The only situations i've seen where players kill their teammates to get BTB faster is if their ship(s) are destroyed while attacking a base that has no defenses (ie: by a no-D tech rush, defended by human piloted laser scouts) or if the rattlers have all been given move orders (and defenders given 'do not kill the pilots' orders) in order to stall the enemy pilots waiting at base.Zax wrote:If killing your teammate is the preferred way of getting back to base, something went horribly wrong.
Pilot respawn height in Strats
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- Zero Angel
- Attila
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Re: Pilot respawn height in Strats
Re: Pilot respawn height in Strats
I meant in the design of the gameZero Angel wrote:The only situations i've seen where players kill their teammates to get BTB faster is if their ship(s) are destroyed while attacking a base that has no defenses (ie: by a no-D tech rush, defended by human piloted laser scouts) or if the rattlers have all been given move orders (and defenders given 'do not kill the pilots' orders) in order to stall the enemy pilots waiting at base.Zax wrote:If killing your teammate is the preferred way of getting back to base, something went horribly wrong.
- S.cavA.rmyG.en
- Sabre
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Re: Pilot respawn height in Strats
TRN? or some thing? I am not that good with map settings.Nielk1 wrote:Of course everything is always so much simpler, so the current respawn height works like so:
If RespawnAtLowAltitude is on, which is used for tunnel maps, you respawn at 2 meters height.
If not, you respawn at
max(100,min(200+(25*AlliedPlayerCount),(Distance/4)))
Code: Select all
If RespawnAtLowAltitude is on
Re: Pilot respawn height in Strats
It is a TRN thing added for DMs but apparently put in every DLL.