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Re: What would you improve?

Posted: Fri Oct 03, 2014 8:58 pm
by MrTwosheds
It was a bit of a "Moon on a stick" answer. :) It's probably a highly inefficient thing to do.

Re: What would you improve?

Posted: Fri Oct 03, 2014 9:17 pm
by Red Devil
i'd like to see gearbox release the borderlands 2 map editor; there are some amazing and huge 3d maps in it.

Re: What would you improve?

Posted: Fri Oct 03, 2014 11:19 pm
by Ded10c
This is what the Borderlands games were built with. Gearbox really don't need to release a specific map editor when the tools they used to build the game are freely available.

Re: What would you improve?

Posted: Mon Oct 06, 2014 5:34 pm
by Red Devil

Re: What would you improve?

Posted: Sat Oct 11, 2014 5:28 pm
by TheJamsh
Lot's of things, which is why I'm on a mission to rebuild the game in UE4. It's flexible, it's moddable as hell and it's in C++ too. And it also won't go to **** like all other BZ remakes because it's in a new engine, I actually know how to run a project and because it's a hobby not a cash-cow.

I've also discovered that programming is actually bloody fun. The tricky part is the way BZ does it's classes compared to Unreal. 'Actor' would be their equivalent of 'GameObject', but I'm trying to avoid diving into the Engine source code so the game can update to new versions of Unreal with much less hassle. It will happen though, Unreal makes it pretty easy for me. Battlezone is a surprisingly complex game when you get down to the roots of it though. Lot's of cool and crazy stuff going on. Even now it's difficult to find a nice efficient way to do heat-seeking missiles the way BZ does them...

Source code would make my life a million times easier of course, but hell would sooner freeze over no doubt.

Re: What would you improve?

Posted: Sat Oct 18, 2014 5:41 pm
by CivBase
Sounds like quite the challenge. Good luck!