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Re: ISDF Teleport based on blink functionality?
Posted: Fri Apr 06, 2012 1:14 pm
by S.cavA.rmyG.en
that is not the same as the magent mine I posted.
it uses a objPushEdge = -# with no drag making it pull every thing to the center of the feild.
my mine adds a -drag making things move faster regardless of where they are in the feild giving a lot more control over the units using it.
Re: ISDF Teleport based on blink functionality?
Posted: Fri Apr 06, 2012 2:49 pm
by General BlackDragon
thats rather interesting, nice usage Scav.
Re: ISDF Teleport based on blink functionality?
Posted: Sat Apr 07, 2012 12:59 pm
by S.cavA.rmyG.en
it only works as long as objPushCenter and objPushEdge are both 0.0 if you set them to some thing els it will trap the unit then destroy it. the drag is added to evey thing in the feild including objpush wich makes a feed back loop that often ends with the unit hitting the ground at a nice 3000+ms.
Re: ISDF Teleport based on blink functionality?
Posted: Sat Apr 07, 2012 1:05 pm
by K-Barter_CZ
Hello,
I'm sorry for my late reply, but I have exams in "school" at these days, so I'm responding now.
I really like Scarlet Tomato's launcher, thats exactly I want.
With the info you supplied, I'll do my research to finish it.
Now the time is a problem, If I could I'll do it now, but can't...
Anyway, Thanks for help, I'm sure it will work!