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Re: Big list of BZ2 Mods
Posted: Mon Jan 06, 2014 11:39 pm
by Red Devil
yes, za, using that logic, centerline adding options to FE ruined it....
Re: Big list of BZ2 Mods
Posted: Mon Jan 06, 2014 11:44 pm
by Zero Angel
Doubt it. Seems to me he came up with some sane defaults after the base of it had a good level of polish and attention.
FE Variety (the IA game mode) was pretty neat too.
Re: Big list of BZ2 Mods
Posted: Tue Jan 07, 2014 12:22 am
by XxHAMADEHxX
@ah
That's what I was referring to . XD
Re: Big list of BZ2 Mods
Posted: Tue Jan 07, 2014 12:28 am
by Ded10c
I think the first place this problem arose was when you announced your intent to add the Subversion Ray to the Cerberi armoury, something that doesn't fit with the way that race is intended to play or their backstory. People pointed that out and your immediate response was "why don't you do it 'properly'?". Then baconboy pointed out that the IA maplist contained maps non-native to FE, which I reminded you of two pages later. Then you raged and locked the topic. There are various other suggestions by other people that were ignored, like the Cerberi IA variant being substantially different and using the wrong factory model.
Nielk and I pointed out several times that we'd converted assets and been working on mission scripts, so "nobody else lifted a finger" clearly isn't true. We'd been helping you for nearly thirty pages by that point, so this clearly wasn't the case from the beginning.
The maps in the IA list are of a quality far, far lower than FE. They don't fit with its aesthetic, its standard, or its narrative. What the IA Cerberi are like now or whether you still intend to give them a Subversion Ray I couldn't say.
These people are not toxic trolls; they are providing feedback. Feedback like "the Subversion Ray doesn't suit the Cerberi", "the Cerberi IA variant does things it shouldn't" and "the IA maplist is bloated".
Re: Big list of BZ2 Mods
Posted: Tue Jan 07, 2014 1:43 am
by Red Devil
still is
of course, you having not even tried it would know that...
i rest my case.
Re: Big list of BZ2 Mods
Posted: Tue Jan 07, 2014 2:16 am
by Ded10c
What still is what? Perhaps if your posts weren't vague and cryptic there wouldn't be as much a problem as there is.
Re: Big list of BZ2 Mods
Posted: Tue Jan 07, 2014 12:53 pm
by Red Spot
RD, just stop being bothered by the negative ones. I'm getting somewhat convinced some have mostly an interest to argue, let is slide. Just think you're the bigger man in it all.
Re: Mod updating discussion (split topic)
Posted: Tue Jan 07, 2014 3:54 pm
by GSH
Thread split. Keep it nice, or I'll lock it up.
-- GSH
Re: Mod updating discussion (split topic)
Posted: Wed Jan 08, 2014 12:06 am
by XxHAMADEHxX
"Puts up flowers"
Re: Mod updating discussion (split topic)
Posted: Wed Jan 08, 2014 12:10 am
by Red Devil
tit for tat; illustrative of feedback such as za's, etc., saying 'it's not the same' or 'it's not working' does *absolutely nothing* to help. you might as well say that, 'it looks funny'.

Re: Mod updating discussion (split topic)
Posted: Wed Jan 08, 2014 12:43 am
by Ded10c
Red Devil wrote:tit for tat; illustrative of feedback such as za's, etc., saying 'it's not the same' or 'it's not working' does *absolutely nothing* to help. you might as well say that, 'it looks funny'.

They explained exactly what was wrong *and* how to fix it, and that's not this topic any more.
Re: Mod updating discussion (split topic)
Posted: Wed Jan 08, 2014 1:46 am
by Red Devil
gosh, i miss Zax/bb1... he was excellent at providing feedback and insights. he was very detail-oriented and observant, like Commando and Daylight - and fun.