
So far, some suggestions I have are:
PLEASE add patrolling. Something simple like ctrl+go here command makes them patrol from where they originally were, back and forth to the new spot. Doesn't have to be anything complicated. Just something simple is all I ask.

PLEASE add the popper to the ISDF forces as a standard mortar available in the armory? I don't understand why they were taken away in BZ2.... I had them in BZ1 and loved them. Its a great weapon and its not overly powerful or anything. Its great as a defensive tactic when you need to cut and run cause you're low on health, you can fire at them when they're chasing you from behind. And I bet they'd be great on jackals.
More stuff to do with DM maps:
Maybe there could be a play mode for Loot where you play against tons of (blue colored) AI who guard the banks, while the players (red skins (criminals)) get points for stealing the loot, and who ever gets the most loot in a certain time frame win.
Rabbit mode + the longer you survive as a rabbit, the more points you get? 1 for ever 5 seconds? Plus with teams, the team gets additional points for guarding the rabbit.
I saw this in TFC, but there could be lots of things you could do with it. 4 bases around a field, with a ball in the middle. Who ever manages to keep the ball in their base the longest, their team gets the most points.
Is there something that can be done with the race map? I never see it used, and thats a shame. I'm sure there's something you guys can do with it?
The ability to add defenses to CTF maps. Maybe each team gets a constructor that respawns if it dies, and each team gets 1 scrap every 5 seconds or so, plus each team can have a commander? Maybe turrets as well? (I'm just trying to figure out a way to make CTF more fun for certain people)
Soccer maps, where a ball appears in the middle of the field, and teams 1 and 2 have to try to either shoot or push the ball into the opposing team's goal? Maybe tanks with different weapons like, rockets for kicking the ball far, and sonic wave for pushing/blocking the ball around and blocking? I guess maybe damage could be turned off or turned down really low? There's lots of ways this could be done.
