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Re: Well, why didn't BZ2 live up to mainstream standards?
Posted: Mon Jul 09, 2012 1:25 pm
by Red Spot
It still works but on an older version of GS.
The reason it stopped was cause certain people who figured they should grief 1.3'ers cause they liked 1.2 more have actually stopped completelly or have themselves gravitated over to 1.3. And when you yourself play 1.3 it becomes slightly more difficult to bash it into the ground, not that some dont try though.
Re: Well, why didn't BZ2 live up to mainstream standards?
Posted: Mon Jul 09, 2012 3:16 pm
by Nielk1
Apollo wrote:I take it the 1.2/1.3 thing ended when 1.2 stoped working on gamespy?
GS1 works again, they forgot to turn the servers back on after a server move, but it was down for long enough to cause GSH to rush out a GS2 fix.
1.2 died because 1.3 was simply played more. People probably got tired of AVs.
Re: Well, why didn't BZ2 live up to mainstream standards?
Posted: Mon Jul 09, 2012 4:50 pm
by Axeminister
I know that's why I stopped playing 1.2 G66 mpi's. People would av my game just for the fun of it almost every time, pushing me to play 1.3. Then I started helping test the 1.3.1 patch to make sure it had people testing the new iterations. I never understood why people would do that to me. Seems pointless to destroy someone elses fun. The only time I will play 1.2 now is with my internet cord unplugged.
Re: Well, why didn't BZ2 live up to mainstream standards?
Posted: Mon Jul 09, 2012 6:50 pm
by MrTwosheds
thinking of making a "Last Man Standing" mode where anyone killed gets put in a spectator mode so they can cheer on the final players as they duke it out until there is only one left, who is then declared the winner. "There can be only one" and all that.
Going to be a very short game Red.
Maybe if you could set it to a defined number of ship or pilot respawns. Like 10 pilot lives or 4 scouts or 1 of each ship of a certain race.
If it was set to a single ship or pilot life I doubt the whole game would last longer than 3 min.
Re: Well, why didn't BZ2 live up to mainstream standards?
Posted: Mon Jul 09, 2012 6:57 pm
by Nielk1
I was thinking about doing a TDM option where there is a flag, if your team has the flag, you get double kill credit.
Re: Well, why didn't BZ2 live up to mainstream standards?
Posted: Wed Dec 12, 2012 5:34 am
by forgottengames
BZ2 is one-of-a-kind, at the least. That's the main reason why we choose it over Spiral Knights and Team Fortress 2.
Re: Well, why didn't BZ2 live up to mainstream standards?
Posted: Wed Dec 12, 2012 4:59 pm
by Red Devil
BF3 has a number of good game modes which are interesting.
Rush: disable some consoles by planting a bomb with a timer which can be disabled/planted again. once a console is deactivated/blown up, the spawns and playable area changes to cover the next objective.
http://battlefield.wikia.com/wiki/Rush
Scavenger: start DM on foot with pistol, grenade, and knife; each spawn starts with the same weapons depending on chosen class. find upgraded weapons and capture control points. limited number of tickets/spawns for each team. first team to capture and hold all control points or drain enemy spawns/tickets wins. able to join squads. basically, Team DM with capture points (which can be recaptured).
http://battlefield.wikia.com/wiki/Scavenger
Gun Master:
http://battlefield.wikia.com/wiki/Gun_Master
more:
http://battlefield.wikia.com/wiki/Category:Gamemodes
these might be fun to implement in BZ2.
Re: Well, why didn't BZ2 live up to mainstream standards?
Posted: Wed Dec 12, 2012 11:42 pm
by Nielk1
Gun Master? Sounds like a ripoff of CS's Gun Game, granted, no issue with having one.
Anyone want to make a topic about gamemode ideas for BZ2?
Re: Well, why didn't BZ2 live up to mainstream standards?
Posted: Wed Dec 12, 2012 11:45 pm
by Ded10c
MMS games, as a rule, are terrible at finding original gamemodes.
Re: Well, why didn't BZ2 live up to mainstream standards?
Posted: Thu Dec 13, 2012 2:06 am
by Red Devil
yes, they said in there that it was inspired by CS.