How to collect logfiles from BZ2

Moderators: GSH, VSMIT, Red Devil, Commando

User avatar
Progressor
Thunderbolt
Posts: 142
Joined: Fri Mar 07, 2014 1:50 pm

Re: How to collect logfiles from BZ2

Post by Progressor »

Looks like the "Counterattack" mission cannot be started. I created a new pilot, then passed to this mission with game.cheat bzwinner getting the same result.
User avatar
GSH
Patch Creator
Posts: 2486
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: How to collect logfiles from BZ2

Post by GSH »

Hmm, i wonder what/where ivscav12.odf was being used....
If you read all of the logfile, not just the last few lines, it's fairly obvious:
DIAG| LoadSaveGame:372 |14:48:55|5172303|Loaded from file isdf10.bzn
-- GSH
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: How to collect logfiles from BZ2

Post by Ded10c »

Snow Blind should not be getting loaded by QF, so something has gone badly wrong with either the mod or its installation here. Which mission were you trying to load?
battlezone.wikia.com needs your help!
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: How to collect logfiles from BZ2

Post by General BlackDragon »

Yeah, But thats the first place I checked. ivscav12 is not in data pak.

It is not in the ISDF10 bzn file.
Battlezone Classic Public Forums
*****General BlackDragon*****
User avatar
Progressor
Thunderbolt
Posts: 142
Joined: Fri Mar 07, 2014 1:50 pm

Re: How to collect logfiles from BZ2

Post by Progressor »

It is not QF, it is the original BZ2 SP campaign.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: How to collect logfiles from BZ2

Post by Red Devil »

sounds like qf2 is interfering with stock. if you haven't already done so, i would make a clean install and then patch to 1.3.6.5 - w/o installing qf2 or any mod - and see if it still happens.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
GSH
Patch Creator
Posts: 2486
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: How to collect logfiles from BZ2

Post by GSH »

The talk of qf was months ago. The thread was recycled for a rather different bug report.

-- GSH
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: How to collect logfiles from BZ2

Post by Red Devil »

yes, but it sounds like qf2/whatever is still installed and affecting stock assets.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: How to collect logfiles from BZ2

Post by Ded10c »

Progressor, is this a clean install (no mods)? If not, does it still occur with a clean install?
battlezone.wikia.com needs your help!
Independent
Scrap
Posts: 2
Joined: Fri Jul 11, 2014 7:04 am

Re: How to collect logfiles from BZ2

Post by Independent »

Thank
Progressor wrote:Looks like the "Counterattack" mission cannot be started. I created a new pilot, then passed to this mission with game.cheat bzwinner getting the same result.
I have the same problem. The game crashed: Error loading .bzn file. Game Terminated. I have installed the game, the last patch and play the game only single player.

Look the log file please (SAVEGAME CORRUPT) and sorry for my English. I come from Germany and play the German version from BZII.

