Questions about mod/mod makers
Moderators: GSH, VSMIT, Red Devil, Commando
Questions about mod/mod makers
All this questions are for multiplayer.
1-Somebody here who know how to do mods whith special buildings and units is interessed to do one or two for me?
2-Can we set a weapon dammage to negative (or positive if the normal is negative)?
3-Can we spawn units?
4-Can we force AI units to follow a way without answering of the attacks?
5-Can we do events like score or explosion somewhere, whith a unit detection in an area?
6-The game win can be based on score or other things (not on the rec/factory down)?
7-Can we do invincible buildings (not rocks and statue, i mean base buildings)?
8-It is possible to do a scrap magnet?
9-Can we create an unit who will attack only allied unit?
10-Can we bury an unit? I suppose yes if we give false top/down limits.
Thanks.
1-Somebody here who know how to do mods whith special buildings and units is interessed to do one or two for me?
2-Can we set a weapon dammage to negative (or positive if the normal is negative)?
3-Can we spawn units?
4-Can we force AI units to follow a way without answering of the attacks?
5-Can we do events like score or explosion somewhere, whith a unit detection in an area?
6-The game win can be based on score or other things (not on the rec/factory down)?
7-Can we do invincible buildings (not rocks and statue, i mean base buildings)?
8-It is possible to do a scrap magnet?
9-Can we create an unit who will attack only allied unit?
10-Can we bury an unit? I suppose yes if we give false top/down limits.
Thanks.
Last edited by Vassili on Wed Nov 13, 2013 6:02 am, edited 1 time in total.
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: Questions about mod/mod makers
1: Yes
2: I think so
3: Yes
4: Yes
5: Yes
6: Yes
7: Yes
8: Not sure what you mean, Scrap cannot normally move, except when buildings push it away. However a scrap piece could be a fake scrap/magnet that pulls other units into it.
9: Maybe?
2: I think so
3: Yes
4: Yes
5: Yes
6: Yes
7: Yes
8: Not sure what you mean, Scrap cannot normally move, except when buildings push it away. However a scrap piece could be a fake scrap/magnet that pulls other units into it.
9: Maybe?
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
Re: Questions about mod/mod makers
No i dont mean scrap who move to your scav or a scrap who attract you.
I mean a building for example, who attract the scrap. So it's a way to see that but, scrap dont move himself, you move it.
I mean a building for example, who attract the scrap. So it's a way to see that but, scrap dont move himself, you move it.
Re: Questions about mod/mod makers
For a building to attract the scrap, the scrap must move.
Most of the things you ask about are best done in a recycler variant, which provide an easy way into modding for BZ2.
Most of the things you ask about are best done in a recycler variant, which provide an easy way into modding for BZ2.
battlezone.wikia.com needs your help!
Re: Questions about mod/mod makers
So it's a way to see that but, scrap dont move himself, you move it.
The building code can say "delete scrap at X 20 Y50 create scrap at X21 Y49", the scrap dont have a moving system itself.For a building to attract the scrap, the scrap must move.
Do you now understand what i mean by "a way to look that" or my american is too bad?
Re: Questions about mod/mod makers
Firstly, yes, you could attempt to do this by removing and replacing scrap very quickly, but you definitely won't produce any kind of smooth movement that way.Vassili wrote:So it's a way to see that but, scrap dont move himself, you move it.The building code can say "delete scrap at X 20 Y50 create scrap at X21 Y49", the scrap dont have a moving system itself.For a building to attract the scrap, the scrap must move.
Do you now understand what i mean by "a way to look that" or my american is too bad?
Secondly, the language is called English, not American.
battlezone.wikia.com needs your help!
Re: Questions about mod/mod makers
Haha yes, it's what all americans often answerSecondly, the language is called English, not American.

Often, not every americans deny that, again thursday i meet two pennsylvanians who confirm american speaking is not english speaking.
Re: Questions about mod/mod makers
There is no language called "American". America does not have an official language, but its de-facto national language is English (or, more specifically, a sub-type of English called American English).
battlezone.wikia.com needs your help!
Re: Questions about mod/mod makers
So GBD you will discuss with me for doing a mod, with you for coder?1: Yes
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: Questions about mod/mod makers
Describe what u want to do, and I'll tell you if it's possible?
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
Re: Questions about mod/mod makers
We're more likely ATM to tell you how to do what you want then to help you do it. 

- DarkCobra262
- Sabre
- Posts: 275
- Joined: Sat Feb 25, 2012 9:13 pm
- Contact:
Re: Questions about mod/mod makers
This or if you want to work with GBD, he'll want you to learn most of it on your own (he knows I used to ask him a million and 1 questions about modding BZ2, even something that should have been obvious but wasn't D:)Nielk1 wrote:We're more likely ATM to tell you how to do what you want then to help you do it.
Modding/Modelling like a noob...
Re: Questions about mod/mod makers
Teach a man to fish, and all that.
battlezone.wikia.com needs your help!
Re: Questions about mod/mod makers
I have edit the original post for add a question 10
Re: Questions about mod/mod makers
10 - depends on intent.
You can cloak a unit (morphtank) and use effects like its digging, you can actually out the visual mesh below ground (but not physical body), you could shrink the unit (morph tank) to a tiny size and use effects like its digging, or you could use a turret or a DLL/mission script trick to fake it somehow.
You can cloak a unit (morphtank) and use effects like its digging, you can actually out the visual mesh below ground (but not physical body), you could shrink the unit (morph tank) to a tiny size and use effects like its digging, or you could use a turret or a DLL/mission script trick to fake it somehow.