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Re: Anyone got a custom 'computer' class to work?
Posted: Thu Aug 09, 2012 7:05 pm
by MrTwosheds
Last time I played single player core missions, (6.2) I did not see this, willing to bet if I were to do it again I won't see it now either.
So what are you doing that's making it happen?
Re: Anyone got a custom 'computer' class to work?
Posted: Thu Aug 09, 2012 9:45 pm
by TheJamsh
Absolutely nothing, I too don't see it in isdf17.bzn when I play the game. To create the above I just opened the editor build and dropped the stock object in.
Try and see on your end, just to make sure I'm not going mad.
Re: Anyone got a custom 'computer' class to work?
Posted: Thu Aug 09, 2012 11:54 pm
by Nielk1
What about if you make a new map in the editor, placing the broken ones, then open the map in bzone.exe?
Re: Anyone got a custom 'computer' class to work?
Posted: Tue Aug 14, 2012 7:14 am
by TheJamsh
Will try the above, although opening ISDF17.bzn in the editor displays them just fine as well.
Re: Anyone got a custom 'computer' class to work?
Posted: Wed Aug 15, 2012 5:55 am
by Nielk1
TheJamsh wrote:Will try the above, although opening ISDF17.bzn in the editor displays them just fine as well.
I am specifically asking you to place new ones for a reason.
I mean, use the stock stuff, just see if its some weird issue that gets resolved post-save.