Code: Select all

DIAG|            maininit:547  |08:37:42|0      |Version Information Section
DIAG|            maininit:548  |08:37:42|0      | BZ2 build 1.3.6.5 Public Beta
DIAG|            maininit:559  |08:37:42|0      |Session started Fri Jul 11 08:37:42 2014
DIAG|            maininit:565  |08:37:42|0      |CPU: 4 processors, type 586
DIAG|            maininit:566  |08:37:42|0      |CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
DIAG|            maininit:567  |08:37:42|0      |CPU: Intel64 Family 6 Model 42 Stepping 7
DIAG|            maininit:570  |08:37:42|0      |Executed by 1234-PC\Independent on Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
DIAG|                DXUT:2097 |08:37:42|44     | DXUT pause on change device
DIAG|                DXUT:1352 |08:37:42|48     | DXUT pause on minimize
DIAG|                DXUT:1525 |08:37:42|48     | DXUT pause on minimize
DIAG|                 vid:550  |08:37:43|222    |In Vid::OnCreateDevice, pd3dDevice = 0x0BE40DA0
DIAG|                 vid:567  |08:37:43|222    |d3d: supports range based fog
DIAG|                 vid:576  |08:37:43|222    |d3d: supports pixel based fog
DIAG|                 vid:589  |08:37:43|222    |d3d: supports border address mode
DIAG|                 vid:635  |08:37:43|222    |d3d: Has EMBM texture format support
DIAG|                 vid:537  |08:37:43|222    |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG|                 vid:660  |08:37:43|223    |D3D Adapter Identifier info:
DIAG|                 vid:661  |08:37:43|223    | Driver:                aticfx32.dll
DIAG|                 vid:662  |08:37:43|223    | Description:           AMD Radeon HD 6800 Series
DIAG|                 vid:663  |08:37:43|223    | DeviceName:            \\.\DISPLAY1
DIAG|                 vid:664  |08:37:43|223    | DriverVersion:         0x00080011000A0500
DIAG|                 vid:665  |08:37:43|223    | VendorId:              0x00001002
DIAG|                 vid:666  |08:37:43|223    | DeviceId:              0x00006738
DIAG|                 vid:667  |08:37:43|223    | SubSysId:              0x23051787
DIAG|                 vid:668  |08:37:43|223    | Revision:              0x00000000
DIAG|                 vid:670  |08:37:43|223    |Dumping D3D9 Device Caps:
DIAG|                 vid:672  |08:37:43|223    | DeviceType:            0x00000001
DIAG|                 vid:673  |08:37:43|223    | AdapterOrdinal:        0
DIAG|                 vid:674  |08:37:43|223    | Caps:                  0x00020000
DIAG|                 vid:675  |08:37:43|223    | Caps2:                 0xE0020000
DIAG|                 vid:676  |08:37:43|223    | Caps3:                 0x000003A0
DIAG|                 vid:677  |08:37:43|223    | PresentationIntervals: 0x8000000F
DIAG|                 vid:678  |08:37:43|223    | CursorCaps:            0x00000001
DIAG|                 vid:679  |08:37:43|223    | DevCaps:               0x001BBEF0
DIAG|                 vid:680  |08:37:43|223    | PrimitiveMiscCaps:     0x003FCCF2
DIAG|                 vid:681  |08:37:43|223    | RasterCaps:            0x0F736191
DIAG|                 vid:682  |08:37:43|223    | ZCmpCaps:              0x000000FF
DIAG|                 vid:683  |08:37:43|223    | SrcBlendCaps:          0x00003FFF
DIAG|                 vid:684  |08:37:43|223    | DestBlendCaps:         0x00003FFF
DIAG|                 vid:685  |08:37:43|223    | AlphaCmpCaps:          0x000000FF
DIAG|                 vid:686  |08:37:43|223    | ShadeCaps:             0x00084208
DIAG|                 vid:687  |08:37:43|223    | TextureCaps:           0x0001EC45
DIAG|                 vid:688  |08:37:43|223    | TextureFilterCaps:     0x07030700
DIAG|                 vid:689  |08:37:43|223    | CubeTextureFilterCaps: 0x03030300
DIAG|                 vid:690  |08:37:43|223    | VolumeTextureFilterCaps: 0x07030700
DIAG|                 vid:691  |08:37:43|223    | TextureAddressCaps:    0x0000003F
DIAG|                 vid:692  |08:37:43|223    | VolumeTextureAddressCaps: 0x0000003F
DIAG|                 vid:693  |08:37:43|223    | LineCaps:              0x0000001F
DIAG|                 vid:694  |08:37:43|223    | MaxTextureWidth:       16384
DIAG|                 vid:695  |08:37:43|223    | MaxTextureHeight:      16384
DIAG|                 vid:696  |08:37:43|223    | MaxVolumeExtent:       16384
DIAG|                 vid:697  |08:37:43|223    | MaxTextureRepeat:      8192
DIAG|                 vid:698  |08:37:43|223    | MaxTextureAspectRatio: 8192
DIAG|                 vid:699  |08:37:43|223    | MaxAnisotropy:         16
DIAG|                 vid:700  |08:37:43|223    | StencilCaps:           0x000001FF
DIAG|                 vid:701  |08:37:43|223    | FVFCaps:               0x00100008
DIAG|                 vid:702  |08:37:43|223    | TextureOpCaps:         0x03FFFFFF
DIAG|                 vid:703  |08:37:43|223    | MaxTextureBlendStages: 8
DIAG|                 vid:704  |08:37:43|223    | MaxSimultaneousTextures: 8
