Look what I found |
https://drive.google.com/file/d/0B4knU4 ... d4ZW5SY1k/
This link is attributed to poor distribution and security. This link is hosted by John Grisnik. This is corner cutting.
On top - not only did their forums break while trying to Sync with WordPress like I told them it would if they went with PhPbb - it appears they are under assault from spammers.
I figure I'll break some of the site flaws down;
- The F.A.Q. is a direct ripoff from what I wrote - you can tell because the "HERE"'s are still in it and they were originally linked to content. Lazy...
- The vehicle images, while not a direct ripoff from mine, are similar but less informative/graphically inclined -- so instead of creatively seeking their own route they just corner-cut my idea.
- The donators panel serves no purpose. They should have consolidated the actual list of donators/emails into accounts using a Kickstarter script... like I did. In-fact, I still have a 100% backup of the original website that has all of the donators accounts and their desired custom usernames + avatars (as compared to real names). But then again, I also had a distribution system for all of the facebook users they promised copies to. Team member MJ does as well - why they haven't honored or incorporated that list is beyond me. Likely due to the fact that promise doesn't exist anymore...
- The downloads section contains material specifically promised to backers. Not that any perks have been honored... especially the physical ones.
- There's a label in the developers blog that suggests the game has been in development for over 8 years, "Week 440".
- The Wiki was set up incorrectly and is a security vulnerability - which is interesting considering the person supposedly "in charge of security" set it up. Regardless of the security loopholes, the Wiki could have easily been consolidated to the forum, saving hours of work, or done by hand on the Wordpress seeing as how this is a FPS/"RTS" - and NOT MINECRAFT, STARBOUND, OR OPEN SOURCE - games/conditions that are subject to consistent modding and change require a wiki - this game is not on that list.
- Could have made it look insanely more attractive - so if the question comes up "why isn't this selling", well, you cut corners.
On the Greenlight you have this, "Hope you all have a great holiday season, just don't be like me and make it national hang over day ~Panda"... right off the page you hope to distribute your game officially. *slow clap*
On the Kickstarter, they haven't even updated to the latest version listed above.
Not to mention, while I was around, 9 times out of 10 they problem solve by pointing a finger. In a vocal conversation they are open about not giving a care about their communities, specifically rejecting BZ until I came. I bet for the last 4 months I've been a dev favorite, and before my arrival someone else was the favorite - and before him, others were to blame. I have a list whom I interviewed for an article. There's other reasons at first glance, but really all a user needs to do is look into it themselves - unless, of course, they cleaned up their material, for which I took dozens and dozens of screenshots of publicly made comments.
Plus... I emailed John earlier this month offering a Truce for when I relaunched incision's platform in January. I would gladly promote their game, but it's "Gimme Gimme or GTFO". pish posh - I think the games destiny lies in 2015 - when other games attempting the same idea flourish. For instance, I was tracking Universum before I entered Bionites development, and I knew if Bionite didn't pull it together and lose the self-centered attitude - who was completely 100% (minus a teammate or 2 I told) unaware Universum was going to arrive - it was going to fail. Of course, at the time, I figured Universum could have been fake... because c'mon, Universum in 2013 looked like a pipe dream.
Well. Universum has working multiplayer, single player, and entered PreRelease today for the backers. If Universum is widely accepted, I have no doubt other devs are going to slowly hop back into development of games like it - and Battlezone. And I'm positive it wont be in the UDK, because only a corner-cutter would choose an engine like UDK for a game like Battlezone. Even I know that, and I only have about half a year of training and experience with it.
Here's another hunch - the game may not go open source because there's source that isn't supposed to be used. I was never given the opportunity to look at it, but according to an old teammate who cracked it open, it's garbage corner cutting code, too. I saw a handful of screenshots, plus John knew that teammate cracked it and flipped out when he discovered UDK wasn't safe - mind blowing considering you work with the engine every day and this is common dev knowledge. This is all similar to the fact John tried using people, and needs to re-texture his vehicles. Any game devs from Australia you know? A BZ gamer in particular comes to mind.
bah. I figure the thread should fade out to before I showed up for resurrection in the first place. If people forget, I wont even need to pull out the shovel to bury it.