Question for ultraken on makemap

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DuoRanger
Thunderbolt
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Re: Question for ultraken on makemap

Post by DuoRanger »

General BlackDragon wrote:Do want :D
i remember that i saw these ones on Bzu, i still keep them because i still think that is possible to add them to BZ without memory leaks or bugs

Morrowind which runs on the primal gamebryo is receiving a complete model overhaul
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Ultraken
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Re: Question for ultraken on makemap

Post by Ultraken »

By the way, the latest verison of MakeMAP can read MAP files (all types) and write TGA and BMP files (-tga and -bmp options respectively). It's now a fully-functional batch "uncooker" tool (though less friendly the MAP Viewer from DummyWorld) and can apply the full set of BZ1 texture processing operations for BZ2 textures.
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DuoRanger
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Re: Question for ultraken on makemap

Post by DuoRanger »

since we are out of high res Models

/summon BFT's Bomber Model
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