DIAG|                 vid:705  |08:37:43|223    | VertexProcessingCaps:  0x0000017B
DIAG|                 vid:706  |08:37:43|223    | MaxActiveLights:       10
DIAG|                 vid:717  |08:37:43|223    | MaxUserClipPlanes:     6
DIAG|                 vid:718  |08:37:43|223    | MaxVertexBlendMatrices: 4
DIAG|                 vid:719  |08:37:43|223    | MaxVertexBlendMatrixIndex: 8
DIAG|                 vid:720  |08:37:43|223    | MaxPrimitiveCount:     5592405
DIAG|                 vid:721  |08:37:43|223    | MaxVertexIndex:        16777215
DIAG|                 vid:722  |08:37:43|223    | MaxStreams:            16
DIAG|                 vid:723  |08:37:43|223    | MaxStreamStride:       508
DIAG|                 vid:724  |08:37:43|224    | VertexShaderVersion:   0xFFFE0300
DIAG|                 vid:725  |08:37:43|224    | MaxVertexShaderConst:  256
DIAG|                 vid:726  |08:37:43|224    | PixelShaderVersion:    0xFFFF0300
DIAG|                 vid:727  |08:37:43|224    | DevCaps2:              0x00000071
DIAG|                 vid:728  |08:37:43|224    | Reserved5:             0x00000000
DIAG|                 vid:729  |08:37:43|224    | MasterAdapterOrdinal:  0
DIAG|                 vid:730  |08:37:43|224    | AdapterOrdinalInGroup: 0
DIAG|                 vid:731  |08:37:43|224    | NumberOfAdaptersInGroup: 1
DIAG|                 vid:732  |08:37:43|224    | DeclTypes:             0x000003FF
DIAG|                 vid:733  |08:37:43|224    | NumSimultaneousRTs:    4
DIAG|                 vid:734  |08:37:43|224    | StretchRectFilterCaps: 0x03000300
DIAG|                 vid:735  |08:37:43|224    | VertexTextureFilterCaps: 0x03000300
DIAG|                 vid:736  |08:37:43|224    | MaxVShaderInstructionsExecuted: -1
DIAG|                 vid:737  |08:37:43|224    | MaxPShaderInstructionsExecuted: -1
DIAG|                 vid:738  |08:37:43|224    | MaxVertexShader30InstructionSlots: 32768
DIAG|                 vid:739  |08:37:43|224    | MaxPixelShader30InstructionSlots: 32768
DIAG|                 vid:742  |08:37:43|224    | MaxPointSize:          256.00
DIAG|                 vid:743  |08:37:43|224    | PixelShader1xMaxValue: 340282346638528860000000000000000000000.00
DIAG|                 vid:744  |08:37:43|224    | MaxNpatchTessellationLevel: 1.00
DIAG|                 vid:745  |08:37:43|224    | MaxVertexW:            10000000000.00
DIAG|                 vid:746  |08:37:43|224    | GuardBandLeft:         -32768.00
DIAG|                 vid:747  |08:37:43|224    | GuardBandTop:          -32768.00
DIAG|                 vid:748  |08:37:43|224    | GuardBandRight:        32768.00
DIAG|                 vid:749  |08:37:43|224    | GuardBandBottom:       32768.00
DIAG|                 vid:750  |08:37:43|224    | ExtentsAdjust:         0.00
DIAG|                 vid:792  |08:37:43|224    |In Vid::OnResetDevice, pd3dDevice = 0x0BE40DA0
DIAG|                DXUT:2584 |08:37:43|229    | DXUT unpause on change device done
DIAG|               setup:77   |08:37:43|230    |Drive type : Fixed
DIAG|               setup:147  |08:37:43|230    |Startup directory : C:\Program Files (x86)\Battlezone II
DIAG|                 vid:1272 |08:37:43|345    |Vid::SetMode - ord(0) fmt(22), w(1280), h(1024) bbCount 1
DIAG|                 vid:1292 |08:37:43|345    | bFmt(22), MSType(0), MSQual(0), DSFmt(75), Win(0)
DIAG|                 vid:1303 |08:37:43|345    | Refresh(75), Interval(-2147483648), Flags(2)
DIAG|                 vid:1304 |08:37:43|345    | hWnds = 00220304 00220304 00220304 00220304
DIAG|                DXUT:2097 |08:37:43|346    | DXUT pause on change device
DIAG|                 vid:834  |08:37:43|497    |In Vid::OnLostDevice
DIAG|                DXUT:1392 |08:37:43|780    | DXUT unpause on restore
DIAG|                DXUT:1491 |08:37:43|782    | DXUT unpause on restore
DIAG|                DXUT:2584 |08:37:43|783    | DXUT unpause on change device done
DIAG|                 vid:1312 |08:37:43|783    |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG|                 vid:1322 |08:37:43|783    |Trycount 0, device lost = 1 1
DIAG|                DXUT:5453 |08:37:43|784    | AttemptAcquire device = 0x0BE40DA0, lost = 1, paused = 0
DIAG|                DXUT:5467 |08:37:43|784    | noticed device lost
DIAG|                DXUT:5471 |08:37:43|784    | Coop level check failed.
DIAG|                DXUT:5535 |08:37:43|784    | Try to reset the device
DIAG|                 vid:792  |08:37:43|976    |In Vid::OnResetDevice, pd3dDevice = 0x0BE40DA0
DIAG|                 vid:1333 |08:37:43|983    |Attempted acquire & render, lost = 0 0
DIAG|               input:1108 |08:37:43|1008   |Double click time=500 ms, threshold=4,4
DIAG|               input:1129 |08:37:43|1008   |8 button mouse, Left=0 Right=1
DIAG|               input:143  |08:37:43|1009   |Keyboard repeat delay=[500] speed=[31]
