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Re: BZ2 SP Mission Fixes
Posted: Fri Feb 13, 2015 12:47 am
by Red Devil
heh, Manson will take that ship out of your pay, soldier.
got the Sentries patrolling and Warriors attacking well; the aip was stealing them, so i put the aip on team 3.

now i need to reset the timing back to the original times (shortened them to speed things up) for testing).
Re: BZ2 SP Mission Fixes
Posted: Sun Feb 15, 2015 8:12 am
by Red Devil
behaves well now, but found a case where it stalls
Re: BZ2 SP Mission Fixes
Posted: Mon Mar 02, 2015 3:08 am
by Mr_Scorpion
Red Devil wrote:uplaoded a new zip with some missiling files added (was in pak format, not addon format)
that's what i have as of now, coxxon, so maybe it'll save you some work. i was working on darl planet on sunday, but it's your baby now.
I appreciate you doing all this for us man.
But weren't you going to fix this? Or is it just something you haven't gotten to yet.
Re: BZ2 SP Mission Fixes
Posted: Mon Mar 02, 2015 6:56 pm
by Red Devil
yes, i am; i get distracted by other things, so it takes some time. i'm starting to think that some of these problems are caused by changes in 1.3 that eliminate assumptions and force you to code more explicitly.
Re: BZ2 SP Mission Fixes
Posted: Tue Mar 03, 2015 12:16 am
by Red Devil
found out that there are the same 8..10 path points for each path point in the map, so that probably doesn't help, plus found some name mismatches, plus some extra path points, plus, well, stuff that needs fixing.
Re: BZ2 SP Mission Fixes
Posted: Wed Mar 04, 2015 7:39 am
by Red Devil
finally got the crig started building the base, so that makes shabby happy; i'll post a zip after i get it all squared away.
Re: BZ2 SP Mission Fixes
Posted: Wed Mar 04, 2015 10:08 pm
by Red Devil
working on a function that will build what you feed it; will save a lot of repetition.
Re: BZ2 SP Mission Fixes
Posted: Fri Mar 06, 2015 1:28 am
by Red Devil
there, fixed finally 'dark planet'. it was a pita, but at least i learned some things:

Re: BZ2 SP Mission Fixes
Posted: Fri Mar 06, 2015 9:14 pm
by Red Devil
The Dark Planet SP Mission Fix <== Link updated 3-14-2015
in a rush to leave the house now, so maybe i missed something, so please check.
known: factory faces the wrong way, but i have a fix for that in bugzilla
Re: BZ2 SP Mission Fixes
Posted: Fri Mar 06, 2015 11:53 pm
by Mr_Scorpion
Doesn't fix anything for me. Still no factory built and sometimes the mission gets stuck on "LZ is in danger" if you destroy the scout in the beginning too quickly.
Re: BZ2 SP Mission Fixes
Posted: Mon Mar 09, 2015 8:48 am
by Progressor
Looks like it does not work at all. After the first Scion scout is destroyed, Shabayev has been waiting for something forever moving around.
Re: BZ2 SP Mission Fixes
Posted: Thu Mar 12, 2015 3:08 am
by Red Devil
okay, sorry, back now, so i'll check it in the morning.
Re: BZ2 SP Mission Fixes
Posted: Thu Mar 12, 2015 7:47 pm
by Red Devil
i installed the zip and it worked fine. check if you unzipped it into the base of your bz2 install so that the files in the addon folder in the zip get put in the addon folder in your install.
edit: i'm adding some proximity code to the satchel section, etc.
Re: BZ2 SP Mission Fixes
Posted: Sat Mar 14, 2015 7:52 pm
by Red Devil
Added the proximity code to the satchel handout, plus fixed manson dying, his escort not retreating with him, and some cosmetic text fixes. There were a few things that were coded in the mission, but weren't working, so it's more robust now.
Re: BZ2 SP Mission Fixes
Posted: Sat Mar 14, 2015 8:38 pm
by Red Devil
Okay, go ahead and re-download the zip again and try it. I added the mission ivcon05.odf file.