Debug Executable and Symbols
This a companion build to Release Candidate 2. I reverted some changes in DistributedObject that might be causing problems, so I'd like people to give it a try and see if it works any better than testing build. Be on the lookout for objects unexpectedly missing or present when joining after a host migration.
Also, please report any assertions that pop up. They aren't crashes, so you can continue past them. Still, I'd like to know about them--especially if things start going wrong (or crash) shortly afterward.
As a warning, this build will run slower than the testing build--especially when there's a lot going on. It should be fully playable on most computers, though.