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Re: Zeno's Modpost

Posted: Fri Sep 16, 2011 11:37 pm
by HitchcockGreen
Hmmm..

Nice idea.

Re: Zeno's Modpost

Posted: Sat Sep 17, 2011 2:19 am
by General BlackDragon
I see nothing there to prevent someone from saying "pick me up" ?

I wonder if canRescue = 0 works in BZ1....

Re: Zeno's Modpost

Posted: Sat Sep 17, 2011 3:02 am
by DuoRanger
Zenophas wrote:Scavenger
Image
scrapValue = 1
scrapCost = 3
pilotCost = 0
buildTime = 4.0
maxHealth = 1400

This is the GSP RoboScav. Instead of being big and slow, this thing holds only 1 scrap piece, but zooms across the field at high speeds. They're cheaper, and are obviously robotic. Therefore, no pilots are needed. However, this also means the RoboScav cannot be piloted by a human.

Blablablalblala
HERESY! A BLACK DOG STAR AND BONES IN A CHINESE SCV!

Nah im kidding zeno

its a good idea

Re: Zeno's Modpost

Posted: Sat Sep 17, 2011 3:55 am
by Zenophas
General BlackDragon wrote:I see nothing there to prevent someone from saying "pick me up" ?

I wonder if canRescue = 0 works in BZ1....
Sadly, no. :|

Anyways, Zeno released a new patch for BZZR. Patch 0.42

Changes:
-Finished Minigun SFX for the CCA.
-ZR unit info-tags finished.
-New engine flame Effects. (Credit to Apollo for converting Zeno's design into usable format.)
-CCA Minigun adjustments.
-Reworked and slimmed ZR tech-tree.
-Finalized Explosion effects.
-Added shield ability to ZR Recycler.
-Made ZR Recycler a ground unit, as opposed to an air unit.
-Added Needle Turret.
-Removed all Zeth Rekian buildings. (They're nomadic and have other technologies to compensate for the lack of structures.)

ZR Shield Ability:
This ability is invoked by the Recycler at the cost of 15 scrap. It makes the Recycler invulnerable to most ordinances in the mod for a period of time. However, while this is active, scavengers cannot hand in their scrap. If used wastefully, it will slow down the player's economy, and can be detrimental to their victory. (As the Zeth Rekians are bogged down by very expensive units.)

lifespan = 40 seconds.
cost = 15
castTime = 1 second
heatSignature = 10

Re: Zeno's Modpost

Posted: Sat Sep 17, 2011 5:07 am
by Ultraken
I could disable the rescue command for vehicles with a pilotCost of 0.

Re: Zeno's Modpost

Posted: Sat Sep 17, 2011 5:31 am
by Zenophas
That would be pretty nice. :]

Re: Zeno's Modpost

Posted: Sat Sep 17, 2011 12:04 pm
by Ded10c
You need to log in to edit. We got bot attacks.

Re: Zeno's Modpost

Posted: Sat Sep 17, 2011 9:10 pm
by Zenophas
AHadley wrote:You need to log in to edit. We got bot attacks.
Done.

Re: Zeno's Modpost

Posted: Tue Sep 20, 2011 10:33 am
by SnakeEye
how many teams do you have in your mod?

Re: Zeno's Modpost

Posted: Tue Sep 20, 2011 3:04 pm
by Zenophas
SnakeEye wrote:how many teams do you have in your mod?
Battlezone ZR has around- 6 or 7. Only 4 of them are playable. That would be the GSP, Black Dogs, ZR and CCA. Unplayable races include: NSDF and Furys.

The GSP units posted in this thread are a part of a unit pack not associated with BZZR. (As BZZR already has the original GSP race in it. The new GSP unit pack is only a revision that will not be put in BZZR.)

Re: Zeno's Modpost

Posted: Tue Sep 20, 2011 9:47 pm
by DuoRanger
Zenophas wrote:
SnakeEye wrote:how many teams do you have in your mod?
Battlezone ZR has around- 6 or 7. Only 4 of them are playable. That would be the GSP, Black Dogs, ZR and CCA. Unplayable races include: NSDF and Furys.

The GSP units posted in this thread are a part of a unit pack not associated with BZZR. (As BZZR already has the original GSP race in it. The new GSP unit pack is only a revision that will not be put in BZZR.)
any plans for the Black dog heavy tank?

*please say the Tank from the Splash menu*

Re: Zeno's Modpost

Posted: Tue Sep 20, 2011 9:53 pm
by Zenophas
DuoRanger wrote:any plans for the Black dog heavy tank?

*please say the Tank from the Splash menu*
Sorry, they have a rather small role.

The only two races that will be available for play in MP will be ZR and CCA.

Re: Zeno's Modpost

Posted: Tue Sep 20, 2011 11:41 pm
by General BlackDragon
DuoRanger wrote: *please say the Tank from the Splash menu*
http://rusy.borec.cz/ec/index.php?clanek=main

Re: Zeno's Modpost

Posted: Tue Sep 20, 2011 11:53 pm
by Zenophas
Wish Zeno had some modeling software... it'd be easier to put stuff into Zeno's BZZR mod.

*burrows under covers*

But, no money. So Zeno's stuck.

Re: Zeno's Modpost

Posted: Wed Sep 21, 2011 12:58 am
by DuoRanger
General BlackDragon wrote:
DuoRanger wrote: *please say the Tank from the Splash menu*
http://rusy.borec.cz/ec/index.php?clanek=main
i dont like of his cockpit on E-Corps, i prefer more the one from the intro and the trailer, it fits better with him

i could try to make a new one based on that, but im preety occupied now studying to enter in the university(Physics, Math and Chemistry :cry: ), + there's no texture of that cockpit

@zeno: sorry for the offtopic here :D