MB total
Physical memory: 6512 MB free out of 8174 MB total
Page(swap) file: 6428 MB free out of 8684 MB total
This exe is using 246 MB (88 MB dlmalloc), peak use 271 MB

Fault address: 0149D836 01:0020C836 C:\Battlezone 2\bzone.exe

Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:00000000
ESI:0DF6EEF8
EDI:00120000
CS:EIP:20000023:0149D836
SS:ESP:7266002B:0071D84C EBP:0DF6F2E0
DS:DF6002B ES:149002B FS:DF60053 GS:DF6002B
Flags:00000202

Call stack:
Address Offset1 Offset2 Module SourceFile
0149D836 +0020D836 000000B6 bzone (bzone): : BZ2Abort

0149A95C +0020A95C 000007EC bzone (bzone): : dlfree

012FA68E +0006A68E 0000001E bzone (bzone): : std::list<std::pair<unsigned long const ,LabelAssoc>,std::allocator<std::pair<unsigned long const ,LabelAssoc> > >::clear

0136CDA9 +000DCDA9 00000011 bzone (bzone): : stdext::_Hash<stdext::_Hmap_traits<unsigned long,char const *,stdext::hash_compare<unsigned long,std::less<unsigned long> >,std::allocator<std::pair<unsigned long const ,char const *> >,0> >::~_Hash<stdext::_Hmap_traits<unsigned long,char const *,stdext::hash_compare<unsigned long,std::less<unsigned long> >,std::allocator<std::pair<unsigned long const ,char const *> >,0> >

0132AC0E +0009AC0E 00000023 bzone (bzone): : std::list<std::pair<unsigned long const ,BlockAssoc>,std::allocator<std::pair<unsigned long const ,BlockAssoc> > >::clear

0132A32A +0009A32A 00000011 bzone (bzone): : stdext::_Hash<stdext::_Hmap_traits<unsigned long,BlockAssoc,stdext::hash_compare<unsigned long,std::less<unsigned long> >,std::allocator<std::pair<unsigned long const ,BlockAssoc> >,0> >::~_Hash<stdext::_Hmap_traits<unsigned long,BlockAssoc,stdext::hash_compare<unsigned long,std::less<unsigned long> >,std::allocator<std::pair<unsigned long const ,BlockAssoc> >,0> >

01328766 +00098766 0000001B bzone (bzone): : FileAssoc::~FileAssoc

0132AB08 +0009AB08 0000002D bzone (bzone): : std::list<std::pair<unsigned long const ,FileAssoc>,std::allocator<std::pair<unsigned long const ,FileAssoc> > >::erase

013293EC +000993EC 000000DA bzone (bzone): : ParameterDB::Close

013ED33C +0015D33C 00000016 bzone (bzone): : TerrainClass::SaveName

013ADD52 +0011DD52 000001F7 bzone (bzone): : LoadGame

0134D12D +000BD12D 0000007A bzone (bzone): : RequestSTJoinLoad

013940BA +001040BA 000002DD bzone (bzone): : NetManager::STJoinHandlers::UnpackAndLoadSTJoinBuffer

01386D0D +000F6D0D 0000008C bzone (bzone): : NetManager::PreSimulateLockstepWorld

012E9D22 +00059D22 000000AF bzone (bzone): : MoveOneTurn

012EA969 +0005A969 00000365 bzone (bzone): : MissionHandler::State::RunState::Process

0148C87F +001FC87F 000001BF bzone (bzone): : RunCodes::Process

012E8164 +00058164 0000001E bzone (bzone): : MissionHandler::Process

0148C87F +001FC87F 000001BF bzone (bzone): : RunCodes::Process

01493D74 +00203D74 00000064 bzone (bzone): : Main::MessagePump

012DAE6D +0004AE6D 000004F1 bzone (bzone): : HandledMain

012DAB1F +0004AB1F 000001A3 bzone (bzone): : HandledMain

012D7AB7 +00047AB7 0000005E bzone (bzone): : WinMain

0143B30F +001AB30F 00000191 bzone (bzone): : strcat

75F53677 +00013677 00000012 kernel32 (kernel32): : BaseThreadInitThunk

77269F42 +00039F42 00000063 ntdll (ntdll): : RtlInitializeExceptionChain

77269F15 +00039F15 00000036 ntdll (ntdll): : RtlInitializeExceptionChain
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Cliffhangr13
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Re: README: Submitting logs of game problems

Post by Cliffhangr13 »

