
1 - Stock
2 - SSUSER's Red Wolves
3 - Nielk1's 'More Red' (than stock) Version
A bit like applying the setting, textureBlend = "dstcolor one modulate" to a model instead of an effect, so that it always inherits the colour of the pixel behind it, creating an imperfect VIR effect, That would be excellent but I have no idea if its possible to do that to 3d geometries in the bz2 engine.edit: wondering if we can sample the surrounding terrain texture and dynamically give the craft that one, like a chameleon.
Messing around here and there.Apollo wrote:Are you going to be making any tools with the Bz formats now?