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Re: Forgotten Enemies for PB6

Posted: Tue Mar 01, 2011 3:58 am
by Red Devil
Different install... :roll:

Going to work on the Monster run code now to fix that, then post a small update.

Re: Forgotten Enemies for PB6

Posted: Tue Mar 01, 2011 4:28 am
by Nielk1
If you knew about these errors why didn't you fix them first?

Re: Forgotten Enemies for PB6

Posted: Tue Mar 01, 2011 4:34 am
by ViperWC
RD,

I turned OFF the Monster Run and tried the Mega Mountain MPI map. The game started.
The next issue is that we can see the enemy ships, etc., but cannot target them or track them on radar.

Makes for one very tough game. ;)

I do have some free time to help test and offer my services as play/bug tester.

Regards,

ViperWC

Re: Forgotten Enemies for PB6

Posted: Tue Mar 01, 2011 4:50 am
by ViperWC
ViperWC wrote:RD,

I turned OFF the Monster Run and tried the Mega Mountain MPI map. The game started.
The next issue is that we can see the enemy ships, etc., but cannot target them or track them on radar.

Makes for one very tough game. ;)

I do have some free time to help test and offer my services as play/bug tester.

Regards,

ViperWC

RD,

Apologies, I meant to be more specific. The "enemies" I mentioned that couldn't be targeted were the Cerberi. I can target Hadean forces without issue.

ViperWC

Re: Forgotten Enemies for PB6

Posted: Tue Mar 01, 2011 7:08 am
by Red Devil
Update One posted. See first post for download link (612 KB)

Just unzip to root, overlaying existing folders.

+ Added missing first SP DLL.

+ Fixed AV in Monster code.

+ Reduced Monster health from ludicrous amount.

Re: Forgotten Enemies for PB6

Posted: Tue Mar 01, 2011 8:04 am
by Red Devil
Posted another small update which includes Update One, too.

+ Fixed Monster delay

+ Fixed Hadean Rec scrap cheat

Re: Forgotten Enemies for PB6

Posted: Tue Mar 01, 2011 9:07 am
by Ded10c
Your blown-up radar and minimap have crept in again, same as with the last release. Also, Instant Action list is flooded with missions. Not actually played anything yet.

Also, is that a new shell click sound?

Re: Forgotten Enemies for PB6

Posted: Tue Mar 01, 2011 9:53 am
by Red Devil
Looks like a gameprefs snuck in. i deleted it locally. copy your own gameprefs/localprefs file into FE13_61_Addon for now.

I haven't really touched IA in awhile. 3-Way's might be okay.

my click snuck in, too..

Re: Forgotten Enemies for PB6

Posted: Tue Mar 01, 2011 10:02 am
by Ded10c
Red Devil wrote:I haven't really touched IA in awhile. 3-Way's might be okay.
By which I mean the list is now massive. About eight numbered missions, another six "Alpha" missions, a bunch of "Kill" missions... none of which were in FE before :P

Re: Forgotten Enemies for PB6

Posted: Tue Mar 01, 2011 5:05 pm
by ViperWC
AHadley wrote:
Red Devil wrote:I haven't really touched IA in awhile. 3-Way's might be okay.
By which I mean the list is now massive. About eight numbered missions, another six "Alpha" missions, a bunch of "Kill" missions... none of which were in FE before :P
I'll take more missons of IA/MPI anytime. ;)

