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Re: QF2 Bug Reports

Posted: Sun Feb 23, 2014 6:09 am
by bigbadbogie
mase wrote:wsciv_Lod1_Lod1.odf is missing
I thought that I'd fixed that. The doubling up is caused by the fact that "wsciv" is only 5 characters. It needs to be 6 (like "wscivv"), so I'll fix that for the patch.
mase wrote:death3 and 5.wav are missing.
The laser beam gun and cannon are not visible. (At least not when I tested them in the editor)
Homing ball can easily explode short after dropping it, damaging yourself.
The wwerlna are missing a hud icon for their commbunker.
There is no sound to acknowledge a build command.
The gyerfleckta, when human piloted, will take constant damage and eventually explode.
Lasers should be visible. Use the latest 1.3 patch. 1.3.6.4 doesn't have the 'draw_tracer' effect yet.

Homing ball is just like a Scion seeker. Unfortunately, that's always been a problem.

I'll see if I can fix the rest for the patch.

Re: QF2 Bug Reports

Posted: Sun Feb 23, 2014 10:24 am
by mase
I think laser was not visible because of my particle detail setting.
Guntowers are not visible at low object detail too.

ZeroAngel fixed seeker for VSR I think, ask him.

Re: QF2 Bug Reports

Posted: Sun Feb 23, 2014 11:09 am
by General BlackDragon
Yea the 1.3 DM and VSR seekers work via tripmine, that turns into a seeker. This prevents it from blowing up in your face.

Re: QF2 Bug Reports

Posted: Mon Feb 24, 2014 11:23 pm
by Nielk1
Trip-mines are ridiculously useful.