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Re: Battlezone II v1.3.6.1 Public Beta released

Posted: Fri Jul 08, 2011 11:47 pm
by Vearie

Re: Battlezone II v1.3.6.1 Public Beta released

Posted: Sat Jul 09, 2011 7:41 pm
by GSH
That join and get a ship of the wrong race has happened very occasionally since BZ2 1.0. Need steps to make it happen on demand for me to be able to dig in. That or a flash of blinding insight. Neither has happened so far.

-- GSH

Re: Battlezone II v1.3.6.1 Public Beta released

Posted: Sat Jul 09, 2011 8:50 pm
by Ded10c
Unfortunately for the rest of us, programming does not happen by divine intervention.

Re: Battlezone II v1.3.6.1 Public Beta released

Posted: Sun Jul 10, 2011 4:18 am
by Red Devil
i have noticed being put in the ship that is pre-placed on the map, but then the DLL very quickly puts me in the ship i selected once things catch up. related, perhaps?

Re: Battlezone II v1.3.6.1 Public Beta released

Posted: Mon Jul 11, 2011 6:03 pm
by chockimon
Rocket3497 wrote:Just tried out the new patch. ;) but not in any depth yet, haven't tried MP yet.

The first thing i noticed when i placed one of my units with a custom laser light on it, the light was really messed up, the light would go everywhere.
What caused the light to go everywhere: coneFalloff = 0.0
The fix: coneFalloff = 0.001

1. this problem was not in the older patches.
2. I'm not saying in any way that this needs to be fixed, although that would be nice for next patch. Just that everyone with custom lights with coneFalloff = 0.0 should take note of this.
Hi, I've got the same problem with the hover tank. The liights are all over the place and look awful. How do I fix this and what is the file I need to alter?
Thanks :P

For some reason, they were ok with my previous gfx card, a GTX 260, but I've upgraded to a GTX 560 and now the lights are messed up.
Battlezone II v1.3.6.1 Public Beta released

Re: Battlezone II v1.3.6.1 Public Beta released

Posted: Mon Jul 11, 2011 8:16 pm
by General BlackDragon
Got a screenshot?

Re: Battlezone II v1.3.6.1 Public Beta released

Posted: Thu Jul 14, 2011 3:59 pm
by Col Klink
I like the map options very much. I've been playing around with them quite a lot and particularly prefer the option to respawn automatically in a new ship verses wasting a lot of time gliding down to wait for a new ship to spawn. Some players will actually run me down otherwise. The action is much more more fun and fast paced.

Question: Why does the game freeze when new players enter the game? It's quite annoying and I usually get blown up when the game resumes? Is there an option to reduce this oddity?

PS: I've mostly been playing DM's as joining existing games are hit or miss with the server usually being full. No matter I play against the bots as when I don't add some human players never seem to join otherwise. Also, what is the bots verses humans option? One player actually still attacked me while using this option? Thanks, and see you on the battlefield!

Re: Battlezone II v1.3.6.1 Public Beta released

Posted: Thu Jul 14, 2011 4:33 pm
by Iron Maiden
It works like this:

If you jsut add bots with nothing else, it is still FFA but with bots included.

If you click humans verses bots, then the humans are on one team, bots on another.

If you are playing team DM and add bots, then some bots will in the gaps for the amount of players you have the game set to and it is your team verses the other team AND the bots.

Re: Battlezone II v1.3.6.1 Public Beta released

Posted: Fri Jul 15, 2011 9:34 pm
by Iron Maiden
So, is the latest test build the "final version", disregarding it says test?

Re: Battlezone II v1.3.6.1 Public Beta released

Posted: Mon Nov 14, 2011 12:11 pm
by dcmaclovin12
id like to help with this how do i set up my log folders and how do i post them on here? i might be super new to modding but i certainly play the game enough to help you find some things

Re: Battlezone II v1.3.6.1 Public Beta released

Posted: Mon Nov 14, 2011 3:41 pm
by GSH
There is a separate topic on collecting and submitting logfiles.

This thread is old and should not be responded to anymore.

-- GSH

Re: Battlezone II v1.3.6.1 Public Beta released

Posted: Mon Nov 28, 2011 8:01 am
by General Hoohah
So, is the multi-player fixed? Last time I was here a number of months ago, it was pretty bad. Thought I'd check back in a while. So how's it going?

Re: Battlezone II v1.3.6.1 Public Beta released

Posted: Mon Nov 28, 2011 3:28 pm
by General BlackDragon
Go play and find out.

Re: Battlezone II v1.3.6.1 Public Beta released

Posted: Tue Nov 29, 2011 12:51 am
by General Hoohah
I don't want to download and re-install it for the millionth time till its fixed. So how is the lag now? Is it better?

Re: Battlezone II v1.3.6.1 Public Beta released

Posted: Tue Nov 29, 2011 12:58 am
by General BlackDragon
play it and find out.

Everyone else is.