Re: Forgotten Enemies for PB6

Posted: Tue Mar 01, 2011 5:17 pm
by Zax

Code: Select all

DIAG|            meshread:2146 |12:08:53|55942  |Missing binary mesh mercury.xsi, use XSI
DIAG|            mcimovie:272  |12:08:53|56015  |Movie opened S:\Battlezone II 1.3pb6\\movies\flyby_1.bik
DIAG|             console:819  |12:11:29|211624 |Error : (col 22) Unknown command: 'shell.single.loadbrief'
DIAG|             console:819  |12:11:29|211639 |Error : (col 22) Unknown command: 'shell.single.loadbrief'
DIAG|             console:819  |12:11:29|211639 |Error : (col 22) Unknown command: 'shell.single.loadbrief'
DIAG|            runcodes:154  |12:12:24|267153 |[Main] Entering run code [INIT]
DIAG|              icroot:193  |12:12:24|267154 |Root window now 1920x1200
DIAG|MissionHandler_oldcode:1195 |12:12:24|267193 |Expanded game UI file of 'bzgame_init_1920x1200.cfg' not found. Using default of 'bzgame_init.cfg'
DIAG|MissionHandler_oldcode:1195 |12:12:24|267262 |Expanded game UI file of 'bzescape_1920x1200.cfg' not found. Using default of 'bzescape.cfg'
DIAG|MissionHandler_oldcode:1195 |12:12:24|267284 |Expanded game UI file of 'bznopause_1920x1200.cfg' not found. Using default of 'bznopause.cfg'
DIAG|MissionHandler_oldcode:1195 |12:12:24|267390 |Expanded game UI file of 'bzgame_base_1920x1200.cfg' not found. Using default of 'bzgame_base.cfg'
DIAG|MissionHandler_oldcode:1195 |12:12:24|267405 |Expanded game UI file of 'bzgame_command_1920x1200.cfg' not found. Using default of 'bzgame_command.cfg'
DIAG|MissionHandler_oldcode:1195 |12:12:24|267407 |Expanded game UI file of 'bzgame_factory_1920x1200.cfg' not found. Using default of 'bzgame_factory.cfg'
DIAG|MissionHandler_oldcode:1195 |12:12:24|267407 |Expanded game UI file of 'bzgame_group_1920x1200.cfg' not found. Using default of 'bzgame_group.cfg'
DIAG|MissionHandler_oldcode:1195 |12:12:24|267408 |Expanded game UI file of 'bzgame_info_1920x1200.cfg' not found. Using default of 'bzgame_info.cfg'
DIAG|MissionHandler_oldcode:1195 |12:12:24|267409 |Expanded game UI file of 'bzgame_satellite_1920x1200.cfg' not found. Using default of 'bzgame_satellite.cfg'
DIAG|MissionHandler_oldcode:1195 |12:12:24|267409 |Expanded game UI file of 'bzgame_scrap_1920x1200.cfg' not found. Using default of 'bzgame_scrap.cfg'
DIAG|               ifvar:41   |12:12:24|267409 |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG|               ifvar:41   |12:12:24|267409 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG|MissionHandler_oldcode:1195 |12:12:24|267410 |Expanded game UI file of 'bzgame_weapon_1920x1200.cfg' not found. Using default of 'bzgame_weapon.cfg'
DIAG|MissionHandler_oldcode:1195 |12:12:24|267417 |Expanded game UI file of 'bzgame_team_1920x1200.cfg' not found. Using default of 'bzgame_team.cfg'
DIAG|MissionHandler_oldcode:1195 |12:12:24|267418 |Expanded game UI file of 'bzgame_stats_1920x1200.cfg' not found. Using default of 'bzgame_stats.cfg'
DIAG|             console:844  |12:12:24|267418 |ERROR - could not find 'StatsPanel.ScoreColumn0'. Please fix custom .cfg!

ERR |       ConsoleHelper:29   |12:12:24|267418 |ERROR - could not find 'StatsPanel.ScoreColumn0'. Please fix custom .cfg!
DIAG|         ParameterDB:208  |12:12:24|267419 |Last few opened ODFs:
DIAG|             console:844  |12:12:24|267419 |ERROR - could not find 'StatsPanel.Backdrop'. Please fix custom .cfg!

ERR |       ConsoleHelper:29   |12:12:24|267419 |ERROR - could not find 'StatsPanel.Backdrop'. Please fix custom .cfg!
DIAG|         ParameterDB:208  |12:12:24|267419 |Last few opened ODFs:
DIAG|             console:844  |12:12:24|267419 |ERROR - could not find 'StatsPanel.ColumnTitle0'. Please fix custom .cfg!

