I need...
I need...
As some of you may know, I've (tried) to make 3d models of some of the vehicles you see in the shell. I've recently redone some of the ones that I had made a while back, and I must say, they're much nicer looking than the older counterparts. BUT, if anybody could be bad at texture making, then I'm most assuredly the worst. There's just no way around it. So, I'm wondering if any of you pros out there could lend me a hand or two(or five), I'd muchly appreciate it.
Oh, and here's some screenies of one of the models, about 95% done:
Oh, and here's some screenies of one of the models, about 95% done:
- DarkCobra262
- Sabre
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Re: I need...
Nice Chinese tank... what's it goin' to be used for?
Re: I need...
wickedness, evilness, world domination, and other stuffs like that...
- MrTwosheds
- Recycler
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Re: I need...
Lol, its another "can you texture my model for me" post...
50% done, the other 50% is UVmapping and making a texture for it, its the hard 50%.
50% done, the other 50% is UVmapping and making a texture for it, its the hard 50%.
Re: I need...
Although the model looks great, i can't see doing the UV mapping unless it has some constructive use.
I would sooner teach how to do the uv mapping in 3ds max.
I would sooner teach how to do the uv mapping in 3ds max.
Re: I need...
actually, it's about 70-80% uv'd, and I plan to finish it sometime in the near future. The only real thing I'm asking for is somebody taking a look at the original texture, and making it hi res... I can also send the whole, finished uv map, when I'm done, but about 95% of it is on the original texture.
oh and btw, I don't mean scaling when I say hi res; even I can do that.....
oh and btw, I don't mean scaling when I say hi res; even I can do that.....
Re: I need...
Unfortunately the original 24bit tro textures are unavailable, i already tried to get them. An artist would have to remake them. If you could get ahold of Coxxon, he's a very good 2d/3d artist.
Re: I need...
essentially, that is what I meant.Apollo wrote:...
An artist would have to remake them.
...
- Psychedelic Rhino
- Bull Dog
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Re: I need...
Looks great. You've done 85% of the heavy lifting already.
You say you have the UV done, or are going to do it?
If not, PM me a link for the file in .3ds, .dwg or .skp and some idea of the colors, surface reflectivity, transparency of the windows, surface and external lighting you want.
You say you have the UV done, or are going to do it?
If not, PM me a link for the file in .3ds, .dwg or .skp and some idea of the colors, surface reflectivity, transparency of the windows, surface and external lighting you want.
Re: I need...
Actually a lot less, easier part of the 50%. For BZ1/2, unlike rendering, one needs to use textures which need to be made and then mapped. I know you know this but I figure your 85% completion value is because of all those renders you do with very few textures as you are able to use full on Material Properties. (All you have to do is set it Metal, set the color, and such.)Psychedelic Rhino wrote:Looks great. You've done 85% of the heavy lifting already.
Re: I need...
How much work it becomes depends alot on how the model was made, a skin can be quite simple or very complex.
- Psychedelic Rhino
- Bull Dog
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Re: I need...
Well . . I'm referring to a mere static rendering with a simple scene, a bit like the one I did before. Maybe a bit more involved, but roughly the same.
I have no idea what are the somersaults you guys go through to get them into the games.
I have no idea what are the somersaults you guys go through to get them into the games.