Akky's Mod Thread

Moderators: GSH, Ultraken

Apollo
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Re: Zeno's Modpost

Post by Apollo »

Zenophas wrote:Also, models may be coming up.

Toodle-pip.
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:P
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Zenophas
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Re: Zeno's Modpost

Post by Zenophas »

Apollo wrote:
Zenophas wrote:Also, models may be coming up.

Toodle-pip.
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:P
Uhh.... oh.

*scratches head*
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General BlackDragon
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Re: Zeno's Modpost

Post by General BlackDragon »

those look nice.
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HitchcockGreen
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Re: Zeno's Modpost

Post by HitchcockGreen »

I especially like the Reccy.
Goomba
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Re: Zeno's Modpost

Post by Goomba »

Psychedelic Rhino wrote:Congrats on all the hard work!

Keep it up, awesome that someone is still this interested in the game.

Oh, I get a COMODO DNS "Phishing: Site may be criminally
fraudulent attempting to collect your personal information
by masquerading as a legitimate site"
on the
"Groomba's maproom" link.

EDIT:
[seems to be fixed]
That has to do with 001webs, the host. They had some problems with fake websites of some bank companies like PayPal in the past. I gave visitors information about it when they visit my maproom, along with a link to a 001webs topic explaining it.

Good find, thanks! :D

P.S. Why cant I turn on BBCode in my signature? :?
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HitchcockGreen
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Re: Zeno's Modpost

Post by HitchcockGreen »

Ha. Welcome, Goomba. See you decided to join us "shady characters." :D
Apollo
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Re: Zeno's Modpost

Post by Apollo »

HitchcockGreen wrote:Ha. Welcome, Goomba. See you decided to join us "shady characters." :D
He'll have to be punished i'm sure.. :lol:
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General BlackDragon
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Re: Zeno's Modpost

Post by General BlackDragon »

You people are wierd... :shock:
Apollo
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Re: Zeno's Modpost

Post by Apollo »

General BlackDragon wrote:You people are wierd... :shock:
Did you mean: weird
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Ultraken
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Re: Zeno's Modpost

Post by Ultraken »

Given the general tone in here, maybe he meant "wired" :lol:
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HitchcockGreen
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Re: Zeno's Modpost

Post by HitchcockGreen »

Apollo wrote:
General BlackDragon wrote:You people are wierd... :shock:
Did you mean: weird
You're shocked that we're weird? :D

We're just bringing BZC style to this thread. ;)
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Zenophas
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Re: Zeno's Modpost

Post by Zenophas »

Mmmm, on the topic of animating custom models for use in BZ1; How does one do this? (This is mostly directed at Ken, By the way.)
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Zax
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Re: Zeno's Modpost

Post by Zax »

Zenophas wrote:Mmmm, on the topic of animating custom models for use in BZ1; How does one do this? (This is mostly directed at Ken, By the way.)
You'd want to aim that at Dx wherever he might be. He is the sole owner of a conversion tool that does all the work.
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Zenophas
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Re: Zeno's Modpost

Post by Zenophas »

Zax wrote:
Zenophas wrote:Mmmm, on the topic of animating custom models for use in BZ1; How does one do this? (This is mostly directed at Ken, By the way.)
You'd want to aim that at Dx wherever he might be. He is the sole owner of a conversion tool that does all the work.
Ah, alright.

:]
Goomba
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Re: Zeno's Modpost

Post by Goomba »

Zax wrote:
Zenophas wrote:Mmmm, on the topic of animating custom models for use in BZ1; How does one do this? (This is mostly directed at Ken, By the way.)
You'd want to aim that at Dx wherever he might be. He is the sole owner of a conversion tool that does all the work.
Is that a 3ds max plugin for vdf export? I figured there was something like that because you cant do everything with vdf viewer.
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