ERR |       ConsoleHelper:29   |12:12:24|267419 |ERROR - could not find 'StatsPanel.ColumnTitle0'. Please fix custom .cfg!
DIAG|         ParameterDB:208  |12:12:24|267419 |Last few opened ODFs:
DIAG|MissionHandler_oldcode:1195 |12:12:24|267420 |Expanded game UI file of 'bzgame_keys_1920x1200.cfg' not found. Using default of 'bzgame_keys.cfg'
ERR |           AiMission:216  |12:12:28|271457 |Could not load DLL 'm', err = 126 (0x0000007E)
ERR |           AiMission:219  |12:12:28|271458 | Error 126 translates to 'The specified module could not be found.
'
DIAG|        LoadSaveGame:346  |12:12:28|271500 |Loaded from file mercedf1.bzn
ERR |      WatchdogThread:236  |12:12:54|296861 |Main thread seems deadlocked! Callstack:
ERR |    ExceptionHandler:186  |12:12:54|296930 |7798FD81 +0001FD81 00000015 ntdll            (ntdll): : NtDelayExecution

ERR |    ExceptionHandler:186  |12:12:54|296940 |76ED3520 +00013520 0000000F KERNELBASE       (KERNELBASE): : Sleep

ERR |    ExceptionHandler:186  |12:12:54|296989 |000A6149 +00056149 0000048D bzone            (bzone): : InitHandler::Process

ERR |    ExceptionHandler:186  |12:12:54|296992 |002477FF +001F77FF 000001BF bzone            (bzone): : RunCodes::Process

ERR |    ExceptionHandler:186  |12:12:54|296994 |0024EAA4 +001FEAA4 00000064 bzone            (bzone): : Main::MessagePump

ERR |    ExceptionHandler:186  |12:12:54|296995 |0009966C +0004966C 0000048C bzone            (bzone): : HandledMain

ERR |    ExceptionHandler:186  |12:12:54|296996 |00099342 +00049342 00000162 bzone            (bzone): : HandledMain

ERR |    ExceptionHandler:186  |12:12:54|296999 |000963FB +000463FB 0000005E bzone            (bzone): : WinMain

ERR |    ExceptionHandler:186  |12:12:54|297004 |001F5EB1 +001A5EB1 00000191 bzone            (bzone): : fabs

ERR |    ExceptionHandler:186  |12:12:54|297004 |752233CA +000133CA 00000012 kernel32         (kernel32): : BaseThreadInitThunk

ERR |    ExceptionHandler:186  |12:12:54|297004 |779A9ED2 +00039ED2 00000063 ntdll            (ntdll): : RtlInitializeExceptionChain

ERR |    ExceptionHandler:186  |12:12:54|297004 |779A9EA5 +00039EA5 00000036 ntdll            (ntdll): : RtlInitializeExceptionChain

ERR |                 log:1808 |12:12:54|297010 |abort() requested from '.\utility\WatchdogThread.cpp':239
DIAG|                 log:1809 |12:12:54|297013 |End of line...
Happened halfway through the mercury cutscene. This is before the update so I have to try that.
Also, there is no spinning Mercury in the planet data.

Edit: Looks like there are no planet meshes. Spartacus shows nada. Mercury loaded and played for me, but C++ runtime threw a non-fatal error during load.

Re: Forgotten Enemies for PB6

Posted: Tue Mar 01, 2011 6:00 pm
by Red Devil
I went out and gathered all the FE maps i could that people had made and put them in.

I got that Mercury, too. it should only happen once. may have been fixed in the latest private build.

i'll look for those errant planets...

Re: Forgotten Enemies for PB6

Posted: Tue Mar 01, 2011 6:02 pm
by Ded10c
Every IA mission I've launched refuses to play, behaving as though there is no .dll.

Re: Forgotten Enemies for PB6

Posted: Tue Mar 01, 2011 6:20 pm
by Red Devil
Oh...that. Looks like i need to include those, too... :roll:

Re: Forgotten Enemies for PB6

Posted: Tue Mar 01, 2011 6:25 pm
by Zax
This is not a bug report, just an observation.

"Radar-Guided Blaster Missile Towers"

Somebody wrote that, hopefully without a straight face.
WOW I forgot how hard this was. Those drones in mission 1 (SPOILER) could easily replace the entire EDF army...

Edit 2: 3rd Mission, the opening animation seems, oddly, broken. I don't remember it being like that, but I could be wrong. The dropship just kind of floats, then sticks onto the terrain like velcro, then the camera semicircles around this odd position.

Edit 3: 3rd mission (and perhaps others?) EDF guntowers only using one gun. Very very prohibitive.