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Re: 1.3.6.4z2 - OPEN BETA & TESTING

Posted: Tue Nov 19, 2013 8:19 pm
by Protrector
Scions keep attacking with maulers and humans with bulldogs. Please make an ai/difficulty(e.g. INVASION ) that instead of using strong and few units uses lots and poorly/well equipped units. At least this would add some diversity to the game.

Re: 1.3.6.4z2 - OPEN BETA & TESTING

Posted: Tue Nov 19, 2013 8:23 pm
by Red Devil
i am working on those AIP's right now, but they are significantly more challenging to the player now.

Re: 1.3.6.4z2 - OPEN BETA & TESTING

Posted: Wed Nov 20, 2013 12:17 pm
by Protrector
I surely hope so because fighting maulers is boring and easy. I would say that a mauler should come with 3 lancers and 1-2 warriors/sentry. Mauler attacks buildings and lancers and warrior attacks units, starting with turrets.

Re: 1.3.6.4z2 - OPEN BETA & TESTING

Posted: Wed Nov 20, 2013 7:45 pm
by Red Devil
now that the DefendArea/ClearArea plans are fixed and i can easily renumber scores of AIP files in seconds, i'm focusing on AIP's.

as for difficulty, not to worry; people will be challenged to get a foothold, let alone keep anything in the field using these AIP's.

also, for the hard core, i'm making an AIP set that utilizes the GH variant units, which has been on Commando's wishlist for awhile now. picture slugging it out against escalating attacks of enforcers and heavy sabres or against some heavy warriors with arc, sonic, and emp, plus a few furies and scion gunships thrown in for fun.

in the meantime, if you really want a challenge, try to win Uler vs. Uler, or try to win ZTV: Long Journey, or play some G66 on normal or hard difficulty (insane is just that).

okay, back on topic.

Re: 1.3.6.4z2 - OPEN BETA & TESTING

Posted: Wed Nov 20, 2013 7:52 pm
by DarkCobra262
Red Devil wrote:now that the DefendArea/ClearArea plans are fixed and i can easily renumber scores of AIP files in seconds, i'm focusing on AIP's.

as for difficulty, not to worry; people will be challenged to get a foothold, let alone keep anything in the field using these AIP's.

also, for the hard core, i'm making an AIP set that utilizes the GH variant units, which has been on Commando's wishlist for awhile now. picture slugging it out against escalating attacks of enforcers and heavy sabres or against some heavy warriors with arc, sonic, and emp, plus a few furies and scion gunships thrown in for fun.

in the meantime, if you really want a challenge, try to win Uler vs. Uler, or try to win ZTV: Long Journey, or play some G66 on normal or hard difficulty (insane is just that).

okay, back on topic.
G66 gets crazy/hectic... xD

Re: 1.3.6.4z2 - OPEN BETA & TESTING

Posted: Thu Nov 21, 2013 12:52 am
by blue banana
When I first saw the topic title, I thought it was two z's. Shows how effective American education is.

Re: 1.3.6.4z2 - OPEN BETA & TESTING

Posted: Thu Nov 21, 2013 1:26 am
by MrTwosheds
as for difficulty, not to worry; people will be challenged to get a foothold, let alone keep anything in the field using these AIP's.
Not everyone wants them all to be hugely difficult, stock should have easy aips too. Personally I would be quite happy with one aip that does NOT use scrap cheats at all. Sometimes I start an mpi, rather than just sit in the lobby waiting for players, just to get warmed up. For that, I want one I can kill in 10 minutes :)

Re: 1.3.6.4z2 - OPEN BETA & TESTING

Posted: Thu Nov 21, 2013 1:40 am
by Red Devil
consider it done

Re: 1.3.6.4z2 - OPEN BETA & TESTING

Posted: Thu Nov 21, 2013 2:21 am
by Zero Angel
Or how about AIPs that use whatever the user set as the scrap cheat instead of using their own hardcoded scrap cheat settings.

Re: 1.3.6.4z2 - OPEN BETA & TESTING

Posted: Thu Nov 21, 2013 3:49 am
by Red Devil
that is done via the starting force option in ia and mpi. i've submitted a change to split that into scrap boost and starting force options.

Re: 1.3.6.4z2 - OPEN BETA & TESTING

Posted: Sat Nov 23, 2013 2:30 pm
by Vassili
The sound bug is still here.
I sometimes hear when somebody take a weapon, or shoot.

Re: 1.3.6.4z2 - OPEN BETA & TESTING

Posted: Sat Nov 23, 2013 8:04 pm
by Vassili
Bomber bug?
I was playing with {ZoE}Bart who command in strat, versus two other guys (scions).
His bomber have go down near the bomber bay, not on, like when you have another bomber already on.
He was unable to attack with it, he give me for i pass it to him again, taht don't solve the problem, he have destroy the bomber.
I am not sure that debug the thing because Bart was unable to do another bomber cause of 60 max scrap (i hate scions!)
The bomber was on... the tech center or training factory, but i think it's not in the equation.

Re: 1.3.6.4z2 - OPEN BETA & TESTING

Posted: Sun Nov 24, 2013 6:52 pm
by DarkCobra262
Norton recognized all the files as a threat and deleted them -.-...

Re: 1.3.6.4z2 - OPEN BETA & TESTING

Posted: Sun Nov 24, 2013 8:39 pm
by Vassili
Norton
:lol:

Re: 1.3.6.4z2 - OPEN BETA & TESTING

Posted: Sun Nov 24, 2013 10:23 pm
by DarkCobra262
Vassili wrote:
Norton
:lol:
Still something that should be looked into -.-.. I know how to get it to not do that but still