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Re: BZ2 SP DLL Fixes

Posted: Thu Feb 27, 2014 9:44 pm
by Nielk1
Red Spot wrote:Unnecessary N1.
Unnecessary RS.

Re: BZ2 SP DLL Fixes

Posted: Tue Mar 04, 2014 6:21 pm
by Red Devil
fixed some more instances of stranded units last night; should be able to post a link soon.

Re: BZ2 SP DLL Fixes

Posted: Tue Mar 04, 2014 9:36 pm
by Nielk1
Red Devil wrote:fixed some more instances of stranded units last night; should be able to post a link soon.
Cool, terrain edits, path edits, object edits, or just tweaks to AI creation rates?

Re: BZ2 SP DLL Fixes

Posted: Sun Feb 01, 2015 7:40 pm
by Red Devil
Uploaded and linked (in first post of this subject) one zip containing fixes for all four mission fixes.

Re: BZ2 SP Mission Fixes

Posted: Sun Feb 01, 2015 8:33 pm
by Red Devil
gotta fix 'The Dark Planet', isdf mission 6; shabby doesn't build the factory...slacker.

Re: BZ2 SP Mission Fixes

Posted: Tue Feb 03, 2015 9:14 pm
by Red Devil
uplaoded a new zip with some missiling files added (was in pak format, not addon format)

that's what i have as of now, coxxon, so maybe it'll save you some work. i was working on darl planet on sunday, but it's your baby now.

Re: BZ2 SP Mission Fixes

Posted: Tue Feb 03, 2015 10:57 pm
by Red Devil
going through the scion missions again because they're so beautiful now :-)

one thing i just noticed is that the archive list isn't honored by your pilot choice when it's play_scion - it reverts back to the original/play_isdf archive list of missions.

Re: BZ2 SP Mission Fixes

Posted: Sat Feb 07, 2015 4:31 pm
by Red Devil
am testing rumble in the jungle with current dll and it doesn't end after rescuing shabby, so am going to fix that; may just have a test time value left over at the end.

Re: BZ2 SP Mission Fixes

Posted: Sun Feb 08, 2015 2:50 am
by Red Devil
fixed it; will post an update tonight/tomorrow

Re: BZ2 SP Mission Fixes

Posted: Tue Feb 10, 2015 9:28 am
by Doomer_Junge
Red Devil wrote:am testing rumble in the jungle with current dll and it doesn't end after rescuing shabby, so am going to fix that; may just have a test time value left over at the end.
But without rescuing the commander will Braddock's mail in the next mission senseless, isn't it?

Re: BZ2 SP Mission Fixes

Posted: Tue Feb 10, 2015 6:07 pm
by Red Devil
no, he doesn't do that now.

Re: BZ2 SP Mission Fixes

Posted: Tue Feb 10, 2015 6:40 pm
by Doomer_Junge
So it's like an "alternative ending" of rumble in the jungle?

Re: BZ2 SP Mission Fixes

Posted: Thu Feb 12, 2015 12:03 am
by Red Devil
the mission fails if you don't rescue Shabayev in a ship or don't rescue her in time and the mission only succeeds if you rescue Shabayev.

Re: BZ2 SP Mission Fixes

Posted: Thu Feb 12, 2015 6:58 pm
by Red Devil
going to make shabayev spawn outside the ruin and then walk inside it since spawning her at the building places her on top of the building. that way, it will match what the script and voiceovers do and say.

Edit: works very well now. 8-)

Re: BZ2 SP Mission Fixes

Posted: Thu Feb 12, 2015 10:33 pm
by Red Spot
Why cant the b*atch not get back herself? When I blow up my ship after arriving at her location she still has to walk the distance.... :mrgreen: