Version 1.5.2.14 (2013-09-16): Hark, A Build!

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Ultraken
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Version 1.5.2.14 (2013-09-16): Hark, A Build!

Post by Ultraken »

Holy crap! Has it really been four months?

Unofficial 1.5 Patch Hub with common files shared between versions
Version 1.5.2.14 Page with download link and build notes
Lua Script Utilities Reference documenting all the functions available to Lua mission scripts (including new ones in this version)
Decoda, a professional-quality Lua integrated development environment and debugger released by the company behind Natural Selection 2.
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Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

Post by RubiconAlpha »

Thanks Ken for the update!
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Ultraken
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Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

Post by Ultraken »

They may be a long time in coming, but they do come. :D
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Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

Post by Red Devil »

got mine working after a fresh/clean install 8-)

edit: nothing happens when i click on the 'view credits' or 'replay intro' buttons
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Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

Post by Ded10c »

CD in the drawer?
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Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

Post by Ded10c »

Ah, we're in the 1.5 board now. Looking at Ken's instructions, did you install 1.5.0 (and 1.5.1 if necesssary) before jumping onto whichever build you're running now? I imagine that would cause things to go a little wonky.
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Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

Post by Ultraken »

It's possible I busted some of the CD reading with various things I've done for 1.5. You can copy the movie files from the CD though I'd have to check where you'd need to put them.
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Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

Post by Red Devil »

i really like what you've done with the place. the AI behavior and aiming are really improved and ScrapPool has certainly proven that the lua scripting callbacks have really opened things up.

Nicely done, sir.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

Post by Ultraken »

The ordnance evasion was super-obnoxious for a while, making it nearly impossible to hit AI units at range with slow-moving projectiles. I retuned it for this build based on Sporkinator's feedback so it's a lot more fair now. (They still have good chance to evade but they don't respond instantaneously like they did before.)

I want to neaten up a few things with Lua scripting before winding down 1.5.2 but for the most part it seems feature-complete. My documentation could use some work since my lua script utilities reference manual isn't terribly helpful for people just starting out. It doesn't help that some functions only work in certain places. (That's a limitation of how some of the back-end systems work, not the script itself.)
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