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Re: A small(ish) but hopefully pleasing announcement...
Posted: Fri Jun 29, 2012 5:28 pm
by Red Devil
sounds/effects remind me of Uler sounds/effects
Re: A small(ish) but hopefully pleasing announcement...
Posted: Fri Jun 29, 2012 10:03 pm
by TheJamsh
Definitely nothing from Uler in there, unless Coxxon lept into the future and ripped half of the audio and textures from Unreal games.
Re: A small(ish) but hopefully pleasing announcement...
Posted: Fri Jun 29, 2012 10:24 pm
by Ded10c
Coxxon himself didn't use any original sounds as I remember, they only appeared in the updated versions. I always thought it was you that made the weapons used in UlerPB6.
Re: A small(ish) but hopefully pleasing announcement...
Posted: Fri Jun 29, 2012 10:36 pm
by TheJamsh
AHadley wrote:Coxxon himself didn't use any original sounds as I remember, they only appeared in the updated versions. I always thought it was you that made the weapons used in UlerPB6.
Who me? Definitely not. Don't even think I got as far as downloading it.
Re: A small(ish) but hopefully pleasing announcement...
Posted: Sat Jun 30, 2012 12:40 am
by Nielk1
According to my records, they may have been created by Bulldog. All I know, or rather what I think, is they were created for BZRAP and then given to the mod of origin when it was to be updated.
Re: A small(ish) but hopefully pleasing announcement...
Posted: Mon Jul 02, 2012 4:36 am
by jaydenbz2
If I must say the Uler mod is unique and surprisingly good, Coxxon done well.
Re: A small(ish) but hopefully pleasing announcement...
Posted: Mon Jul 02, 2012 9:44 am
by Ded10c
Even fits the overall story, which amazed me when I played it a couple of months ago.
Re: A small(ish) but hopefully pleasing announcement...
Posted: Mon Jul 02, 2012 6:57 pm
by TheJamsh
New AAN Gun Tower render. Still needs the main interior and a simplified collision mesh, but that shouldn't add a lot of polygons. 2,700 Polygons at the moment. Don't really want to push it above 3K, and I'll probably do a version without the wall, struts and underpass as well.
Re: A small(ish) but hopefully pleasing announcement...
Posted: Mon Jul 02, 2012 7:05 pm
by Red Devil
reminds me of the aliens going for a joyride in 'the life of brian' or the aardvark in 'ice age'
Re: A small(ish) but hopefully pleasing announcement...
Posted: Mon Jul 02, 2012 8:30 pm
by MrTwosheds
and I'll probably do a version without the wall, struts and underpass as well.
Got to have 8.000000 clear area at the edge of the base plate, or nothing gets past it.
Re: A small(ish) but hopefully pleasing announcement...
Posted: Mon Jul 09, 2012 10:58 pm
by TheJamsh
Finished most of the re-texturing and UVing on this bad boy today, and got the basic vehicle in game. Comes in at 2,300 polies, but needs a few bits of detail to match the sabre such as lights, animations, and a bit more detail on the interior.
The 'Engager' is an APC. It replaces the Interceptor, and becomes the new VIP Transport with heavier armour and the ability to defend itself pretty damn well. You control the main craft, and the AI turret on top engages units automatically within its range. When mobile, you can fire the Photon Torpedos. If you deploy the craft, the torpedo pod closes over, and the rear doors open, allowing you to dispense soldiers. Soldiers can be replaced at the training centre just like a regular APC. In practice, you can use it for heavy assaults on enemy buildings and slow moving targets. It's a meaty unit, but costs a bomb and has hefty physics and poor handling to match.

Re: A small(ish) but hopefully pleasing announcement...
Posted: Mon Jul 09, 2012 11:41 pm
by Ded10c
Rocket bomber meets APC? Damn cool concept. If we can equip the rocket bomb on it, even better

Re: A small(ish) but hopefully pleasing announcement...
Posted: Tue Jul 10, 2012 4:03 am
by DarkCobra262
How would the AI turret work? A tap or ?
Re: A small(ish) but hopefully pleasing announcement...
Posted: Tue Jul 10, 2012 6:41 am
by jack775544
Someone give TJ a medal these models he is making look amazing.
Re: A small(ish) but hopefully pleasing announcement...
Posted: Tue Jul 10, 2012 6:50 am
by Nielk1
/me has to point out Jayden's texture and UV work.