Online Uler Games (1.3 PB6)

Moderators: GSH, VSMIT, Commando

User avatar
Sabre Tank
Thunderbolt
Posts: 152
Joined: Sun Mar 06, 2011 9:37 am
Location: Georgia

Re: Online Uler Games (1.3 PB6)

Post by Sabre Tank »

I've got a game up right now. Come join.
User avatar
Sabre Tank
Thunderbolt
Posts: 152
Joined: Sun Mar 06, 2011 9:37 am
Location: Georgia

Re: Online Uler Games (1.3 PB6)

Post by Sabre Tank »

Sabre Tank wrote:I've got a game up right now. Come join.
Nevermind, cause y'all suck.
ADMIRAL MANSON
Thunderbolt
Posts: 192
Joined: Sat Feb 19, 2011 4:54 am
Location: Baton Rouge, Louisiana

Re: Online Uler Games (1.3 PB6)

Post by ADMIRAL MANSON »

Sabre Tank wrote:
Sabre Tank wrote:I've got a game up right now. Come join.
Nevermind, cause y'all suck.
lol. life calls for a chat :). cant ignore it either :D
User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: Online Uler Games (1.3 PB6)

Post by Baconboy »

Me and Manson are going to play one!
Come join!
User avatar
Sabre Tank
Thunderbolt
Posts: 152
Joined: Sun Mar 06, 2011 9:37 am
Location: Georgia

Re: Online Uler Games (1.3 PB6)

Post by Sabre Tank »

I don't see a game.
23-down
Drunken Scav
Posts: 11
Joined: Mon Mar 21, 2011 4:44 am

Re: Online Uler Games (1.3 PB6)

Post by 23-down »

Is there an easy and simple way to enable all contents of the mod in Instant Action maps ?? Because in the Sp campaign Scions have bombers, ISDF has Artillery etc. but in instant action it's just the vanilla Battlezone 1.6. Well the new race is in it too but I want the other extras for ISDF and Scions as well.

I guess I have to write a game aip config file or something like that in which I specify what can be build for each faction and what can't be build right?
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Online Uler Games (1.3 PB6)

Post by Ded10c »

Recycler variants would be the easiest way to do that. Look at some .autoreg files, beyond that it's fairly self-explanatory.
23-down
Drunken Scav
Posts: 11
Joined: Mon Mar 21, 2011 4:44 am

Re: Online Uler Games (1.3 PB6)

Post by 23-down »

I guess this will turn out far more complicated than I thought.. While the Recylcer variant would be the best thing do to I guess it still wont make the AI building those things due to the fact that no ai orders and behaviours are set for skirmish regarding the new mod buildings & units (Uler excluded of course).

Then I also don't know which files are related to what. I guess I surrender here. I'm far to noobish in this game to make any modifications and there are 100 of files in the pak. file this would take forever to figure out what is related to what.

Anyway if one of you might wanna give it a try feel free to do so and good luck. You know where to look for the specific things. Maybe you people will be faster in creating that. It would be surely interesting since this mod isn't that bad. I guess this FE & Fleshtorm1&2 are the best mods for BattlezoneII.
User avatar
Nielk1
Flying Mauler
Posts: 2991
Joined: Fri Feb 18, 2011 10:35 pm
Contact:

Re: Online Uler Games (1.3 PB6)

Post by Nielk1 »

You also need an AIP.

The human rec variant decided everything about the human, however, the CPU rec variant only decides the physical Rec unit and building. Thus, for a CPU rec, you might have maybe, 3 total versions, but then an AIP for maybe 7.

For example, in the UEP, we have for MPI the stock AI rec, an AI rec building with turrets, or an AI rec building that cannot be killed only demolished. The trick with that is you can pick any of these defining the style of the rec itself, while having the AIP still decide what it does. So you could play the human turreted rec vs the AI unkillable rec even though the AI might be using the AIP that builds the units the turrent rec normally makes.

Someone else can make this statement more clear.
If you don
User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: Online Uler Games (1.3 PB6)

Post by Baconboy »

And I bet he'll go check...
ANYWAY! BACK TO ULER!
Anyone want to play?
User avatar
Nielk1
Flying Mauler
Posts: 2991
Joined: Fri Feb 18, 2011 10:35 pm
Contact:

Re: Online Uler Games (1.3 PB6)

Post by Nielk1 »

Split out the off topic crap.
User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: Online Uler Games (1.3 PB6)

Post by Baconboy »

Thanks, Nielk1!

Uler game was up, but noone joined...
Please, people, get Uler! LOL
ADMIRAL MANSON
Thunderbolt
Posts: 192
Joined: Sat Feb 19, 2011 4:54 am
Location: Baton Rouge, Louisiana

Re: Online Uler Games (1.3 PB6)

Post by ADMIRAL MANSON »

Nielk1 wrote:You also need an AIP.

The human rec variant decided everything about the human, however, the CPU rec variant only decides the physical Rec unit and building. Thus, for a CPU rec, you might have maybe, 3 total versions, but then an AIP for maybe 7.

For example, in the UEP, we have for MPI the stock AI rec, an AI rec building with turrets, or an AI rec building that cannot be killed only demolished. The trick with that is you can pick any of these defining the style of the rec itself, while having the AIP still decide what it does. So you could play the human turreted rec vs the AI unkillable rec even though the AI might be using the AIP that builds the units the turrent rec normally makes.

Someone else can make this statement more clear.
If you don
Umm... does the current un-killable rec still work and load on the current uep beta version for testing and if so which variant do I choose? Haven't had time to test for months since I dont know many people of who test and how to get in touch with them and one "not going to mention their name" does not answer his phone or returns my calls so I will just wait and not call again since I just give up until he calls me back.

"If you don"

Missing something or not?
ADMIRAL MANSON
Thunderbolt
Posts: 192
Joined: Sat Feb 19, 2011 4:54 am
Location: Baton Rouge, Louisiana

Re: Online Uler Games (1.3 PB6)

Post by ADMIRAL MANSON »

Baconboy wrote:Thanks, Nielk1!

Uler game was up, but noone joined...
Please, people, get Uler! LOL
Baconboy wrote:Thanks, Nielk1!

Uler game was up, but noone joined...
Please, people, get Uler! LOL
Yeah I haven't had time to play at all and the only time I have for a game is weekends now since my work schedule and doo-dands has changed alot.
User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: Online Uler Games (1.3 PB6)

Post by Baconboy »

Well, then pm me on the weekends.
Post Reply