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Re: So Coxxon, how have you spent 2015?

Posted: Tue Aug 25, 2015 2:24 am
by MrTwosheds
I really don't want to be critcal, but 3 chimneys on the high tech biometal factory that frequently gets built on airless moons? :o

How about some nice outgassing effects.
[gas]
simulateBase = "sim_smoke"
lifeTime = 3.5
renderBase = "draw_twirl"
textureName = "cloud.dxtbz2"
textureBlend = "dstcolor one modulate" // draws cloud in the colors behind it.
startColor = "200 255 200 255" //but a bit greenish.
finishColor = "0 0 0 0"
startRadius = 0.1
finishRadius = 3.0
animateTime = 3.5
rotationRate = 5.0

Re: So Coxxon, how have you spent 2015?

Posted: Tue Aug 25, 2015 2:41 am
by TwinShadow
Everything is looking snazzy. The only one I kinda don't like is the Forge. For some reason to me, it doesn't feel very much like a Scion building to me at that point.. But that's just me really.

Re: So Coxxon, how have you spent 2015?

Posted: Tue Aug 25, 2015 3:18 am
by Red Devil
dang, you've been busy, sir. one thing that has always bugged me are the APC's and bomber phasing through the arch on the factory; possible to fix that? oh, and flying maulers would make a certain avatar very happy ;-)

Re: So Coxxon, how have you spent 2015?

Posted: Tue Aug 25, 2015 5:08 am
by General BlackDragon
I've got code already made to make "morphing" walkers. Just say the word!

Re: So Coxxon, how have you spent 2015?

Posted: Tue Aug 25, 2015 2:58 pm
by MrTwosheds
What does morphing a walker do?

Re: So Coxxon, how have you spent 2015?

Posted: Tue Aug 25, 2015 7:49 pm
by General BlackDragon
Basically it switches the object with another object upon dropping a very specific mine from the unit desired to be switched.

I use it in TRO for Cloaking Walkers.

Can also be used to make a walker switch to a flying unit type and back...i.e. Flying Maulers....

And basically whatever u want it to do. Can chain it multiple times to make a unit that cycles through various states...


I need to add code to it to play Deploy animations though :3

Re: So Coxxon, how have you spent 2015?

Posted: Wed Aug 26, 2015 2:28 am
by Commando
Flying maulers is a moot point as Avatar has been awol for a while. Is it even known if he is still alive? He had some health concerns when i last heard from him, then he went silent. I emailed him maybe a year ago and never got a reply.

Re: So Coxxon, how have you spent 2015?

Posted: Wed Aug 26, 2015 10:13 am
by Ded10c
He's still alive as of last Friday. I have his postal address but have yet to word a letter with any tact or subtlety.

Re: So Coxxon, how have you spent 2015?

Posted: Wed Aug 26, 2015 12:55 pm
by Commando
That's good to hear. I had asked Wardog, the last time he was on, but he avoided the question.

Re: So Coxxon, how have you spent 2015?

Posted: Wed Aug 26, 2015 3:08 pm
by General BlackDragon
who is wardog?

Re: So Coxxon, how have you spent 2015?

Posted: Wed Aug 26, 2015 8:05 pm
by coxxon
General BlackDragon wrote:Ooooh, please tell me the IBFACT ring spins... It needs to spin....
Yup, I channeled my inner Stargate and made it spin. It rotates one way then pauses, then rotates back and pauses, and repeat. The biometal projector behind it also spins (in the opposite direction), and the banner flags also wave periodically.

Re: So Coxxon, how have you spent 2015?

Posted: Wed Aug 26, 2015 8:10 pm
by coxxon
MrTwosheds wrote:I really don't want to be critcal, but 3 chimneys on the high tech biometal factory that frequently gets built on airless moons? :o
Well we could all spend tons of time discussing the realworld inaccuracies on a lot of the of the units and buildings (especially the SP Pluto maps), but since I had a factory I decided to add chrome smokestacks spewing smoke ... well, just cuz. Though, that is an older picture and the new smoke isn't quite as black and fades to white sooner.

How does the "gas" effect work? It looks like one of those that has to be called by a separate file, that is then called by the odf in use.(?) At any rate I couldn't get "gas" to work as given.

Re: So Coxxon, how have you spent 2015?

Posted: Wed Aug 26, 2015 8:13 pm
by coxxon
TwinShadow wrote:Everything is looking snazzy. The only one I kinda don't like is the Forge. For some reason to me, it doesn't feel very much like a Scion building to me at that point.. But that's just me really.
Well granted it has been reworked a bit, but all its basic shapes and textures are based of the original Forge. Generally both Scion and ISDF buildings have been spruced up a bit to have more curved surfaces and more notable texture colors. I've always tended to think of Scion buildings as being too black and too much flat yellow.

Re: So Coxxon, how have you spent 2015?

Posted: Wed Aug 26, 2015 8:15 pm
by coxxon
Red Devil wrote:dang, you've been busy, sir. one thing that has always bugged me are the APC's and bomber phasing through the arch on the factory; possible to fix that? oh, and flying maulers would make a certain avatar very happy ;-)
The APC and Bomber still go through the ring, though off the top of my head I can't remember if I even put collision on the ring top - I may not have ...
... hmm, flying maulers ...

Re: So Coxxon, how have you spent 2015?

Posted: Wed Aug 26, 2015 8:18 pm
by coxxon
General BlackDragon wrote:I've got code already made to make "morphing" walkers. Just say the word!
Yeah, let me take a look at it if you don't mind. I'm not saying for certain that I would put one in (as I'm trying not to change the game play of stock items at this time), but I might could work something out for it.
My remodeled Maulers have been up and running for a few months now and seem to work as well as the original.