BZ2 Large Textures Pack, v1.0
Moderators: GSH, VSMIT, Red Devil, Commando
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: BZ2 Large Textures Pack, v1.0
PM me some of these problematic skins of yours, I want to see the issue myself.
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
- MrTwosheds
- Recycler
- Posts: 3059
- Joined: Sat Feb 19, 2011 8:37 am
- Location: Outer Space
- Contact:
Re: BZ2 Large Textures Pack, v1.0
I don't have em hosted somewhere you can download them from yet.
If you could just rename an fvtanka0 to ivtanka0 please, I'm sure it will produce the same result, and confirm it has nothing to do with the actual texture used or anything else I have done here.
If you could just rename an fvtanka0 to ivtanka0 please, I'm sure it will produce the same result, and confirm it has nothing to do with the actual texture used or anything else I have done here.
The Silence continues. The War Of Lies has no end.
- MrTwosheds
- Recycler
- Posts: 3059
- Joined: Sat Feb 19, 2011 8:37 am
- Location: Outer Space
- Contact:
Re: BZ2 Large Textures Pack, v1.0
I have locally fixed the intermittent glowing white tank problem by supplying new gatstab and gspstab MSH that link to an ivord00.pic which is just a copy of ivtank00.dxtbz2. 
So it's just a load order thing, in instant/mpi/strat the gatstab gets loaded first and mucks up the glow material because it can't do that, but on a map with a tank saved the tank gets loaded first and it works ok.
Rockets will do the same to walkers and Mortars to assault tanks.
So here is a picy
http://pasteboard.co/1p2cN54N.png
Also available in blue
http://pasteboard.co/1p3FjP7K.png

So it's just a load order thing, in instant/mpi/strat the gatstab gets loaded first and mucks up the glow material because it can't do that, but on a map with a tank saved the tank gets loaded first and it works ok.
Rockets will do the same to walkers and Mortars to assault tanks.
So here is a picy

http://pasteboard.co/1p2cN54N.png
Also available in blue

http://pasteboard.co/1p3FjP7K.png
The Silence continues. The War Of Lies has no end.
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: BZ2 Large Textures Pack, v1.0
cool, so order was important after all, after a fashion 
Looks very nice

Looks very nice

If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- MrTwosheds
- Recycler
- Posts: 3059
- Joined: Sat Feb 19, 2011 8:37 am
- Location: Outer Space
- Contact:
Re: BZ2 Large Textures Pack, v1.0
ahem...well it looked like I had fixed it, got the picys to prove it... now its back again. 
I Didn't select a tank starting unit this time...
Going to have to do the mines too.

I Didn't select a tank starting unit this time...
Going to have to do the mines too.
The Silence continues. The War Of Lies has no end.
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: BZ2 Large Textures Pack, v1.0
if nothing else, you have discovered something previously undetected. 

If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: BZ2 Large Textures Pack, v1.0
Should make the tank's gray bits omitted from the Team Colors 

Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
- MrTwosheds
- Recycler
- Posts: 3059
- Joined: Sat Feb 19, 2011 8:37 am
- Location: Outer Space
- Contact:
Re: BZ2 Large Textures Pack, v1.0
I did at 67 67 67. If you do it too much they are no different from the lights and look awful in the dark.Should make the tank's gray bits omitted from the Team Colors
The lights at full bright, the grey at 67... the logo and letters a bit brighter, the black and orange are full color.
Need a little more work on it still, I only noticed the line down the logo when I took the picture.
The Silence continues. The War Of Lies has no end.
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: BZ2 Large Textures Pack, v1.0
Oh yeah...that's been around forever... You going to finally fix it?
yay!

Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
- MrTwosheds
- Recycler
- Posts: 3059
- Joined: Sat Feb 19, 2011 8:37 am
- Location: Outer Space
- Contact:
Re: BZ2 Large Textures Pack, v1.0
No promises, the UV mapping is mirrored right down the middle, ivtank is probably the worst model to work on like this, I can't put any detail underneath because the UV mapping for it is all piled up on a small bit of black.
The Silence continues. The War Of Lies has no end.
- MrTwosheds
- Recycler
- Posts: 3059
- Joined: Sat Feb 19, 2011 8:37 am
- Location: Outer Space
- Contact:
Re: BZ2 Large Textures Pack, v1.0
More work in progress, here at KinStretchedUV! Studio's 
http://pasteboard.co/1th33TIV.png
Viewed in 3dex, which is why it looks a bit weird.
Maybe the track sides need to be less stylish, not sure they really match.

http://pasteboard.co/1th33TIV.png
Viewed in 3dex, which is why it looks a bit weird.
Maybe the track sides need to be less stylish, not sure they really match.
The Silence continues. The War Of Lies has no end.
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: BZ2 Large Textures Pack, v1.0
Wow, a rocket tank that looks sexy...
Maybe put more gray techy stuff in the black area on isdes of treads, looks TOO black.
Maybe put more gray techy stuff in the black area on isdes of treads, looks TOO black.
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
- MrTwosheds
- Recycler
- Posts: 3059
- Joined: Sat Feb 19, 2011 8:37 am
- Location: Outer Space
- Contact:
Re: BZ2 Large Textures Pack, v1.0
I took the grey "scrap" texture off the sides because it looked horrible, replaced with more orange and black panels that at least managed to blend with the poly's below, the UV is stretched badly there, so letters, logo etc don't work very well.
The Silence continues. The War Of Lies has no end.
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: BZ2 Large Textures Pack, v1.0
Yeah. I'm saying u should add some more detail to the bottom rear sides, under the curve. It's just pure black, looks ...bland.
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: BZ2 Large Textures Pack, v1.0
are those team-color textures, mts?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA