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Re: Forgotten Enemies for PB6

Posted: Mon Mar 21, 2011 2:39 pm
by Baconboy
LOL

I was playing multiplayer on BZ1 and when I mentioned the FE for BZ2, they said it standed for the F***ing End for BZ2.

Re: Forgotten Enemies for PB6

Posted: Mon Mar 21, 2011 4:09 pm
by Ded10c
Spock's server, I assume? Ignore them, they're even worse than our own god-complex stratters.

Every single thing somebody does to mod BZ2 (or BZ1, for the most part) is, to them, an attempt to kill BZ1.

Re: Forgotten Enemies for PB6

Posted: Mon Mar 21, 2011 7:52 pm
by Red Devil
Tried One-Way Ticket. Seems a lot of these maps have an excessive number of AOI's in them, so i'm deleting them when they are detected.

OWT AV's at the end. investigating.

Re: Forgotten Enemies for PB6

Posted: Mon Mar 21, 2011 8:05 pm
by Ded10c
I got that in one of the IA maps recently (several thousand IIRC) and it's a term I've never come across. What are they?

Re: Forgotten Enemies for PB6

Posted: Mon Mar 21, 2011 8:16 pm
by Red Devil
Areas of Interest. You can set them in the path editor when you set a path.

Re: Culled FE Posts

Posted: Mon Mar 21, 2011 8:39 pm
by Ded10c
Are we to start posting FE bugs in the origin topic, or continue in this new split one?

Re: Culled FE Posts

Posted: Mon Mar 21, 2011 8:48 pm
by Red Devil
in the origin one, please. locking this.