I listened that there are just a few testers which WANT to test it. MrTwosheds asked me to report bugs- so I do now.
First, I am glad to see the new patch, the warp seems mostly gone.
Of course, there is some new lag and need to be fixed.
Here I made a list of bugs, one of them I could fix by myself.
(1.0)(!)
The ESC-Screen: „bznopause_game.cfg“
Bug: The player list is too small; only 7 players can be shown on it. But player limit can be 14!

Howwever, I was able to fix
this:
I included the nav-namer instead of the buttons, but- I also made the bzgame_nopause with all the 6.1 buttons:

I am not sure of all this buttons are needed. I think the buttons in shell are enough (?).

(2.0)
If you want to play MPI with 5 players and start with HUGE starting team the service trucks are getting useless- nobody can command team ; “Team Humansâ€.
(3.0)
The Constructor cant “holdâ€.
(3.1)
He has no “hold†–function like other units:

(3.2)
Also, if you send him to a special place (Nav2; Servicebay) he doesn’t stay on the position he usually should. Sometimes he walk around the map, walk back to his old position or run to the enemy.
(4.0)
Sometimes the enemy build 2 factories or 2 bombers.
(5.0)
I am calling the 5th bug “the diverâ€. 3D- Objects problems:
(5.1)
The pilot can dive into the scout with his head. Funny thing ïŠ


(5.2)
Vehicles, which are driving on the ground (Assaulttanks, Servicetrucks, Scavenger; mainly ISDF) drive into buildings (Armory, Guntowers, Factories etc), get stacked.
Also, the buildings have some bugs:

Against units getting stacked: They should be cleverer in driving trough base.
(6.0)
The rocket tanks in MPI are totally stupid. They drive somewhere, stay there and don’t shoot even if they get attacked. This case happens not always, but very often.
(7.0)
At 6.1: If player-A joins a game (not started yet, 3v3 ST e.g.) and player-B leaves/rejoins/change his nick, player-A see a ghost of player-B. So it could be that there are suddenly 2 player-B in the game. Just joiners see this “ghostsâ€, the server see none. This a very bad bug, one of the reason peoples gets back to 5.1. So there were 2 Bobbies:

(8.0)
After the death as pilot, the screen turns immediately (<-)LEFT before respawning. Looks very nice, but it seems causing lag.

(9.0)
The ingame-lag is worse then in 6.0, pretty often happens: “Excessive Ping. Auto-kickedâ€. Probably the second reason why many people go back to 5.1.
Also, bzone.exe is taking much more CPU/RAM -> seems to be like the 1.2 bzone.exe. So I got some problems to start 2x Battlezone to host/ and still watch server list.
(10.0)
Bombers still can drive trough hills. On some maps a defence against bombers is impossible.
Same thing with furies- but isn’t very critical because the Fury is not in stock-variant and overpowered, too. Its of course fun to drive it in g66 or MPI Cmd Variant A.
(11.0)
If I join a game on 6.1, it happens often that the texture of the starting vehicles(scouts) is blank. White. Totally White.
Well. These are all bugs I got in my list.
Will post more if I find more

{bac}Cyber
btw, 1.2 Scouts are still not in 1.2 style
