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Re: Omega Squadron Instant Action Campaign Release
Posted: Tue Jun 04, 2013 5:58 pm
by ScrapPool
Good! Hope you enjoy!

Re: Omega Squadron Instant Action Campaign Release
Posted: Tue Jun 04, 2013 8:10 pm
by Apollo
Got a small download for the 2 Campaign missions? (no large wavs or launcher)
Re: Omega Squadron Instant Action Campaign Release
Posted: Thu Jun 27, 2013 4:57 pm
by ssuser
Just got ahold of this, been playing thru some of the NSDF/BDog missions, and I have to say... wow. Great mission pack. One minor criticism - I was hoping with lua scripting I would be hearing some voiceovers throughout the missions. Maybe if you tweak this later you could add some in. Still, great job on this.
Re: Omega Squadron Instant Action Campaign Release
Posted: Thu Jun 27, 2013 8:07 pm
by Nielk1
Might I suggest trying to load resources from the file-system rather than embedding them in your launcher? I bet that is why it got so big.
Also, you might want to shift to C# instead of VB.net
Re: Omega Squadron Instant Action Campaign Release
Posted: Mon Aug 05, 2013 11:28 pm
by ScrapPool
ssuser wrote:Just got ahold of this, been playing thru some of the NSDF/BDog missions, and I have to say... wow. Great mission pack.

Thanks! It's not like I was short on
inspiration.
ssuser wrote: One minor criticism - I was hoping with lua scripting I would be hearing some voiceovers throughout the missions. Maybe if you tweak this later you could add some in. Still, great job on this.
I thought long and hard about this and realized I wasn't in a situation to make this happen. Two summers off and a light spring term are what allowed this project to happen, and each time I thought about writing voice scripts for these missions (not a small amount of writing and recording with 26 missions) I got busy again. That's definitely one of my top priorities when/if I get bored come back to it though!
Nielk1 wrote:Might I suggest trying to load resources from the file-system rather than embedding them in your launcher? I bet that is why it got so big.
I bet you're right. There were also multiple duplicate resources which I thought were removed but weren't. Learnin' as I went!
Nielk1 wrote:Also, you might want to shift to C# instead of VB.net
Certainly, but I had a 'burden of history' problem, when I started playing around to see what I could do, it was in VB. I pretty much just went with the most obvious way to get what I wanted done done. (I'll have a degree in biology with a minor in business administration- I certainly didn't know what I was doing starting out.

)
Re: Omega Squadron Instant Action Campaign Release
Posted: Wed Aug 07, 2013 3:52 am
by RubiconAlpha
Thanks ScrapPool for Omega Squadron!
Just started the campaign and feels like old times. Well done!
Re: Omega Squadron Instant Action Campaign Release
Posted: Mon Sep 23, 2013 8:49 pm
by Red Devil
finally got this working after a fresh/clean install.
really nice work, ScrapPool

Re: Omega Squadron Instant Action Campaign Release
Posted: Mon Sep 23, 2013 9:43 pm
by Red Devil
if you inadvertently destroy the launch pad in the 2nd mission, the mission doesn't succeed.
any time i try to launch an IA or a dragon mission, battlezone dies.
Re: Omega Squadron Instant Action Campaign Release
Posted: Mon Sep 23, 2013 10:25 pm
by General BlackDragon
Make sure your using the recommended 1.5 version. Also, I believe it requires the TRO content installed.