This is happening now that I've installed and migrated my custom map to a new machine the error only seems to occur on my work in progress map I have it now as an instant action and the game hangs for a few long minutes while its loading the mission dll (but I didn't create a mission.dll yet for it either never needed to doesn't it use a default if none present?) ..I admit I'm rusty again and not sure if I'm loading the unfinished map correctly or how I used to do it in the not so distant past..in fact I can;t find the manual I've used to even use the editor in the first place..didn't the game come with a manual for the editor I find it hard to believe I went online for that info in the beginning..sorry if I'm not submitting the log completely enough but its 5 am here I'm on my 2-3rd wind, I don't have the program configured to do what you suggested yet, and I'm sure its something simple like misplaced folder/file or something or its a corrupt bzn (I was last adding some of those really buggy and treacherous non isdf tunnels to the map that liked to crash my game if put in the wrong places...using them as teleportals :lol: ) anyway here goes any ideas how to fix is there a bzned type program for bz2 I should be downloading? :?
  • [ E X C E P T I O N ] Beta Patch 1.02b Type: ERROR SubType: MEM - memory error Message: Out of Memory Module: D:\bz2\source\core\system\debug_memory.cpp Line#: 984 Stamp: Mon Jan 17 19:22:38 2000 CallStack: 7C81EB33 +7C81EB33 kernel32.dll [Unknown] [Unknown] [Unknown] 00621542 +00B2 bzone.exe system debug.obj void Debug::Error::Err(char const *,...) 0061EBE1 +00D1 bzone.exe system debug_memory.obj void * operator new(unsigned int) 00567859 +00B9 bzone.exe EXE FileUtil.obj void __fastcall AddrReloc(class SObject * *) 31ED0010 +31ED0010 [Unknown] [Unknown] [Unknown] [Unknown] 02605C2C +2605C2C [Unknown] [Unknown] [Unknown] [Unknown] 025A82EA +25A82EA [Unknown] [Unknown] [Unknown] [Unknown] 29ED0010 +29ED0010 [Unknown] [Unknown] [Unknown] [Unknown] 00002800 +2800 [Unknown] [Unknown] [Unknown] [Unknown] Registers: EAX: 0013FB6Ch CS: 0000001Bh DS: 00000023h EBX: 02605C2Ch EIP: 7C81EB33h ES: 00000023h ECX: 00000000h SS: 00000023h FS: 0000003Bh EDX: 0013FBD4h EBP: 0013FBBCh GS: 00000000h ESI: 0013FBE8h ESP: 0013FB68h EDI: 02605C34h CF: 00200206h PF:0 AF:1 ZF:0 SF:0 OF:0 Entering critical shutdown
thanks in advance!
hmm mayb you need more...inspiration...
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GSH
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Re: README: Submitting logs of game problems

Post by GSH »

Cliffhangr-
It sounds like you'd probably need to .zip and email me the map files to see if it's recoverable in the debugger. In the short term, if you launch bzone.exe/bz2edit.exe with /nobodyhome on the shortcut properties, that will DELETE all placed items on the map when loaded. (It won's affect the map files on disk until you save.) That'll usually recover things well enough to begin again.

-- GSH
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Zero Angel
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Re: README: Submitting logs of game problems

Post by Zero Angel »

http://www.pastebin.com

or add the [code] [/code] tags around the log paste if pasting it directly into the post
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Cliffhangr13
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Re: README: Submitting logs of game problems

Post by Cliffhangr13 »

GSH wrote:Cliffhangr-
It sounds like you'd probably need to .zip and email me the map files to see if it's recoverable in the debugger. In the short term, if you launch bzone.exe/bz2edit.exe with /nobodyhome on the shortcut properties, that will DELETE all placed items on the map when loaded. (It won's affect the map files on disk until you save.) That'll usually recover things well enough to begin again.

-- GSH
ok I'll try a few tricks including that one and if i can't get it going I'll mail the bzn and files to you..but the level is so unfinished and frankenstein right now I'd be a little embarrassed to send it out to anyone this way, and I haven't created any original documentation for it yet..theres a good chance u wont know what your looking at :P and it may give u nightmares too the way its landscaped :P ut probably still works o my old pc because It was still functinoin when I last saved it..i think..so I'm hoping its something I dont have installed correctly like maybe I don't have it patched properly for a particular unit present on the map or something. Do you know or remember where to find the original level editing manual/tutorial for bz2? I was almost sure it was part of the original installation files..but not sso sure anymore..im trying to do everything to avoid firing up my crotchety old(er) pc again..limited workspace and I'm also a bit lazy that way.
hmm mayb you need more...inspiration...
http://tinyurl.com/vtxfanpage
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Nielk1
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Re: README: Submitting logs of game problems

Post by Nielk1 »

GSH doesn't judge on that level.
If you think there is a bug, it would be good to send it to GSH so he can see if any engine fixes are needed.
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GSH
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Re: README: Submitting logs of game problems

Post by GSH »

Just to repeat the first post in this thread - logs are what's needed for MP issues. Not videos. I made this a pinned topic for a reason. Just seems that some people with more attitude than literacy seem to think they're exempt. If you want to be useful, rather than a load of hot air, follow my instructions.

For all bugs other than crashes, your goal should be this: make it happen on my machine. Easily and quickly. A video does not do that.

-- GSH
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Re: README: Submitting logs of game problems

Post by Commando »

Just an fyi to the griefers. A lot of the bugs you reported could have been looked into had you not griefed. Instead of looking at bugs, gsh spent time on anti-griefer patches.
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