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Re: Battlezone 2 in game pilots

Posted: Mon Nov 11, 2013 3:04 pm
by General BlackDragon
Stop bringing LOGIC into this... :P

Re: Battlezone 2 in game pilots

Posted: Mon Nov 11, 2013 3:27 pm
by XxHAMADEHxX
@Generalblackdragon No man I have to know. We use mouse and keyboards to drive the ships, so the pilots must use them to.

@redspot http://www.amazon.com/Kensington-K72337 ... =trackball

@Nielk1 and Ahadley: Most logical answer so far.

Re: Battlezone 2 in game pilots

Posted: Mon Nov 11, 2013 4:04 pm
by Zero Angel
XxHAMADEHxX wrote:@Generalblackdragon No man I have to know. We use mouse and keyboards to drive the ships, so the pilots must use them to.

@redspot http://www.amazon.com/Kensington-K72337 ... =trackball

@Nielk1 and Ahadley: Most logical answer so far.
There was a player that I know who actually used 2 joysticks to play BZ2.

I dont think a mouse and keyboard would be the best choice for a unit that you're inside of that's constantly bucking and swaying and getting rumbled in. I imagine dual joysticks in a side-stick configuration or a yoke would make more sense than a keyboard/mouse.

Re: Battlezone 2 in game pilots

Posted: Mon Nov 11, 2013 4:20 pm
by GSH
Modern fighter cockpits use a HOTAS setup. That has a 1-axis throttle in the left hand. As BZ2 ships are able to strafe, a dual-joystick setup would make more sense.

-- GSH

Re: Battlezone 2 in game pilots

Posted: Mon Nov 11, 2013 5:08 pm
by Red Spot
In all honesty I would pressume a more or less chopper-like control.
Joystick for movement, pedals for rotation (and a control to go up/down).

Re: Battlezone 2 in game pilots

Posted: Mon Nov 11, 2013 6:04 pm
by Nielk1
Red Spot wrote:In all honesty I would pressume a more or less chopper-like control.
Joystick for movement, pedals for rotation (and a control to go up/down).
If the units had turrets that would make sense, however since most of them don't I would think pedals would be restricted to throttle on some axis (forward/backward, strafe, or jump).

Re: Battlezone 2 in game pilots

Posted: Mon Nov 11, 2013 7:19 pm
by Red Spot
Just think about it, ever seen a jet that strafes. Choppers do.

Re: Battlezone 2 in game pilots

Posted: Mon Nov 11, 2013 7:35 pm
by Zero Angel
Why would you use pedals for rotation? That makes no sense and is unwieldy and much slower than yanking a stick to the left or right (as well as up/down to control the pitch). Also BZ2 ships != helicopters. They don't hover and you don't have to worry about making constant corrections to multiple controls at once just to keep the thing in the air (Helicopters are dynamically unstable, so when the pilot makes a change to one control, he has to also make changes to one or two other ones to compensate -- creating a cycle of constant correction)

Re: Battlezone 2 in game pilots

Posted: Mon Nov 11, 2013 7:57 pm
by Ded10c
Red Spot wrote:Story of the Scions clearly states they are fused with the biometal. If the ISDF would use some form of controls, what do the scions use? The ships are basicly an extention of themselves.
The NSDF Furies were fused with biometal. Either they found a way to un-fuse themselves before they re-identified as Scions or they found a new way of performing the process that didn't involve fusing the pilot to the craft.

This reminds me of a similar discussion I had a while back with someone who was convinced the Scions were a hive-mind simply because of the use of the word "collective".

Re: Battlezone 2 in game pilots

Posted: Mon Nov 11, 2013 8:49 pm
by MrTwosheds
Well the story clearly indicates that there is some sort of cultural difference, and presumably built in networking is a part of that.
They didn't want to transform the Earth just to make everyone wear metal flare's and shoulder pads... :lol:

When you think about it, the untold future of the BZ2 story is already determined by narrative causality, The Scions must continue to evolve as Human/Fury hybrids, So they will at some point become a raging, highly destructive, out of control and highly intelligent super fury race, who's only goal is the total absorption of all other sentient life and thus require a bunch of human Heroes to stop them...Nothing else is really a plausible plot for The legendary BZ3. :D

Re: Battlezone 2 in game pilots

Posted: Mon Nov 11, 2013 9:02 pm
by Ded10c
Aah, it was you was it? :P

Re: Battlezone 2 in game pilots

Posted: Mon Nov 11, 2013 9:33 pm
by Nielk1
FE sort of was the plot for BZ3.

Re: Battlezone 2 in game pilots

Posted: Mon Nov 11, 2013 9:52 pm
by MrTwosheds
Hmmm. As I see it, the bio metal is the bad-guys/homogenizing swarm monster of the story, as it is in bz1 and bz2, The scions humanize it, but if the story is to continue the monster must once again break free...

Re: Battlezone 2 in game pilots

Posted: Mon Nov 11, 2013 10:13 pm
by Red Devil
it depends whose dna you merge it with. if i recall correctly, it was mixed with some ancient greek warriors' dna. mix it with some kids' dna and you'd probably wind up with something that just wants to go to the playground.

Re: Battlezone 2 in game pilots

Posted: Tue Nov 12, 2013 1:45 am
by Nielk1
Biometal is just the realization of the technological and evolutionary singularity of some far off ancient race.