BZ1 Armory

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LtFEED
Thunderbolt
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BZ1 Armory

Post by LtFEED » Thu Jul 09, 2015 5:50 pm

Hey Guys,


Does anyone know what the algorithm for the Ballistic arc they used in BZ1 to deliver the Ammo/health pods was??

were adding that and Im having trouble getting my brain around that equation.


It would be awesome to see how they did that because it doesnt seems to act like a normal projectile as far as i can tell.

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Red Spot
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Re: BZ1 Armory

Post by Red Spot » Thu Jul 09, 2015 10:10 pm

Honostly I'd suggest you to get something working out and leave all the bells and wistles untill you regained confidence with your potential customers.
By the time you are going to have something release worthy it wont run on Windows 20.3....

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LtFEED
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Re: BZ1 Armory

Post by LtFEED » Thu Jul 09, 2015 10:35 pm

the public alpha is almost ready the Armory is one of the last assets i need to set up.

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Red Devil
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Re: BZ1 Armory

Post by Red Devil » Thu Jul 09, 2015 10:41 pm

i'm thinking the inverse of the national debt curve would work well...

it would be interesting to see the function for this, though. i was always impressed with how the powerup slowed when it got overhead, then dropped straight down, kinda like the housing market back in 2008 :-D
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LtFEED
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Re: BZ1 Armory

Post by LtFEED » Thu Jul 09, 2015 10:48 pm

exactly RD, the equation for that function works backwards from a normal projectile. The equation uses the destination of the pod to calc the velocity and angle, not like in a normal projectile which just uses velocity and angle to calc the trajectory.

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