Re: b91s test build posted - to help w/ Openspy efforts
Posted: Wed Nov 21, 2012 6:17 pm
http://bzforum.matesfamily.org/ -- Battlezone, Battlezone 2 forums
http://bzforum.matesfamily.org/
Code: Select all
// Override for available check server. If an empty string (default),
// defaults to bz2.available.openspy.org.
AvailableServerDNS = "bz2.available.openspy.org"
// Override for server that BZ2 sessions register themselves with for
// matchmaking. If an empty string (default), defaults to
// bz2.ms#.openspy.org, where # varies from 0..19
ServerBrowserDNS = "bz2.ms1.openspy.org"
// Override for server to request list of BZ2 games from, using
// QR2. If an empty string (default), defaults to bz2.master.openspy.org
QR2DNS = "bz2.master.openspy.org"
// Name of natneg server #1. If blank (default), uses default,
// i.e. "natneg1.openspy.org"
NatNeg1DNS = "natneg1.openspy.org"
// Name of natneg server #2. If blank (default), uses default,
// i.e. "natneg2.openspy.org"
NatNeg2DNS = "natneg2.openspy.org"
// Name of natneg server #3. If blank (default), uses default,
// i.e. "natneg3.openspy.org"
NatNeg3DNS = "natneg3.openspy.org"
// If true, identify as BZ2 to available and server browse. If
// false, identify as BZ
AvailableIdentifyAsBZ2 = true
ServerBrowseIdentifyAsBZ2 = true
// If this is true, BZ2 will attempt to contact any UPNP-supporting
// devices on the local LAN, and have them open BZ2's network ports
// automatically. This applies only when hosting, and on gamespy
// (i.e. LAN Only is off)
UseUPNP = true
// Default port # for games (LAN & Gamespy) to be hosted on. Changing
// this shouldn't be necessary unless you're trying to host multiple
// games off a machine at once. Valid values for this are 1024 thru
// 65530. Ports N thru N+2 are used for the game. Thus, for the
// default of 17770, ports 17770-17772 are used. Also used in LAN
// scans-- scans base to base +20. Thus, all machines on a LAN must
// have the same base.
GameBasePortNumber = 27205