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Re: Forgotten Enemies 1.3 Singleplayer Fixes
Posted: Tue Apr 24, 2012 10:51 pm
by Red Devil
well, the ship is (was) called ivcorbin, but the credits, the VO documentation, and the VO's themselves all say Corber
Re: Forgotten Enemies 1.3 Singleplayer Fixes
Posted: Tue Apr 24, 2012 10:54 pm
by Ded10c
Can't argue how it's pronounced, of course, but I always assumed that was the correct spelling. It's most certainly Corbin in *some* of the documentation in-game, but I'm not sure how much.
Re: Forgotten Enemies 1.3 Singleplayer Fixes
Posted: Tue Apr 24, 2012 11:26 pm
by Red Devil
well, they start off with Corber as the character at the top of the sheet, then they mistakenly use Corbin as the one talking down in the text. the credits say Corber and the voices all distinctly say Corber, so that's what i'm going with for the sake of consistency.
Re: Forgotten Enemies 1.3 Singleplayer Fixes
Posted: Wed Apr 25, 2012 9:01 am
by Ded10c
Maybe I'll tally all the text instances if I can actually find enough time to, got way too much stuff to make now.
Re: Forgotten Enemies 1.3 Singleplayer Fixes
Posted: Wed Apr 25, 2012 1:01 pm
by Red Devil
no need to
Re: Forgotten Enemies 1.3 Singleplayer Fixes
Posted: Thu Apr 26, 2012 4:38 pm
by Red Spot
Red Devil wrote:yup; if you time it right, the ones from red squad can help you kill the second drone.
Only if you somehow get the drone to actually damage the scouts, and as the drones have their own attackorders they wont unless shot at themselves ...
Also, if you actually want to get into the game, roleplay it a bit, you probably dont want to do that as its not what has been ordered

Re: Forgotten Enemies 1.3 Singleplayer Fixes
Posted: Sun Apr 29, 2012 5:53 am
by Red Devil
pretty sure i got the random fail of Firing Back fixed and the camera scenes running faster. may even get rid of one of the camera plays.
Re: Forgotten Enemies 1.3 Singleplayer Fixes
Posted: Fri May 04, 2012 12:29 am
by Red Devil
working on 'Into The Fire' now, the longest, biggest mission.
getting the gap in the crater wall to appear.
might try adjusting the lighting slightly and gradually over time in the SP missions, too.
Re: Forgotten Enemies 1.3 Singleplayer Fixes
Posted: Fri May 11, 2012 5:21 pm
by Red Devil
found the reason for the breach in the crater not being made.
Re: Forgotten Enemies 1.3 Singleplayer Fixes
Posted: Mon May 14, 2012 6:29 pm
by Pongo Ole Boy
Not sure if this is the right place to ask this / if there's a workaround I'm unaware of but here goes:
I'm no Firing Back, Win7 64bit FE1.3 and when I accumulate enough scrap to fire off a shot the camera goes to a cutscene and I hear the guy saying "good job engineer team, the megagun will be history in about 55 seconds." Unfortunately, however, the cutscene is not right - the camera is stuck in the terrain usually and I can never return to control of my ship. Pressing spacebar causes the background audio to loop. (i.e. the warning sounds of units being fired upon) The only way out is when I eventually die.
Strange thing is, once or twice it managed to go through and actually fire off, causing my recycler to go under attack. I lost that particular instance and had to reload, but have never gotten it to work again...
Re: Forgotten Enemies 1.3 Singleplayer Fixes
Posted: Mon May 14, 2012 6:35 pm
by Zax
Pongo Ole Boy wrote:Not sure if this is the right place to ask this / if there's a workaround I'm unaware of but here goes:
I'm no Firing Back, Win7 64bit FE1.3 and when I accumulate enough scrap to fire off a shot the camera goes to a cutscene and I hear the guy saying "good job engineer team, the megagun will be history in about 55 seconds." Unfortunately, however, the cutscene is not right - the camera is stuck in the terrain usually and I can never return to control of my ship. Pressing spacebar causes the background audio to loop. (i.e. the warning sounds of units being fired upon) The only way out is when I eventually die.
Strange thing is, once or twice it managed to go through and actually fire off, causing my recycler to go under attack. I lost that particular instance and had to reload, but have never gotten it to work again...
WIP wait till next release
Re: Forgotten Enemies 1.3 Singleplayer Fixes
Posted: Mon May 14, 2012 6:39 pm
by Pongo Ole Boy
Haha okay, I guess I didn't realize that FE was still being worked on. I recall getting past this point years ago!
Re: Forgotten Enemies 1.3 Singleplayer Fixes
Posted: Mon May 14, 2012 7:06 pm
by General BlackDragon
in BZ2 1.2 yes.
Re: Forgotten Enemies 1.3 Singleplayer Fixes
Posted: Mon May 14, 2012 7:47 pm
by Red Devil
works okay locally now, but the dll's created with the scriptor have a few irregularities, so i might have to convert some to straight c++.
i sent what i had at the moment back to BS-er, so maybe he can update it. i'm trying not to use straight c++ dor the mission dll's so that they can still be 'easily' modified by others down the road using scriptor/reverse scriptor.
btw, i always thought that the megagun getting destroyed at the end was a fail/error until i finally read the debrief at the end.
Re: Forgotten Enemies 1.3 Singleplayer Fixes
Posted: Mon May 14, 2012 8:39 pm
by Ded10c
Wait, surely you played the original?