DIAG|      MissionHandler:1404 |08:37:43|1040   |Expanded game UI file of 'bzgame_moves_1280x1024.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG|        GamespyVoice:133  |08:37:43|1074   |UHOH - tried to set up voice capture device, but failed. :(
DIAG|              dsutil:143  |08:37:44|1148   |DirectSound 8 System started. Noted capabilities:
DIAG|              dsutil:150  |08:37:44|1148   | DSCAPS_CONTINUOUSRATE
DIAG|              dsutil:150  |08:37:44|1148   | DSCAPS_PRIMARY16BIT
DIAG|              dsutil:150  |08:37:44|1148   | DSCAPS_PRIMARY8BIT
DIAG|              dsutil:150  |08:37:44|1148   | DSCAPS_PRIMARYMONO
DIAG|              dsutil:150  |08:37:44|1148   | DSCAPS_PRIMARYSTEREO
DIAG|              dsutil:150  |08:37:44|1148   | DSCAPS_SECONDARY16BIT
DIAG|              dsutil:150  |08:37:44|1148   | DSCAPS_SECONDARY8BIT
DIAG|              dsutil:150  |08:37:44|1148   | DSCAPS_SECONDARYMONO
DIAG|              dsutil:150  |08:37:44|1148   | DSCAPS_SECONDARYSTEREO
DIAG|              dsutil:156  |08:37:44|1148   | dwPrimaryBuffers = 1
DIAG|              dsutil:157  |08:37:44|1148   | dwMaxHwMixingAllBuffers = 1
DIAG|              dsutil:158  |08:37:44|1148   | dwMaxHwMixingStaticBuffers = 1
DIAG|              dsutil:159  |08:37:44|1148   | dwMaxHwMixingStreamingBuffers = 1
DIAG|              dsutil:160  |08:37:44|1148   | dwFreeHwMixingAllBuffers = 0
DIAG|              dsutil:161  |08:37:44|1148   | dwFreeHwMixingStaticBuffers = 0
DIAG|              dsutil:162  |08:37:44|1148   | dwFreeHwMixingStreamingBuffers = 0
DIAG|              dsutil:163  |08:37:44|1148   | dwMaxHw3DAllBuffers = 0
DIAG|              dsutil:164  |08:37:44|1148   | dwMaxHw3DStaticBuffers = 0
DIAG|              dsutil:165  |08:37:44|1148   | dwMaxHw3DStreamingBuffers = 0
DIAG|              dsutil:166  |08:37:44|1148   | dwFreeHw3DAllBuffers = 0
DIAG|              dsutil:167  |08:37:44|1148   | dwFreeHw3DStaticBuffers = 0
DIAG|              dsutil:168  |08:37:44|1148   | dwFreeHw3DStreamingBuffers = 0
DIAG|              dsutil:202  |08:37:44|1148   | -- SW buffers in use. Using 32 channels max
DIAG|              dsutil:208  |08:37:44|1148   | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG|              dsutil:228  |08:37:44|1148   | Audio buffers will be placed in: Software
DIAG|              dsutil:241  |08:37:44|1148   |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG|              dsutil:244  |08:37:44|1148   |Done with audio caps log
DIAG|            AudioSys:322  |08:37:44|1151   |Audio: DirectSound8 setup complete
DIAG|            mcimovie:285  |08:37:50|8023   |Movie opened C:\Program Files (x86)\Battlezone II\\movies\intro.bik
DIAG|              icroot:193  |08:37:53|10851  |Root window now 640x480
DIAG|            runcodes:172  |08:37:53|10851  |[Main] Entering run code [SHELL]
DIAG|              icroot:193  |08:37:53|10851  |Root window now 640x480
DIAG|                menu:119  |08:37:53|10893  |Note: could not read registry for last crash filetime. Perhaps you've never seen one
DIAG|            runcodes:172  |08:38:00|17738  |[Main] Entering run code [INIT]
DIAG|              icroot:193  |08:38:00|17739  |Root window now 1280x1024
DIAG|      MissionHandler:1404 |08:38:00|17743  |Expanded game UI file of 'bzgame_init_1280x1024.cfg' not found. Using default of 'bzgame_init.cfg'
DIAG|      MissionHandler:1404 |08:38:00|17753  |Expanded game UI file of 'bzshell_cam_record_x2_0_1280x1024.cfg' not found. Using default of 'bzshell_cam_record_x2_0.cfg'
DIAG|               ifvar:41   |08:38:00|17753  |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG|      MissionHandler:1404 |08:38:00|17754  |Expanded game UI file of 'bzescape_1280x1024.cfg' not found. Using default of 'bzescape.cfg'
DIAG|      MissionHandler:1404 |08:38:00|17763  |Expanded game UI file of 'bznopause_1280x1024.cfg' not found. Using default of 'bznopause.cfg'
DIAG|      MissionHandler:1404 |08:38:00|17781  |Expanded game UI file of 'bzgame_base_1280x1024.cfg' not found. Using default of 'bzgame_base.cfg'
DIAG|      MissionHandler:1409 |08:38:00|17783  |Using expanded game UI file of 'bzgame_command_1280x1024.cfg'
DIAG|      MissionHandler:1404 |08:38:00|17785  |Expanded game UI file of 'bzgame_factory_1280x1024.cfg' not found. Using default of 'bzgame_factory.cfg'
DIAG|      MissionHandler:1409 |08:38:00|17786  |Using expanded game UI file of 'bzgame_group_1280x1024.cfg'
DIAG|      MissionHandler:1404 |08:38:00|17786  |Expanded game UI file of 'bzgame_info_1280x1024.cfg' not found. Using default of 'bzgame_info.cfg'
DIAG|      MissionHandler:1404 |08:38:00|17786  |Expanded game UI file of 'bzgame_satellite_1280x1024.cfg' not found. Using default of 'bzgame_satellite.cfg'
DIAG|      MissionHandler:1404 |08:38:00|17786  |Expanded game UI file of 'bzgame_scrap_1280x1024.cfg' not found. Using default of 'bzgame_scrap.cfg'
DIAG|               ifvar:41   |08:38:00|17787  |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG|               ifvar:41   |08:38:00|17787  |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG|      MissionHandler:1404 |08:38:00|17787  |Expanded game UI file of 'bzgame_weapon_1280x1024.cfg' not found. Using default of 'bzgame_weapon.cfg'
