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Re: Question for ultraken on makemap
Posted: Sat Oct 19, 2013 12:55 am
by DuoRanger
General BlackDragon wrote:Do want

i remember that i saw these ones on Bzu, i still keep them because i still think that is possible to add them to BZ without memory leaks or bugs
Morrowind which runs on the primal gamebryo is receiving a complete model overhaul
Re: Question for ultraken on makemap
Posted: Mon Oct 21, 2013 5:04 pm
by Ultraken
By the way, the latest verison of MakeMAP can read MAP files (all types) and write TGA and BMP files (-tga and -bmp options respectively). It's now a fully-functional batch "uncooker" tool (though less friendly the MAP Viewer from DummyWorld) and can apply the full set of BZ1 texture processing operations for BZ2 textures.
Re: Question for ultraken on makemap
Posted: Mon Oct 28, 2013 9:15 pm
by DuoRanger
since we are out of high res Models
/summon BFT's Bomber Model