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Re: Big list of BZ2 Mods

Posted: Sat Apr 06, 2013 3:43 pm
by Red Spot
Sure about that order?
On BZ2MD it is said that you only need FS1.3 and not FS1.2 when you use FS1.3.
Just making sure before I need to install it twice..

Re: Big list of BZ2 Mods

Posted: Sat Apr 06, 2013 7:10 pm
by Ded10c
Not sure about that order at all. Try whatever seems like it'll work.

Re: Big list of BZ2 Mods

Posted: Sat Apr 06, 2013 7:47 pm
by Red Spot
I've installed both FS1.2 and FS1.3.
Mission 2 seems to be somewhat wonkers though.
Something about escorting APC's, but the pilot that wants to enter them keeps bumping up against one untill it eventually gets killed which results in mission failure.

Re: Big list of BZ2 Mods

Posted: Sat Apr 06, 2013 8:06 pm
by Ded10c
I remember having trouble with that one, but can't remember what I did to fix it. I think it may have involved the pathpoints.

Re: Big list of BZ2 Mods

Posted: Sat Apr 06, 2013 11:28 pm
by General BlackDragon
Ooo, I know that one. Something in 1.3 changed about pilots being able to enter "empty" tugs / service trucks, and it likely effected other normally "non pilotable" ships.

I remember adding NeedPilot = 1 and CanRescue = 1 making empty ST's/Haulers able to be hopped into normally, but when I tried in 6.3 recently, it didn't work anymore.

They could Rescue me just fine, and then I could hop in, but if it was placed via spawn in editor, I just bumped into it and couldn't enter it.

Re: Big list of BZ2 Mods

Posted: Sun Apr 07, 2013 1:44 pm
by Red Spot
General BlackDragon wrote:Ooo, I know that one. Something in 1.3 changed about pilots being able to enter "empty" tugs / service trucks, and it likely effected other normally "non pilotable" ships.

I remember adding NeedPilot = 1 and CanRescue = 1 making empty ST's/Haulers able to be hopped into normally, but when I tried in 6.3 recently, it didn't work anymore.

They could Rescue me just fine, and then I could hop in, but if it was placed via spawn in editor, I just bumped into it and couldn't enter it.
No, its the script.
I played the mission a few times and eventually the pilots did get picked up.
They dont actually enter the APC's, they just run up to them, bounce vs them and eventually get picked up. However if the APC's are ordered around or enemies get to close and whatever else may trow the missionscript off causes them to or keep trying or even get the pilots to try and fight alongside you. In the last case they are bound to die though, which results in mission failure.

Re: Big list of BZ2 Mods

Posted: Thu Apr 11, 2013 7:42 am
by White Diver
Cannot download the PB6 Texture Fix for Fleshstorm 2: "403 Forbidden".

Re: Big list of BZ2 Mods

Posted: Thu Apr 11, 2013 8:23 am
by bigbadbogie

Re: Big list of BZ2 Mods

Posted: Fri Apr 12, 2013 3:24 pm
by White Diver
For me does not. Could somebody temporarily copy the stuff to some other place and give me a link? Thanks.

Re: Big list of BZ2 Mods

Posted: Mon Apr 15, 2013 3:32 pm
by Annihilator
He is right, the link works but file cannot be downloaded. May somebody fix it. Why don't put it on bzscrap.org?

Re: Big list of BZ2 Mods

Posted: Mon Apr 15, 2013 8:21 pm
by Echo 343
White Diver wrote:For me does not. Could somebody temporarily copy the stuff to some other place and give me a link? Thanks.

http://www.mediafire.com/?je4j6s2b62ly4rq

Re: Big list of BZ2 Mods

Posted: Tue Apr 16, 2013 3:46 pm
by White Diver
Thanks a lot!

Re: Big list of BZ2 Mods

Posted: Mon Jun 10, 2013 5:03 am
by Red Devil
Currently working on getting Uler done. Made it compatible with 1.3.6.4b, added/tweaked DM units, and am finishing AIP's.

actually, i have all the mods compatible with 1.3.6.4b now, but will test them some more first.

Re: Big list of BZ2 Mods

Posted: Mon Jun 10, 2013 4:43 pm
by Spawn
Red Devil wrote:Currently working on getting Uler. Made it compatible with 1.3.6.4b, added/tweaked DM units, and am finishing AIP's.

actually, i have all the mods compatible with 1.3.6.4b now, but will test them some more first.
If you need help testing things with another person, let me know, I see you on alone a lot ;)

Re: Big list of BZ2 Mods

Posted: Wed Jun 26, 2013 6:13 pm
by Red Devil
'fixed' the catwalks in ZTV; can stand on them, so ZTV: Saucer is working now.

working on the subs above the water in ZTV: Water World now.

ZTV: Death Ray works.

Long Journey is working again, too, but, as always, it is hard.