DIAG|      MissionHandler:1409 |08:38:00|17788  |Using expanded game UI file of 'bzgame_team_1280x1024.cfg'
DIAG|      MissionHandler:1404 |08:38:00|17788  |Expanded game UI file of 'bzgame_stats_1280x1024.cfg' not found. Using default of 'bzgame_stats.cfg'
DIAG|      MissionHandler:1404 |08:38:00|17788  |Expanded game UI file of 'bzgame_keys_1280x1024.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG|            Planners:3330 |08:38:01|18356  |SetAIP - cfg(isdf1002.aip) team(2)
DIAG|          LuaManager:165  |08:38:01|18356  |Lua file 'isdf1002.lua' not found
DIAG|            runcodes:172  |08:38:01|18362  |[View] Entering run code [COCKPIT]
DIAG|            runcodes:172  |08:38:01|18365  |[Main] Entering run code [MISSION]
DIAG|              icroot:193  |08:38:01|18366  |Root window now 1280x1024
DIAG|            runcodes:172  |08:38:01|18368  |[Mission] Entering run code [RUN]
DIAG|            runcodes:172  |08:46:19|516663 |[Mission] Entering run code [ESCAPE]
DIAG|            runcodes:172  |08:46:19|516664 |[View] Entering run code [PauseScreen]
DIAG|      MissionHandler:1404 |08:46:19|516664 |Expanded game UI file of 'bzescape_enter_1280x1024.cfg' not found. Using default of 'bzescape_enter.cfg'
DIAG|            runcodes:172  |08:46:25|522869 |[Mission] Entering run code [RUN]
DIAG|      MissionHandler:1404 |08:46:25|522869 |Expanded game UI file of 'bzescape_exit_1280x1024.cfg' not found. Using default of 'bzescape_exit.cfg'
DIAG|            runcodes:172  |08:46:25|522876 |[View] Entering run code [COCKPIT]
DIAG|            runcodes:172  |08:51:58|855777 |[View] Entering run code [CINERACTIVE]
DIAG|            runcodes:172  |08:52:19|876678 |[Mission] Entering run code [SUCCESS]
DIAG|      MissionHandler:3885 |08:52:19|876678 |Switching to CLEANUP
DIAG|            runcodes:126  |08:52:19|876678 |[Mission] Clearing runcode [SUCCESS]
DIAG|            runcodes:172  |08:52:19|876678 |[Main] Entering run code [CLEANUP]
DIAG|            runcodes:126  |08:52:19|876679 |[View] Clearing runcode [CINERACTIVE]
DIAG|            runcodes:172  |08:52:19|876713 |[Main] Entering run code [SHELL]
DIAG|              icroot:193  |08:52:19|876714 |Root window now 1280x960
DIAG|            runcodes:172  |08:52:25|882812 |[Main] Entering run code [INIT]
DIAG|              icroot:193  |08:52:25|882813 |Root window now 1280x1024
DIAG|      MissionHandler:1404 |08:52:25|882823 |Expanded game UI file of 'bzgame_init_1280x1024.cfg' not found. Using default of 'bzgame_init.cfg'
DIAG|      MissionHandler:1404 |08:52:25|882829 |Expanded game UI file of 'bzshell_cam_record_x2_0_1280x1024.cfg' not found. Using default of 'bzshell_cam_record_x2_0.cfg'
DIAG|               ifvar:41   |08:52:25|882829 |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG|      MissionHandler:1404 |08:52:25|882830 |Expanded game UI file of 'bzescape_1280x1024.cfg' not found. Using default of 'bzescape.cfg'
DIAG|      MissionHandler:1404 |08:52:25|882837 |Expanded game UI file of 'bznopause_1280x1024.cfg' not found. Using default of 'bznopause.cfg'
DIAG|      MissionHandler:1404 |08:52:25|882849 |Expanded game UI file of 'bzgame_base_1280x1024.cfg' not found. Using default of 'bzgame_base.cfg'
DIAG|      MissionHandler:1409 |08:52:25|882851 |Using expanded game UI file of 'bzgame_command_1280x1024.cfg'
DIAG|      MissionHandler:1404 |08:52:25|882852 |Expanded game UI file of 'bzgame_factory_1280x1024.cfg' not found. Using default of 'bzgame_factory.cfg'
DIAG|      MissionHandler:1409 |08:52:25|882853 |Using expanded game UI file of 'bzgame_group_1280x1024.cfg'
DIAG|      MissionHandler:1404 |08:52:25|882853 |Expanded game UI file of 'bzgame_info_1280x1024.cfg' not found. Using default of 'bzgame_info.cfg'
DIAG|      MissionHandler:1404 |08:52:25|882853 |Expanded game UI file of 'bzgame_satellite_1280x1024.cfg' not found. Using default of 'bzgame_satellite.cfg'
DIAG|      MissionHandler:1404 |08:52:25|882854 |Expanded game UI file of 'bzgame_scrap_1280x1024.cfg' not found. Using default of 'bzgame_scrap.cfg'
DIAG|               ifvar:41   |08:52:25|882854 |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG|               ifvar:41   |08:52:25|882854 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG|      MissionHandler:1404 |08:52:25|882854 |Expanded game UI file of 'bzgame_weapon_1280x1024.cfg' not found. Using default of 'bzgame_weapon.cfg'
DIAG|      MissionHandler:1409 |08:52:25|882854 |Using expanded game UI file of 'bzgame_team_1280x1024.cfg'
DIAG|      MissionHandler:1404 |08:52:25|882855 |Expanded game UI file of 'bzgame_stats_1280x1024.cfg' not found. Using default of 'bzgame_stats.cfg'
DIAG|      MissionHandler:1404 |08:52:25|882855 |Expanded game UI file of 'bzgame_keys_1280x1024.cfg' not found. Using default of 'bzgame_keys.cfg'
ERR |       ConsoleHelper:29   |08:52:25|882910 |ERROR: ODF "ivscav12.odf" does not exist

