For now make it smaller. I am hoping that at some point GSH will brave the dark dingy depths of bz2 lighting again and fix up the dome lights.

They always were quite difficult to set up before, you just had to play with the console dome.light commands until you got them actually shining on the dome, took hours to do. Now nothing I do makes any difference, I'm not even sure that dome.type is working, I think it it used to be type 0 for illuminated and type 1 for full ambient all over, they both look the same now and my dome cloud are stuck at a dingy grey colour.
edit.
I was a bit mystified when this worked, but I just figured out what's going on.
If your going to make a sky dome it has to be one object (xsi frame) with one texture. If you arrange the model so that one part of it is drawn in front of another, the bit in front goes transparent! That's why I cant see the dome clouds properly and why the orbital is nice and solid, because its behind the clouds, doesn't matter weather your using transparency on the texture or not, the thing at the back is solid and what ever is in front of it goes transparent.