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Re: BZ2 Large Textures Pack, v1.0

Posted: Wed Oct 14, 2015 2:35 pm
by General BlackDragon
PM me some of these problematic skins of yours, I want to see the issue myself.

Re: BZ2 Large Textures Pack, v1.0

Posted: Wed Oct 14, 2015 6:33 pm
by MrTwosheds
I don't have em hosted somewhere you can download them from yet.
If you could just rename an fvtanka0 to ivtanka0 please, I'm sure it will produce the same result, and confirm it has nothing to do with the actual texture used or anything else I have done here.

Re: BZ2 Large Textures Pack, v1.0

Posted: Thu Oct 15, 2015 8:29 pm
by MrTwosheds
I have locally fixed the intermittent glowing white tank problem by supplying new gatstab and gspstab MSH that link to an ivord00.pic which is just a copy of ivtank00.dxtbz2. :D

So it's just a load order thing, in instant/mpi/strat the gatstab gets loaded first and mucks up the glow material because it can't do that, but on a map with a tank saved the tank gets loaded first and it works ok.
Rockets will do the same to walkers and Mortars to assault tanks.

So here is a picy :)
http://pasteboard.co/1p2cN54N.png
Also available in blue :)
http://pasteboard.co/1p3FjP7K.png

Re: BZ2 Large Textures Pack, v1.0

Posted: Thu Oct 15, 2015 11:28 pm
by Red Devil
cool, so order was important after all, after a fashion :-)

Looks very nice 8-)

Re: BZ2 Large Textures Pack, v1.0

Posted: Thu Oct 15, 2015 11:50 pm
by MrTwosheds
ahem...well it looked like I had fixed it, got the picys to prove it... now its back again. :(
I Didn't select a tank starting unit this time...
Going to have to do the mines too.

Re: BZ2 Large Textures Pack, v1.0

Posted: Fri Oct 16, 2015 12:21 am
by Red Devil
if nothing else, you have discovered something previously undetected. 8-)

Re: BZ2 Large Textures Pack, v1.0

Posted: Fri Oct 16, 2015 12:47 am
by General BlackDragon
Should make the tank's gray bits omitted from the Team Colors :D

Re: BZ2 Large Textures Pack, v1.0

Posted: Fri Oct 16, 2015 2:10 am
by MrTwosheds
Should make the tank's gray bits omitted from the Team Colors
I did at 67 67 67. If you do it too much they are no different from the lights and look awful in the dark.
The lights at full bright, the grey at 67... the logo and letters a bit brighter, the black and orange are full color.
Need a little more work on it still, I only noticed the line down the logo when I took the picture.

Re: BZ2 Large Textures Pack, v1.0

Posted: Fri Oct 16, 2015 2:40 am
by General BlackDragon
Oh yeah...that's been around forever... You going to finally fix it? :D yay!

Re: BZ2 Large Textures Pack, v1.0

Posted: Fri Oct 16, 2015 3:38 am
by MrTwosheds
No promises, the UV mapping is mirrored right down the middle, ivtank is probably the worst model to work on like this, I can't put any detail underneath because the UV mapping for it is all piled up on a small bit of black.

Re: BZ2 Large Textures Pack, v1.0

Posted: Sun Oct 18, 2015 4:08 pm
by MrTwosheds
More work in progress, here at KinStretchedUV! Studio's :)
http://pasteboard.co/1th33TIV.png
Viewed in 3dex, which is why it looks a bit weird.
Maybe the track sides need to be less stylish, not sure they really match.

Re: BZ2 Large Textures Pack, v1.0

Posted: Sun Oct 18, 2015 5:12 pm
by General BlackDragon
Wow, a rocket tank that looks sexy...

Maybe put more gray techy stuff in the black area on isdes of treads, looks TOO black.

Re: BZ2 Large Textures Pack, v1.0

Posted: Sun Oct 18, 2015 5:25 pm
by MrTwosheds
I took the grey "scrap" texture off the sides because it looked horrible, replaced with more orange and black panels that at least managed to blend with the poly's below, the UV is stretched badly there, so letters, logo etc don't work very well.

Re: BZ2 Large Textures Pack, v1.0

Posted: Sun Oct 18, 2015 10:02 pm
by General BlackDragon
Yeah. I'm saying u should add some more detail to the bottom rear sides, under the curve. It's just pure black, looks ...bland.

Re: BZ2 Large Textures Pack, v1.0

Posted: Sun Oct 18, 2015 10:04 pm
by Red Devil
are those team-color textures, mts?