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Re: GG's Edition - Final Version

Posted: Sun Aug 14, 2011 10:07 am
by shadow
So no more GH??? :cry:

Re: GG's Edition - Final Version

Posted: Sun Aug 14, 2011 10:09 am
by shadow
General BlackDragon wrote:Greenheart became a christian and stopped playing "violent" Video games...

unfortunately, Doom 3 and Battlezone 2, seem to both fall under that category.
what you mean i loved the maps and mods he made... :cry:

Re: GG's Edition - Final Version

Posted: Sun Aug 14, 2011 12:44 pm
by Col Klink
shadow wrote:
General BlackDragon wrote:Greenheart became a christian and stopped playing "violent" Video games...

unfortunately, Doom 3 and Battlezone 2, seem to both fall under that category.
what you mean i loved the maps and mods he made... :cry:
The maps are indeed cool but somewhat unbalanced in favor of the AI. He used a lot of non standard assets that make playing them a bit of a stale mate. You know...move forward one step and get knocked back two steps. Holding a bio pool near the enemy base was pointless with those super mortar towers not to mention those dog gone mega statues. GH, still seems to cuss a lot though, but each to his own.

Re: GG's Edition - Final Version

Posted: Sun Aug 14, 2011 1:54 pm
by Josiah
Col Klink wrote:...

The maps are indeed cool but somewhat unbalanced in favor of the AI. He used a lot of non standard assets that make playing them a bit of a stale mate. You know...move forward one step and get knocked back two steps. Holding a bio pool near the enemy base was pointless with those super mortar towers not to mention those dog gone mega statues. GH, still seems to cuss a lot though, but each to his own.
I think the reason for the powerful ai is so that it will be more of a challenge. I don't know about you, but I can beat any of the stock mpi's on insane in 20-30 minutes(by myself, faster with others), while the GH maps take a lot longer. It still doesn't compare to a human, but I think they're much better than any stock mpi.

Now insane G66 GH maps, that's just plain wicked...

Re: GG's Edition - Final Version

Posted: Thu Aug 18, 2011 3:39 pm
by Col Klink
Josiah wrote:
Col Klink wrote:...

The maps are indeed cool but somewhat unbalanced in favor of the AI. He used a lot of non standard assets that make playing them a bit of a stale mate. You know...move forward one step and get knocked back two steps. Holding a bio pool near the enemy base was pointless with those super mortar towers not to mention those dog gone mega statues. GH, still seems to cuss a lot though, but each to his own.
I think the reason for the powerful ai is so that it will be more of a challenge. I don't know about you, but I can beat any of the stock mpi's on insane in 20-30 minutes(by myself, faster with others), while the GH maps take a lot longer. It still doesn't compare to a human, but I think they're much better than any stock mpi.

Now insane G66 GH maps, that's just plain wicked...
The stock MPI's are a piece of cake. GH's, MPI maps really need other players as a single player struggles just to keep the AI at bay.

Re: GG's Edition - Final Version

Posted: Mon Aug 22, 2011 3:22 am
by Josiah
Col Klink wrote:
Josiah wrote:
Col Klink wrote:...

The maps are indeed cool but somewhat unbalanced in favor of the AI. He used a lot of non standard assets that make playing them a bit of a stale mate. You know...move forward one step and get knocked back two steps. Holding a bio pool near the enemy base was pointless with those super mortar towers not to mention those dog gone mega statues. GH, still seems to cuss a lot though, but each to his own.
I think the reason for the powerful ai is so that it will be more of a challenge. I don't know about you, but I can beat any of the stock mpi's on insane in 20-30 minutes(by myself, faster with others), while the GH maps take a lot longer. It still doesn't compare to a human, but I think they're much better than any stock mpi.

Now insane G66 GH maps, that's just plain wicked...
The stock MPI's are a piece of cake. GH's, MPI maps really need other players as a single player struggles just to keep the AI at bay.
but that's the point, right?

Re: GG's Edition - Final Version

Posted: Tue Aug 30, 2011 8:00 pm
by eli
Cool mod love and the scions.
:D

Re: GG's Edition - Final Version

Posted: Tue Sep 13, 2011 10:09 am
by jaydenbz2
Seriously?

Re: GG's Edition - Final Version

Posted: Tue Sep 13, 2011 4:44 pm
by VSMIT
jaydenbz2 wrote:Seriously?
It's his first try, give him a chance.

Re: GG's Edition - Final Version

Posted: Sat Nov 12, 2011 9:23 pm
by GreenGuy
I heard that the download link was broken (Gamefront is garbage..) so I updated it.