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Re: BZ2 SP DLL Fixes

Posted: Sat Apr 07, 2012 8:21 am
by MrTwosheds
Still no base building occurring, appears to be trying to build fvtank without bothering with scavs-constructor-kiln-forge first.

Re: BZ2 SP DLL Fixes

Posted: Sat Apr 07, 2012 3:10 pm
by Red Devil
the base is already built/pre-placed on the other side of the tunnel. the builder just builds a spire or two near the mat.

Re: BZ2 SP DLL Fixes

Posted: Sat Apr 07, 2012 5:17 pm
by MrTwosheds
Maybe I was foolishly expecting the recycler that drives through the tunnel to actually do something once it deploys.

Re: BZ2 SP DLL Fixes

Posted: Sat Apr 07, 2012 5:34 pm
by Red Devil
i should swap out the 3rd AIP with the 2nd, which does more. it can't build any more buildings (except the stronghold, since they already exist on the other side of the tunnel), so the only thing it can do more of is build spires and attack more.

Re: BZ2 SP DLL Fixes

Posted: Sat Apr 07, 2012 5:43 pm
by Red Devil
okay, uploaded one that uses the 2nd AIP when it nears its deploy point, so redownload/install it and give it a go.

Re: BZ2 SP DLL Fixes

Posted: Tue Apr 10, 2012 5:16 pm
by Red Devil
So......any other SP missions that need to be tweaked?

Re: BZ2 SP DLL Fixes

Posted: Wed Apr 11, 2012 6:14 pm
by Red Spot
Red Devil wrote:So......any other SP missions that need to be tweaked?
I think they all can be tweaked, but that more in the order of making them a bit more difficult so they stay a bit more entertaining to those who played them countless times (and would prevent them being included in any PB).

I'll give these missions a go during the weekend and report back if I find anything interesting. Thanks for the work RD ;)

Re: BZ2 SP DLL Fixes

Posted: Wed Apr 11, 2012 9:19 pm
by Zax
The one where you have to tug Burns needs a way for the Scions to win regardless of their recycler dying. Killing that is the killswitch on the mission.

Re: BZ2 SP DLL Fixes

Posted: Wed Apr 11, 2012 9:45 pm
by Red Devil
oh yeah, forgot about that one. i'm going through them all now with cheat ships to speed things up

Re: BZ2 SP DLL Fixes

Posted: Wed Apr 11, 2012 10:02 pm
by Zax
Typically any mission with a Matriarch can be ruined by killing it first. In 1.2, the AI would freeze and stop everything. I forget which mission, but it is where you are watching the dropship take Burns to blow up. If you skip the cutscene, you can attack the Matriarch before the Scions become hostile, and order everything you have to kill it. In 1.2 it was possible to do this in one swoop, but in 1.3 I had to snipe some scouts to finish it off with plasma. Doing this made it laughably easy, besides the scripted Titans of course.

Re: BZ2 SP DLL Fixes

Posted: Wed Apr 11, 2012 10:06 pm
by Ded10c
Red Devil wrote:oh yeah, forgot about that one. i'm going through them all now with cheat ships to speed things up
You made FE into a monster by doing that. Be careful.

Re: BZ2 SP DLL Fixes

Posted: Wed Apr 11, 2012 10:23 pm
by Red Devil
nope, the fixed/improved AIP attacker plans did that. i'll have to adjust the AIPs to compensate

Re: BZ2 SP DLL Fixes

Posted: Wed Apr 11, 2012 10:48 pm
by Nielk1
Or not use cheat ships. In any case where a fixed mission DLL comes with brand new ODFs too I am very dubious.

Re: BZ2 SP DLL Fixes

Posted: Thu Apr 12, 2012 12:55 am
by Red Devil
that's because you don't read

Re: BZ2 SP DLL Fixes

Posted: Thu Apr 12, 2012 7:41 am
by Nielk1
Red Devil wrote:that's because you don't read
Noooooo.

Its because normally when "brand new" ODFs are used that means that the person felt the need to invent entirely new objects for the mission. Adjusting existing objects is fine, because that means that the game balance itself still has to be preserved, but in any case where you feel the need to include entirely new, never before used by that filename ODFs, I know that with your track record you are most likely messing with something other than just the mission's stability.

Its bad enough what you did to FE with all that G66 inspired crap. All the junk you jammed into G66 collapsing entirely separate versions together was horrific too. I will not see you mess up stock too.