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Re: Forgotten Enemies for PB6
Posted: Sat Mar 05, 2011 10:47 pm
by Red Devil
Human or AI recs?
Re: Forgotten Enemies for PB6
Posted: Sat Mar 05, 2011 10:54 pm
by Red Devil
fixed
Re: Forgotten Enemies for PB6
Posted: Sat Mar 05, 2011 11:54 pm
by Red Devil
okay, getting ready to post a full build/zip now...
Re: Forgotten Enemies for PB6
Posted: Sun Mar 06, 2011 12:51 am
by Zax
Your link fails.
ALSO NOTE TO TESTERS: It goes without saying, delete the addon and the maps folder before installing to make sure nothing overwrites.
Re: Forgotten Enemies for PB6
Posted: Sun Mar 06, 2011 1:51 am
by Red Devil
Yes, i prepared it ahead of time and disabled it until it was finished. It works now.
Re: Forgotten Enemies for PB6
Posted: Sun Mar 06, 2011 1:59 am
by Zax
Wishful thinking: My internet fast enough to download your update in a timely manner.
Onward to mission 5, and all the horrors it entails! I haven't played past 5 in the PB3 version because of bugs, so here's hoping. Also, I enjoy the frames per second. Truly wonderful gameplay in DX9.
Re: Forgotten Enemies for PB6
Posted: Sun Mar 06, 2011 3:53 am
by Zax
Continuity error: Mission 5 full briefing says the new recycler allows building the hammer, but Mission 4 allowed this as well. I'm wondering if the correct recyclers are being used in their missions.
Checklist:
First cinema and I am guessing later ones is way too long as usual
Draw distance or fog is wrong. Pop up and terrain draw in is too apparent, either visibility needs to be increased or fog range needs to be lowered to match the visibility.
Re: Forgotten Enemies for PB6
Posted: Sun Mar 06, 2011 4:11 am
by Red Devil
Be sure to check the max players field before starting. some maps were left at 1.
i'll post a fix for that later.
going to move the Hadean truck and pods up one slot to 6 and 7.
Re: Forgotten Enemies for PB6
Posted: Sun Mar 06, 2011 4:13 am
by Red Devil
i fixed the draw/fog distance on Mt. St. Helens. try that and see what you think of it.
Re: Forgotten Enemies for PB6
Posted: Sun Mar 06, 2011 4:47 am
by Zax
Red Devil wrote:i fixed the draw/fog distance on Mt. St. Helens. try that and see what you think of it.
Is that the map Firing Back is on?
Re: Forgotten Enemies for PB6
Posted: Sun Mar 06, 2011 5:06 am
by Red Devil
no, it's an MPI/Strat
Re: Forgotten Enemies for PB6
Posted: Sun Mar 06, 2011 10:24 am
by Red Devil
found a bug in the MPI DLL where it constantly keeps setting the AIP to the late AIP. i'll fix it Sunday.
Re: Forgotten Enemies for PB6
Posted: Sun Mar 06, 2011 11:13 am
by Ded10c
Red Devil wrote:going to move the Hadean truck and pods up one slot to 6 and 7.
No chance of tugs, then.
Re: Forgotten Enemies for PB6
Posted: Sun Mar 06, 2011 5:30 pm
by Red Devil
crig was already moved down to slot 5
Re: Forgotten Enemies for PB6
Posted: Sun Mar 06, 2011 6:07 pm
by Zax
I guess I can fix the map issues locally until it is addressed in a zip...
I have to edit the .trn right?