DIAG|         ParameterDB:209  |08:52:25|882910 |Last few opened ODFs:
DIAG|         ParameterDB:214  |08:52:25|882910 | 1 : isdf12.TRN
DIAG|         ParameterDB:214  |08:52:25|882910 | 2 : shieldeffect.odf
DIAG|         ParameterDB:214  |08:52:25|882910 | 3 : isdf10.TRN
DIAG|         ParameterDB:214  |08:52:25|882910 | 4 : shieldeffect.odf
ERR |       ConsoleHelper:29   |08:52:25|882910 |ERROR: Configuration "ivscav12.odf" does not exist. ST=0

DIAG|         ParameterDB:209  |08:52:25|882910 |Last few opened ODFs:
DIAG|         ParameterDB:214  |08:52:25|882910 | 1 : isdf12.TRN
DIAG|         ParameterDB:214  |08:52:25|882910 | 2 : shieldeffect.odf
DIAG|         ParameterDB:214  |08:52:25|882910 | 3 : isdf10.TRN
DIAG|         ParameterDB:214  |08:52:25|882910 | 4 : shieldeffect.odf
ERR |            FileUtil:677  |08:52:25|882911 |SAVEGAME CORRUPT AT OFFSET 832. Game stability may be compromised
DIAG|                DXUT:2097 |08:52:25|882911 | DXUT pause on change device
DIAG|                 vid:834  |08:52:25|882911 |In Vid::OnLostDevice
DIAG|                 vid:792  |08:52:25|883099 |In Vid::OnResetDevice, pd3dDevice = 0x0BE40DA0
DIAG|              icroot:193  |08:52:25|883101 |Root window now 640x480
DIAG|                DXUT:2584 |08:52:26|883110 | DXUT unpause on change device done
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: How to collect logfiles from BZ2

