Clavin12's Models and Concepts
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Clavin12's Models and Concepts
This is a thread with my random sketches and models that I consider worthy of being posted here. To start things out here is a unit that developed in opposition to all the organic models.
And this is something for a race that I came up with a long time ago. The model however is new. The idea is that you are look from the ground and the building is very large.
And this is something for a race that I came up with a long time ago. The model however is new. The idea is that you are look from the ground and the building is very large.
- Iron Maiden
- Sabre
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- Location: The Dark Side of the Moon
Re: Clavin12's Models and Concepts
The first one;
"Ah, its going to reap my corn and reap my soul at the same time!"
The second one:
Alchameter things from teh Scion ending anyone?
"Ah, its going to reap my corn and reap my soul at the same time!"
The second one:
Alchameter things from teh Scion ending anyone?
Re: Clavin12's Models and Concepts
First one: First impression: neattttt second impression: BZ2 collisions strike again.
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- Thunderbolt
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Re: Clavin12's Models and Concepts
The legs are way too thin and it looks like it could be pushed over with ease. We've gone over this sort of thing before.Clavin12 wrote:This is a thread with my random sketches and models that I consider worthy of being posted here. To start things out here is a unit that developed in opposition to all the organic models.
[img]harvesty%20thingy[/img]
Re: Clavin12's Models and Concepts
The legs are supposed to be thin in order to make it monstrous. If it makes you happy I can say that it has special motors in the wheels just for preventing that. However I can try it with different legs.
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- Thunderbolt
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Re: Clavin12's Models and Concepts
It's possible to look monsterous without looking flimsy. Take these for example.
They don't look flimsy or able to be pushed over on a whim, do they? While your vehicle isn't exactly a walker, these are the things I thought of first when I read that you want them to look monstrous. Look at the designs people have come up with to achieve what you want to achieve and see why it works. They'll give you a good basis to go on.
You could also draw reference for techniques that the original BZ2 designers used on walkers and such, though I seem to recall pointing you at them in the past.
Finally, don't make the model to please me, make it to please yourself since it's your mod or whatever. If you truely believe it looks good like that, follow through. But this is at least something to think about.
They don't look flimsy or able to be pushed over on a whim, do they? While your vehicle isn't exactly a walker, these are the things I thought of first when I read that you want them to look monstrous. Look at the designs people have come up with to achieve what you want to achieve and see why it works. They'll give you a good basis to go on.
You could also draw reference for techniques that the original BZ2 designers used on walkers and such, though I seem to recall pointing you at them in the past.
Finally, don't make the model to please me, make it to please yourself since it's your mod or whatever. If you truely believe it looks good like that, follow through. But this is at least something to think about.
Re: Clavin12's Models and Concepts
You know what's cool. If I save over a photo in my public dropbox folder it is updated here. Take the image of the tower for example.
Re: Clavin12's Models and Concepts
A Fae artifact:
Pay no attention to the horribly unrealistic vegetation.
Pay no attention to the horribly unrealistic vegetation.
Last edited by Clavin12 on Thu Apr 07, 2011 12:22 pm, edited 1 time in total.
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- Thunderbolt
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Re: Clavin12's Models and Concepts
the image is giving me a 403 error and thus not loading
Re: Clavin12's Models and Concepts
Some old concepts I pulled up.
Actually, this tree isn't old.
Actually, this tree isn't old.
Re: Clavin12's Models and Concepts
And here is a project I have been working on recently.