Recreating A Mission, Insurrection Style!
Posted: Tue Dec 09, 2014 1:15 am
Yes, Insurrection is still a project and is still in development. As some of us may know, the missions featured in Insurrection and its Demo will kinda "sway" from standard campaign and custom mission style. I'd like to show the community what this style has to offer, and why I know it can be better. To start, I have decided to recreate a campaign mission that will follow these guidelines- but first I need to decide what mission.
Vote for a mission in the poll above, and for nothing else. These select missions are ones that are not only favorites (I do my research ) but are also ones that will best fit the style. Keep in mind that the mission chosen will have three traits applied to it:
1. Randomized enemy attacks and base layout
When a scripted attack occurs, the attacking units will be randomized in attacker count, type, and location. One replay of the mission may have a Tank army from the North, while another may have a few Bombers from the East- it is random. Enemy buildings that are part of a base will be the same, and the location of the base may change altogether.
2. Unexpected events and encounters
If the mission allows it (for example, Total Destruction), there may be scripted events that can happen at a random moment, such as a sneak attack or sniped pilots. Missions that are a bit more in-depth or have significant story reliance will not have this.
3. Heightmap and mission outline changes
If I find parts of a heightmap unrealistic or artificial, I will change it and make it seem more "natural". Player control is also taken seriously- if the player is given orders to do something that is optional to complete the mission, it may or may not be taken out (such as "build a Tug"). This allows the player to use their brain for once, and figure out what to do in an RTS game.
There will be a few other changes taken into effect, but for the purpose of this topic and poll, I don't need to say them. Again, vote for a mission in the poll that you not only like, but also you think would fit the three traits above nicely (you can pick two). The poll ends in a week, which is the absolute deadline for starting developing the mission.
Vote for a mission in the poll above, and for nothing else. These select missions are ones that are not only favorites (I do my research ) but are also ones that will best fit the style. Keep in mind that the mission chosen will have three traits applied to it:
1. Randomized enemy attacks and base layout
When a scripted attack occurs, the attacking units will be randomized in attacker count, type, and location. One replay of the mission may have a Tank army from the North, while another may have a few Bombers from the East- it is random. Enemy buildings that are part of a base will be the same, and the location of the base may change altogether.
2. Unexpected events and encounters
If the mission allows it (for example, Total Destruction), there may be scripted events that can happen at a random moment, such as a sneak attack or sniped pilots. Missions that are a bit more in-depth or have significant story reliance will not have this.
3. Heightmap and mission outline changes
If I find parts of a heightmap unrealistic or artificial, I will change it and make it seem more "natural". Player control is also taken seriously- if the player is given orders to do something that is optional to complete the mission, it may or may not be taken out (such as "build a Tug"). This allows the player to use their brain for once, and figure out what to do in an RTS game.
There will be a few other changes taken into effect, but for the purpose of this topic and poll, I don't need to say them. Again, vote for a mission in the poll that you not only like, but also you think would fit the three traits above nicely (you can pick two). The poll ends in a week, which is the absolute deadline for starting developing the mission.