Post by Ded10c »

Okay, just confirmed that this happens even with a clean install.
battlezone.wikia.com needs your help!
User avatar
GSH
Patch Creator
Posts: 2486
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: How to collect logfiles from BZ2

Post by GSH »

That's what I said some days ago -- look at dates on posts, this thread was recycled for a different bug report. Fix posted.

-- GSH
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: How to collect logfiles from BZ2

Post by Ded10c »

I think you misunderstand me - after your previous post I switched to asking if there was a mod that could be interfering with 1.3.
battlezone.wikia.com needs your help!
User avatar
Progressor
Thunderbolt
Posts: 142
Joined: Fri Mar 07, 2014 1:50 pm

Re: How to collect logfiles from BZ2

Post by Progressor »

Here are the logs from QF1 SP: https://dl.dropboxusercontent.com/u/409 ... 6.3569.log
https://dl.dropboxusercontent.com/u/409 ... 2.9165.log
Looks like the error depends on the pilot's behavior. Here is the saved game: https://dl.dropboxusercontent.com/u/40900550/66.sav
If I just follow the transport vehicle, nothing happens. If I hop out of the tank and switch to the sniper mode, the error appears stably.
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: How to collect logfiles from BZ2

Post by Ded10c »

QF1 was built on and released for 1.3 PB4a. Continued support of old mods is not guaranteed and is the responsibility of their developer (in this case, bigbadbogie). From the look of those files QF is full of problems. If you want to play it, best create a separate install of BZ2.
battlezone.wikia.com needs your help!
Post Reply