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Re: b91s test build posted - to help w/ Openspy efforts

Posted: Wed Nov 21, 2012 6:17 pm
by Red Devil
it's working for me now, too:

http://www.openspy.org/index.php

Re: b91s test build posted - to help w/ Openspy efforts

Posted: Fri Nov 23, 2012 4:25 pm
by Juggernaut
I just now created an Openspy BZ2 server (using GSH's b91s patch). I intentionally removed the forward to port 27205, and it connected fine this time to Openspy this time. I'll try and leave this test/lobby server up as much as possible to help with this effort. Please try and join to help test! Just remember, you have to click on 'JOIN IP' button. Clicking the 'join game' button will crash your bz2. :shock:

Note: I also updated the localprefs_bzone.ini as Twosheds suggested:
Add this server data to addon/config/localprefs_bzone.ini under the
[UserPrefs]

Code: Select all

// Override for available check server. If an empty string (default),
// defaults to bz2.available.openspy.org.
AvailableServerDNS = "bz2.available.openspy.org"

// Override for server that BZ2 sessions register themselves with for
// matchmaking. If an empty string (default), defaults to
// bz2.ms#.openspy.org, where # varies from 0..19
ServerBrowserDNS = "bz2.ms1.openspy.org"

// Override for server to request list of BZ2 games from, using
// QR2. If an empty string (default), defaults to bz2.master.openspy.org
QR2DNS = "bz2.master.openspy.org"

// Name of natneg server #1. If blank (default), uses default,
// i.e. "natneg1.openspy.org"
NatNeg1DNS = "natneg1.openspy.org"

// Name of natneg server #2. If blank (default), uses default,
// i.e. "natneg2.openspy.org"
NatNeg2DNS = "natneg2.openspy.org"

// Name of natneg server #3. If blank (default), uses default,
// i.e. "natneg3.openspy.org"
NatNeg3DNS = "natneg3.openspy.org"

// If true, identify as BZ2 to available and server browse. If
// false, identify as BZ
AvailableIdentifyAsBZ2 = true
ServerBrowseIdentifyAsBZ2 = true

// If this is true, BZ2 will attempt to contact any UPNP-supporting
// devices on the local LAN, and have them open BZ2's network ports
// automatically. This applies only when hosting, and on gamespy
// (i.e. LAN Only is off)
UseUPNP = true

// Default port # for games (LAN & Gamespy) to be hosted on. Changing
// this shouldn't be necessary unless you're trying to host multiple
// games off a machine at once. Valid values for this are 1024 thru
// 65530. Ports N thru N+2 are used for the game. Thus, for the
// default of 17770, ports 17770-17772 are used. Also used in LAN
// scans-- scans base to base +20. Thus, all machines on a LAN must
// have the same base.
GameBasePortNumber = 27205

Re: b91s test build posted - to help w/ Openspy efforts

Posted: Sat Nov 24, 2012 12:15 am
by Commando
Joining works if you leave the default port. You just have to take out the 27205 port and replace it with 17770 when joining. When you join, using "Join IP", you will get the following.

192.168.1.1:27205

Just change it to

192.168.1.1:17770

Obviously you won't be joining a 192.168/16 ip address, I'm just using that as an example.

Re: b91s test build posted - to help w/ Openspy efforts

Posted: Sat Nov 24, 2012 5:53 pm
by Juggernaut
I tried connecting to DD's Openspy BZ2 server today by changing the port to 77.222.11.178:17770 ... it still timed out on connect. He can connect to my server without issue with the Openspy default port 27205 ... but I need to have this port forwarded on my router to function properly.

Re: b91s test build posted - to help w/ Openspy efforts

Posted: Mon Dec 17, 2012 11:05 pm
by Cyber
Did we have any success?

Re: b91s test build posted - to help w/ Openspy efforts

Posted: Wed Dec 19, 2012 12:26 am
by Zero Angel
The Openspy devs have not been helpful and activity on the openspy initiative has basically died off. There are alternate solutions in the works.