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Re: The Red Odyssey

Posted: Sat Aug 20, 2011 1:43 am
by HitchcockGreen
D3D just means hardware mode, and technically yes it's compatible, but depending on your system you might have to do a lot of messing around.

Re: The Red Odyssey

Posted: Sat Aug 20, 2011 1:45 am
by Red Devil
looked in the original render.cfg for TRO and it had that section :roll:

Re: The Red Odyssey

Posted: Sat Aug 20, 2011 2:09 am
by Red Devil
anyone have a list of any BZ1 command line switches?

Re: The Red Odyssey

Posted: Sat Aug 20, 2011 3:29 am
by General BlackDragon
Same as BZ2?

/win

/edit

/largemap

some of the ones I use....

Re: The Red Odyssey

Posted: Sat Aug 20, 2011 4:25 am
by HitchcockGreen
On top of that there are the ones for opening IA maps, or specific missions....

What command line switches would you need besides:
/win
/nointro
/d3d
(unless you were map editing...or playing IA maps)

Re: The Red Odyssey

Posted: Sat Aug 20, 2011 4:32 am
by Red Devil
one to set resolution would be nice

Re: The Red Odyssey

Posted: Sat Aug 20, 2011 12:31 pm
by SnakeEye
ya, it would

Re: The Red Odyssey

Posted: Sat Aug 20, 2011 6:44 pm
by Psychedelic Rhino
Red Devil wrote:one to set resolution would be nice
Why would you want that?
It's already in the game's options,
and remains at that res unless you
change it or the game crashes.

Re: The Red Odyssey

Posted: Sat Aug 20, 2011 7:07 pm
by Red Devil
just wondering if there is one; must be hard-coded in TRO since it only gives me choices for 640/800/1024/1280.

Re: The Red Odyssey

Posted: Sat Aug 20, 2011 8:04 pm
by Ultraken
BZ 1.4 and TRO use a pre-defined list of resolutions (400x300, 512x384, 640x480, 800x600, 1024x768, 1280x1024, 1600x1200), while BZ 1.5 and BZE 1.3 ask D3D for the list of resolutions. The downside is that D3D provides a lot more resolutions so picking a resolution in the graphic options dialog is much more annoying. :)

Re: The Red Odyssey

Posted: Sat Aug 20, 2011 8:44 pm
by Red Devil
:D

Re: The Red Odyssey

Posted: Sun Aug 21, 2011 1:13 am
by Psychedelic Rhino
Ultraken wrote:The downside is that D3D provides a lot more resolutions so picking a resolution in the graphic options dialog is much more annoying. :)
I'm not sure if I follow. How is typing in a command line res less of a hassle than picking a res from a list, albeit somewhat large?

Re: The Red Odyssey

Posted: Sun Aug 21, 2011 2:12 pm
by Ultraken
I was comparing it against the original much-shorter list, and it's annoying only because there's no back button if you go past the resolution you want. What it really needs is a list box or combo box.

Re: The Red Odyssey

Posted: Mon Aug 22, 2011 3:03 am
by Josiah
Ultraken wrote:I was comparing it against the original much-shorter list, and it's annoying only because there's no back button if you go past the resolution you want. What it really needs is a list box or combo box.
so a shell rework is in progress? great, glad to hear it, lemme know when you're done...

:lol:

Re: The Red Odyssey

Posted: Mon Aug 22, 2011 5:40 am
by Ultraken