New test build (b89h) that might reduce lagouts
Posted: Thu Jun 30, 2011 8:22 pm
I've got a test build that seems to reduce lagouts on joins when tested in private. Thanks to all those that tested 89d/89e and submitted logfiles/videos.
Changes since b89d, the previous public test build, in more 'human' terms:
- Fix (I think) for a case when server S had clients A,B,C. Client A left, but clients B & C weren't told of A's departure. B & C had a few "uhoh, faking moves" messages then a quit to shell. I think this is better in 89h, but if not fixed, I've upped logging in related code.
- MWF is applied more evenly. Those with good computers might want to try a MWF closer to 10 (which is approximately equivalent to mwf 3.3333 for 1.0-1.3pb5.1).
- After collisions with other remote players, especially remote players that have blinked, forces a MW update asap so that collision warp is over sooner, rather than later. Still more collision warp than I might like.
Download links:
A) Logging build. If you're going to try and help, download this. Note: this will create files in your 'Logs' folder (Vista/Win7: in $MyDocs/My Games/Battlezone II/Logs; XP, in $InstallDir/Logs). A file per run, sometimes big. Watch your HD space used by this; if you can't dedicate a few dozen MB, then delete logs after successful games.
Notes:
1) This is a .7z file. If you can't install/run 7-zip, please don't bother.
2) This is NOT network-compatible w/ any other BZ2 patch. Including 1.3.6.1. Including b89d, and b89e the previous public tests. It can only play multiplayer with other 89h builds.
3) It is best to use Windows Explorer to copy/paste your 1.3.6.1 install folder (all of it). Then unpack one of the builds above into that install folder. If you don't replace some files (e.g. bzone.exe, etc), you're doing it wrong. Also, this will let you switch between 1.3.6.1 and 89e.
4) Users are NOT prompted to get this build, unlike 1.3.6 -> 1.3.6.1.
If tests show an improvement, I *might* make a 1.3.6.2 release that includes these changes. That all depends on what results from this test build.
-- GSH
Changes since b89d, the previous public test build, in more 'human' terms:
- Fix (I think) for a case when server S had clients A,B,C. Client A left, but clients B & C weren't told of A's departure. B & C had a few "uhoh, faking moves" messages then a quit to shell. I think this is better in 89h, but if not fixed, I've upped logging in related code.
- MWF is applied more evenly. Those with good computers might want to try a MWF closer to 10 (which is approximately equivalent to mwf 3.3333 for 1.0-1.3pb5.1).
- After collisions with other remote players, especially remote players that have blinked, forces a MW update asap so that collision warp is over sooner, rather than later. Still more collision warp than I might like.
Download links:
A) Logging build. If you're going to try and help, download this. Note: this will create files in your 'Logs' folder (Vista/Win7: in $MyDocs/My Games/Battlezone II/Logs; XP, in $InstallDir/Logs). A file per run, sometimes big. Watch your HD space used by this; if you can't dedicate a few dozen MB, then delete logs after successful games.
Notes:
1) This is a .7z file. If you can't install/run 7-zip, please don't bother.
2) This is NOT network-compatible w/ any other BZ2 patch. Including 1.3.6.1. Including b89d, and b89e the previous public tests. It can only play multiplayer with other 89h builds.
3) It is best to use Windows Explorer to copy/paste your 1.3.6.1 install folder (all of it). Then unpack one of the builds above into that install folder. If you don't replace some files (e.g. bzone.exe, etc), you're doing it wrong. Also, this will let you switch between 1.3.6.1 and 89e.
4) Users are NOT prompted to get this build, unlike 1.3.6 -> 1.3.6.1.
If tests show an improvement, I *might* make a 1.3.6.2 release that includes these changes. That all depends on what results from this test build.
-- GSH